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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrVkRenderTarget.h" | 8 #include "GrVkRenderTarget.h" |
| 9 | 9 |
| 10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
| (...skipping 17 matching lines...) Expand all Loading... |
| 28 const GrVkImageInfo& msaaInfo, | 28 const GrVkImageInfo& msaaInfo, |
| 29 const GrVkImageView* colorAttachmentView, | 29 const GrVkImageView* colorAttachmentView, |
| 30 const GrVkImageView* resolveAttachmentView, | 30 const GrVkImageView* resolveAttachmentView, |
| 31 GrVkImage::Wrapped wrapped) | 31 GrVkImage::Wrapped wrapped) |
| 32 : GrSurface(gpu, desc) | 32 : GrSurface(gpu, desc) |
| 33 , GrVkImage(info, wrapped) | 33 , GrVkImage(info, wrapped) |
| 34 // for the moment we only support 1:1 color to stencil | 34 // for the moment we only support 1:1 color to stencil |
| 35 , GrRenderTarget(gpu, desc, kUnified_SampleConfig) | 35 , GrRenderTarget(gpu, desc, kUnified_SampleConfig) |
| 36 , fFramebuffer(nullptr) | 36 , fFramebuffer(nullptr) |
| 37 , fColorAttachmentView(colorAttachmentView) | 37 , fColorAttachmentView(colorAttachmentView) |
| 38 , fMSAAImage(new GrVkImage(info, GrVkImage::kNot_Wrapped)) | 38 , fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped)) |
| 39 , fResolveAttachmentView(resolveAttachmentView) | 39 , fResolveAttachmentView(resolveAttachmentView) |
| 40 , fCachedSimpleRenderPass(nullptr) { | 40 , fCachedSimpleRenderPass(nullptr) { |
| 41 SkASSERT(desc.fSampleCnt); | 41 SkASSERT(desc.fSampleCnt); |
| 42 // The plus 1 is to account for the resolve texture. | 42 // The plus 1 is to account for the resolve texture. |
| 43 fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? | 43 fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? |
| 44 this->createFramebuffer(gpu); | 44 this->createFramebuffer(gpu); |
| 45 this->registerWithCache(budgeted); | 45 this->registerWithCache(budgeted); |
| 46 } | 46 } |
| 47 | 47 |
| 48 // We're virtually derived from GrSurface (via GrRenderTarget) so its | 48 // We're virtually derived from GrSurface (via GrRenderTarget) so its |
| 49 // constructor must be explicitly called. | 49 // constructor must be explicitly called. |
| 50 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, | 50 GrVkRenderTarget::GrVkRenderTarget(GrVkGpu* gpu, |
| 51 const GrSurfaceDesc& desc, | 51 const GrSurfaceDesc& desc, |
| 52 const GrVkImageInfo& info, | 52 const GrVkImageInfo& info, |
| 53 const GrVkImageInfo& msaaInfo, | 53 const GrVkImageInfo& msaaInfo, |
| 54 const GrVkImageView* colorAttachmentView, | 54 const GrVkImageView* colorAttachmentView, |
| 55 const GrVkImageView* resolveAttachmentView, | 55 const GrVkImageView* resolveAttachmentView, |
| 56 GrVkImage::Wrapped wrapped) | 56 GrVkImage::Wrapped wrapped) |
| 57 : GrSurface(gpu, desc) | 57 : GrSurface(gpu, desc) |
| 58 , GrVkImage(info, wrapped) | 58 , GrVkImage(info, wrapped) |
| 59 // for the moment we only support 1:1 color to stencil | 59 // for the moment we only support 1:1 color to stencil |
| 60 , GrRenderTarget(gpu, desc, kUnified_SampleConfig) | 60 , GrRenderTarget(gpu, desc, kUnified_SampleConfig) |
| 61 , fFramebuffer(nullptr) | 61 , fFramebuffer(nullptr) |
| 62 , fColorAttachmentView(colorAttachmentView) | 62 , fColorAttachmentView(colorAttachmentView) |
| 63 , fMSAAImage(new GrVkImage(info, GrVkImage::kNot_Wrapped)) | 63 , fMSAAImage(new GrVkImage(msaaInfo, GrVkImage::kNot_Wrapped)) |
| 64 , fResolveAttachmentView(resolveAttachmentView) | 64 , fResolveAttachmentView(resolveAttachmentView) |
| 65 , fCachedSimpleRenderPass(nullptr) { | 65 , fCachedSimpleRenderPass(nullptr) { |
| 66 SkASSERT(desc.fSampleCnt); | 66 SkASSERT(desc.fSampleCnt); |
| 67 // The plus 1 is to account for the resolve texture. | 67 // The plus 1 is to account for the resolve texture. |
| 68 fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? | 68 fColorValuesPerPixel = desc.fSampleCnt + 1; // TODO: this still correct? |
| 69 this->createFramebuffer(gpu); | 69 this->createFramebuffer(gpu); |
| 70 } | 70 } |
| 71 | 71 |
| 72 // We're virtually derived from GrSurface (via GrRenderTarget) so its | 72 // We're virtually derived from GrSurface (via GrRenderTarget) so its |
| 73 // constructor must be explicitly called. | 73 // constructor must be explicitly called. |
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| 380 } | 380 } |
| 381 | 381 |
| 382 return nullptr; | 382 return nullptr; |
| 383 } | 383 } |
| 384 | 384 |
| 385 | 385 |
| 386 GrVkGpu* GrVkRenderTarget::getVkGpu() const { | 386 GrVkGpu* GrVkRenderTarget::getVkGpu() const { |
| 387 SkASSERT(!this->wasDestroyed()); | 387 SkASSERT(!this->wasDestroyed()); |
| 388 return static_cast<GrVkGpu*>(this->getGpu()); | 388 return static_cast<GrVkGpu*>(this->getGpu()); |
| 389 } | 389 } |
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