Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrVkResourceProvider_DEFINED | 8 #ifndef GrVkResourceProvider_DEFINED |
| 9 #define GrVkResourceProvider_DEFINED | 9 #define GrVkResourceProvider_DEFINED |
| 10 | 10 |
| 11 #include "GrGpu.h" | 11 #include "GrGpu.h" |
| 12 #include "GrResourceHandle.h" | |
| 12 #include "GrVkDescriptorPool.h" | 13 #include "GrVkDescriptorPool.h" |
| 13 #include "GrVkPipelineState.h" | 14 #include "GrVkPipelineState.h" |
| 14 #include "GrVkResource.h" | 15 #include "GrVkResource.h" |
| 15 #include "GrVkUtil.h" | 16 #include "GrVkUtil.h" |
| 16 #include "SkTArray.h" | 17 #include "SkTArray.h" |
| 17 #include "SkTDynamicHash.h" | 18 #include "SkTDynamicHash.h" |
| 18 #include "SkTHash.h" | 19 #include "SkTHash.h" |
| 19 #include "SkTInternalLList.h" | 20 #include "SkTInternalLList.h" |
| 20 | 21 |
| 21 #include "vk/GrVkDefines.h" | 22 #include "vk/GrVkDefines.h" |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 39 void init(); | 40 void init(); |
| 40 | 41 |
| 41 GrVkPipeline* createPipeline(const GrPipeline& pipeline, | 42 GrVkPipeline* createPipeline(const GrPipeline& pipeline, |
| 42 const GrPrimitiveProcessor& primProc, | 43 const GrPrimitiveProcessor& primProc, |
| 43 VkPipelineShaderStageCreateInfo* shaderStageInf o, | 44 VkPipelineShaderStageCreateInfo* shaderStageInf o, |
| 44 int shaderStageCount, | 45 int shaderStageCount, |
| 45 GrPrimitiveType primitiveType, | 46 GrPrimitiveType primitiveType, |
| 46 const GrVkRenderPass& renderPass, | 47 const GrVkRenderPass& renderPass, |
| 47 VkPipelineLayout layout); | 48 VkPipelineLayout layout); |
| 48 | 49 |
| 50 GR_DEFINE_RESOURCE_HANDLE_CLASS(CompatibleRPHandle); | |
| 51 | |
| 49 // Finds or creates a simple render pass that matches the target, increments the refcount, | 52 // Finds or creates a simple render pass that matches the target, increments the refcount, |
| 50 // and returns. | 53 // and returns. The caller can optionally pass in a pointer to a CompatibleR PHandle. If this is |
| 51 const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarge t& target); | 54 // non null it will be set to a handle that can be used in the furutre to qu ickly return a |
| 55 // compatible GrVkRenderPasses without the need inspecting a GrVkRenderTarge t. | |
| 56 const GrVkRenderPass* findCompatibleRenderPass(const GrVkRenderTarget& targe t, | |
| 57 CompatibleRPHandle* compatibl eHandle = nullptr); | |
| 58 // The CompatibleRPHandle must be a valid handle previously set by a call to | |
| 59 // findCompatibleRenderPass(GrVkRenderTarget&, CompatibleRPHandle*). | |
| 60 const GrVkRenderPass* findCompatibleRenderPass(const CompatibleRPHandle& com patibleHandle); | |
| 61 | |
| 62 #if 0 | |
| 63 // TODO: | |
| 64 const GrVkRenderPass* findRenderPass(const GrVkRenderTarget& target, | |
| 65 VkAttachmentLoadOp colorLoad, | |
| 66 VkAttachmentStoreOp colorStore, | |
| 67 VkAttachmentLoadOp stencilLoad, | |
| 68 VkAttachmentStoreOp stencilStore, | |
| 69 CompatibleRPHandle* compatibleHandle = nullptr); | |
| 70 | |
| 71 const GrVkRenderPass* findRenderPass(const CompatibleRPHandle& compatibleHan dle, | |
| 72 VkAttachmentLoadOp colorLoad, | |
| 73 VkAttachmentStoreOp colorStore, | |
| 74 VkAttachmentLoadOp stencilLoad, | |
| 75 VkAttachmentStoreOp stencilStore); | |
| 76 #endif | |
| 52 | 77 |
| 53 GrVkCommandBuffer* createCommandBuffer(); | 78 GrVkCommandBuffer* createCommandBuffer(); |
| 54 void checkCommandBuffers(); | 79 void checkCommandBuffers(); |
| 55 | 80 |
| 56 // Finds or creates a compatible GrVkDescriptorPool for the requested type a nd count. | 81 // Finds or creates a compatible GrVkDescriptorPool for the requested type a nd count. |
| 57 // The refcount is incremented and a pointer returned. | 82 // The refcount is incremented and a pointer returned. |
| 58 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself | 83 // TODO: Currently this will just create a descriptor pool without holding o nto a ref itself |
| 59 // so we currently do not reuse them. Rquires knowing if another draw is currently using | 84 // so we currently do not reuse them. Rquires knowing if another draw is currently using |
| 60 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out | 85 // the GrVkDescriptorPool, the ability to reset pools, and the ability to purge pools out |
| 61 // of our cache of GrVkDescriptorPools. | 86 // of our cache of GrVkDescriptorPools. |
| (...skipping 25 matching lines...) Expand all Loading... | |
| 87 // For resource tracing to work properly, this should be called after unrefi ng all other | 112 // For resource tracing to work properly, this should be called after unrefi ng all other |
| 88 // resource usages. | 113 // resource usages. |
| 89 void destroyResources(); | 114 void destroyResources(); |
| 90 | 115 |
| 91 // Abandon any cached resources. To be used when the context/VkDevice is los t. | 116 // Abandon any cached resources. To be used when the context/VkDevice is los t. |
| 92 // For resource tracing to work properly, this should be called after unrefi ng all other | 117 // For resource tracing to work properly, this should be called after unrefi ng all other |
| 93 // resource usages. | 118 // resource usages. |
| 94 void abandonResources(); | 119 void abandonResources(); |
| 95 | 120 |
| 96 private: | 121 private: |
| 97 | |
| 98 #ifdef SK_DEBUG | 122 #ifdef SK_DEBUG |
| 99 #define GR_PIPELINE_STATE_CACHE_STATS | 123 #define GR_PIPELINE_STATE_CACHE_STATS |
| 100 #endif | 124 #endif |
| 101 | 125 |
| 102 class PipelineStateCache : public ::SkNoncopyable { | 126 class PipelineStateCache : public ::SkNoncopyable { |
| 103 public: | 127 public: |
| 104 PipelineStateCache(GrVkGpu* gpu); | 128 PipelineStateCache(GrVkGpu* gpu); |
| 105 ~PipelineStateCache(); | 129 ~PipelineStateCache(); |
| 106 | 130 |
| 107 void abandon(); | 131 void abandon(); |
| (...skipping 19 matching lines...) Expand all Loading... | |
| 127 SkTInternalLList<Entry> fLRUList; | 151 SkTInternalLList<Entry> fLRUList; |
| 128 | 152 |
| 129 GrVkGpu* fGpu; | 153 GrVkGpu* fGpu; |
| 130 | 154 |
| 131 #ifdef GR_PIPELINE_STATE_CACHE_STATS | 155 #ifdef GR_PIPELINE_STATE_CACHE_STATS |
| 132 int fTotalRequests; | 156 int fTotalRequests; |
| 133 int fCacheMisses; | 157 int fCacheMisses; |
| 134 #endif | 158 #endif |
| 135 }; | 159 }; |
| 136 | 160 |
| 161 | |
| 162 class CompatibleRenderPassSet { | |
| 163 public: | |
| 164 // This will always construct the basic load store render pass (all atta chments load and | |
| 165 // store their data) so that there is at least one compatible VkRenderPa ss that can be used | |
| 166 // with this set. | |
| 167 CompatibleRenderPassSet(const GrVkGpu* gpu, const GrVkRenderTarget& targ et); | |
| 168 | |
| 169 bool isCompatible(const GrVkRenderTarget& target) const; | |
| 170 | |
| 171 GrVkRenderPass* getCompatibleRenderPass() const { | |
| 172 // The first GrVkRenderpass should always exists since we create the basic load store | |
|
jvanverth1
2016/06/02 20:09:35
Nit: exist
egdaniel
2016/06/02 20:50:26
Done.
| |
| 173 // render pass on create | |
| 174 SkASSERT(fRenderPasses[0]); | |
| 175 return fRenderPasses[0]; | |
| 176 } | |
| 177 | |
| 178 void releaseResources(const GrVkGpu* gpu); | |
| 179 void abandonResources(); | |
| 180 | |
| 181 private: | |
| 182 SkSTArray<4, GrVkRenderPass*> fRenderPasses; | |
| 183 int fLastReturnedIndex; | |
| 184 }; | |
| 185 | |
| 137 // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buf fer descritpor sets. | 186 // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buf fer descritpor sets. |
| 138 void initUniformDescObjects(); | 187 void initUniformDescObjects(); |
| 139 | 188 |
| 140 GrVkGpu* fGpu; | 189 GrVkGpu* fGpu; |
| 141 | 190 |
| 142 // Central cache for creating pipelines | 191 // Central cache for creating pipelines |
| 143 VkPipelineCache fPipelineCache; | 192 VkPipelineCache fPipelineCache; |
| 144 | 193 |
| 145 // Array of RenderPasses that only have a single color attachment, optional stencil attachment, | 194 SkSTArray<4, CompatibleRenderPassSet> fRenderPassArray; |
| 146 // optional resolve attachment, and only one subpass | |
| 147 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; | |
| 148 | 195 |
| 149 // Array of CommandBuffers that are currently in flight | 196 // Array of CommandBuffers that are currently in flight |
| 150 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; | 197 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
| 151 | 198 |
| 152 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple | 199 // Stores GrVkSampler objects that we've already created so we can reuse the m across multiple |
| 153 // GrVkPipelineStates | 200 // GrVkPipelineStates |
| 154 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; | 201 SkTDynamicHash<GrVkSampler, uint16_t> fSamplers; |
| 155 | 202 |
| 156 // Cache of GrVkPipelineStates | 203 // Cache of GrVkPipelineStates |
| 157 PipelineStateCache* fPipelineStateCache; | 204 PipelineStateCache* fPipelineStateCache; |
| 158 | 205 |
| 159 // Current pool to allocate uniform descriptor sets from | 206 // Current pool to allocate uniform descriptor sets from |
| 160 const GrVkDescriptorPool* fUniformDescPool; | 207 const GrVkDescriptorPool* fUniformDescPool; |
| 161 VkDescriptorSetLayout fUniformDescLayout; | 208 VkDescriptorSetLayout fUniformDescLayout; |
| 162 //Curent number of uniform descriptors allocated from the pool | 209 //Curent number of uniform descriptors allocated from the pool |
| 163 int fCurrentUniformDescCount; | 210 int fCurrentUniformDescCount; |
| 164 int fCurrMaxUniDescriptors; | 211 int fCurrMaxUniDescriptors; |
| 165 | 212 |
| 166 enum { | 213 enum { |
| 167 kMaxUniformDescriptors = 1024, | 214 kMaxUniformDescriptors = 1024, |
| 168 kNumUniformDescPerSet = 2, | 215 kNumUniformDescPerSet = 2, |
| 169 kStartNumUniformDescriptors = 16, // must be less than kMaxUniformDescri ptors | 216 kStartNumUniformDescriptors = 16, // must be less than kMaxUniformDescri ptors |
| 170 }; | 217 }; |
| 171 }; | 218 }; |
| 172 | 219 |
| 173 #endif | 220 #endif |
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