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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/mus/surface_binding.h" | 5 #include "ui/views/mus/surface_binding.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 #include <utility> | 10 #include <utility> |
11 | 11 |
12 #include "base/bind.h" | 12 #include "base/bind.h" |
13 #include "base/lazy_instance.h" | 13 #include "base/lazy_instance.h" |
14 #include "base/macros.h" | 14 #include "base/macros.h" |
15 #include "base/memory/ptr_util.h" | 15 #include "base/memory/ptr_util.h" |
16 #include "base/threading/thread_local.h" | 16 #include "base/threading/thread_local.h" |
17 #include "cc/output/compositor_frame.h" | 17 #include "cc/output/compositor_frame.h" |
18 #include "cc/output/output_surface.h" | 18 #include "cc/output/output_surface.h" |
19 #include "cc/output/output_surface_client.h" | 19 #include "cc/output/output_surface_client.h" |
20 #include "cc/output/software_output_device.h" | 20 #include "cc/output/software_output_device.h" |
21 #include "cc/resources/shared_bitmap_manager.h" | 21 #include "cc/resources/shared_bitmap_manager.h" |
22 #include "components/mus/public/cpp/context_provider.h" | 22 #include "components/mus/public/cpp/context_provider.h" |
23 #include "components/mus/public/cpp/output_surface.h" | 23 #include "components/mus/public/cpp/output_surface.h" |
24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" | 24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" |
25 #include "components/mus/public/cpp/window.h" | 25 #include "components/mus/public/cpp/window.h" |
26 #include "components/mus/public/cpp/window_tree_client.h" | 26 #include "components/mus/public/cpp/window_tree_client.h" |
27 #include "components/mus/public/interfaces/gpu.mojom.h" | |
28 #include "mojo/public/cpp/bindings/binding.h" | 27 #include "mojo/public/cpp/bindings/binding.h" |
29 #include "services/shell/public/cpp/connector.h" | |
30 #include "ui/views/mus/window_tree_host_mus.h" | 28 #include "ui/views/mus/window_tree_host_mus.h" |
31 | 29 |
32 namespace views { | 30 namespace views { |
33 | 31 |
34 // PerClientState -------------------------------------------------------------- | 32 // PerClientState -------------------------------------------------------------- |
35 | 33 |
36 // State needed per WindowTreeClient. Provides the real implementation of | 34 // State needed per WindowTreeClient. Provides the real implementation of |
37 // CreateOutputSurface. SurfaceBinding obtains a pointer to the | 35 // CreateOutputSurface. SurfaceBinding obtains a pointer to the |
38 // PerClientState appropriate for the WindowTreeClient. PerClientState is | 36 // PerClientState appropriate for the WindowTreeClient. PerClientState is |
39 // stored in a thread local map. When no more refereces to a PerClientState | 37 // stored in a thread local map. When no more refereces to a PerClientState |
40 // remain the PerClientState is deleted and the underlying map cleaned up. | 38 // remain the PerClientState is deleted and the underlying map cleaned up. |
41 class SurfaceBinding::PerClientState : public base::RefCounted<PerClientState> { | 39 class SurfaceBinding::PerClientState : public base::RefCounted<PerClientState> { |
42 public: | 40 public: |
43 static PerClientState* Get(shell::Connector* connector, | 41 static PerClientState* Get(shell::Connector* connector, |
44 mus::WindowTreeClient* client); | 42 mus::WindowTreeClient* client); |
45 | 43 |
46 std::unique_ptr<cc::OutputSurface> CreateOutputSurface( | 44 std::unique_ptr<cc::OutputSurface> CreateOutputSurface( |
47 mus::Window* window, | 45 mus::Window* window, |
48 mus::mojom::SurfaceType type); | 46 mus::mojom::SurfaceType type); |
49 | 47 |
50 private: | 48 private: |
51 typedef std::map<mus::WindowTreeClient*, PerClientState*> ClientToStateMap; | 49 typedef std::map<mus::WindowTreeClient*, PerClientState*> ClientToStateMap; |
52 | 50 |
53 friend class base::RefCounted<PerClientState>; | 51 friend class base::RefCounted<PerClientState>; |
54 | 52 |
55 PerClientState(shell::Connector* connector, | 53 PerClientState(shell::Connector* connector, |
56 mus::WindowTreeClient* client); | 54 mus::WindowTreeClient* client); |
57 ~PerClientState(); | 55 ~PerClientState(); |
58 | 56 |
59 void Init(); | |
60 | |
61 static base::LazyInstance< | 57 static base::LazyInstance< |
62 base::ThreadLocalPointer<ClientToStateMap>>::Leaky window_states; | 58 base::ThreadLocalPointer<ClientToStateMap>>::Leaky window_states; |
63 | 59 |
64 shell::Connector* connector_; | 60 shell::Connector* connector_; |
65 mus::WindowTreeClient* client_; | 61 mus::WindowTreeClient* client_; |
66 | 62 |
67 // Set of state needed to create an OutputSurface. | |
68 mus::mojom::GpuPtr gpu_; | |
69 | |
70 DISALLOW_COPY_AND_ASSIGN(PerClientState); | 63 DISALLOW_COPY_AND_ASSIGN(PerClientState); |
71 }; | 64 }; |
72 | 65 |
73 // static | 66 // static |
74 base::LazyInstance<base::ThreadLocalPointer< | 67 base::LazyInstance<base::ThreadLocalPointer< |
75 SurfaceBinding::PerClientState::ClientToStateMap>>::Leaky | 68 SurfaceBinding::PerClientState::ClientToStateMap>>::Leaky |
76 SurfaceBinding::PerClientState::window_states; | 69 SurfaceBinding::PerClientState::window_states; |
77 | 70 |
78 // static | 71 // static |
79 SurfaceBinding::PerClientState* SurfaceBinding::PerClientState::Get( | 72 SurfaceBinding::PerClientState* SurfaceBinding::PerClientState::Get( |
80 shell::Connector* connector, | 73 shell::Connector* connector, |
81 mus::WindowTreeClient* client) { | 74 mus::WindowTreeClient* client) { |
82 ClientToStateMap* window_map = window_states.Pointer()->Get(); | 75 ClientToStateMap* window_map = window_states.Pointer()->Get(); |
83 if (!window_map) { | 76 if (!window_map) { |
84 window_map = new ClientToStateMap; | 77 window_map = new ClientToStateMap; |
85 window_states.Pointer()->Set(window_map); | 78 window_states.Pointer()->Set(window_map); |
86 } | 79 } |
87 if (!(*window_map)[client]) { | 80 if (!(*window_map)[client]) |
88 (*window_map)[client] = new PerClientState(connector, client); | 81 (*window_map)[client] = new PerClientState(connector, client); |
89 (*window_map)[client]->Init(); | |
90 } | |
91 return (*window_map)[client]; | 82 return (*window_map)[client]; |
92 } | 83 } |
93 | 84 |
94 std::unique_ptr<cc::OutputSurface> | 85 std::unique_ptr<cc::OutputSurface> |
95 SurfaceBinding::PerClientState::CreateOutputSurface( | 86 SurfaceBinding::PerClientState::CreateOutputSurface( |
96 mus::Window* window, | 87 mus::Window* window, |
97 mus::mojom::SurfaceType surface_type) { | 88 mus::mojom::SurfaceType surface_type) { |
98 if (gpu_.encountered_error()) | |
99 return nullptr; | |
100 // TODO(sky): figure out lifetime here. Do I need to worry about the return | |
101 // value outliving this? | |
102 mus::mojom::CommandBufferPtr cb; | |
103 gpu_->CreateOffscreenGLES2Context(GetProxy(&cb)); | |
104 | |
105 scoped_refptr<cc::ContextProvider> context_provider( | 89 scoped_refptr<cc::ContextProvider> context_provider( |
106 new mus::ContextProvider(cb.PassInterface().PassHandle())); | 90 new mus::ContextProvider(connector_)); |
107 return base::WrapUnique(new mus::OutputSurface( | 91 return base::WrapUnique(new mus::OutputSurface( |
108 context_provider, window->RequestSurface(surface_type))); | 92 context_provider, window->RequestSurface(surface_type))); |
109 } | 93 } |
110 | 94 |
111 SurfaceBinding::PerClientState::PerClientState( | 95 SurfaceBinding::PerClientState::PerClientState( |
112 shell::Connector* connector, | 96 shell::Connector* connector, |
113 mus::WindowTreeClient* client) | 97 mus::WindowTreeClient* client) |
114 : connector_(connector), client_(client) {} | 98 : connector_(connector), client_(client) {} |
115 | 99 |
116 SurfaceBinding::PerClientState::~PerClientState() { | 100 SurfaceBinding::PerClientState::~PerClientState() { |
117 ClientToStateMap* window_map = window_states.Pointer()->Get(); | 101 ClientToStateMap* window_map = window_states.Pointer()->Get(); |
118 DCHECK(window_map); | 102 DCHECK(window_map); |
119 DCHECK_EQ(this, (*window_map)[client_]); | 103 DCHECK_EQ(this, (*window_map)[client_]); |
120 window_map->erase(client_); | 104 window_map->erase(client_); |
121 if (window_map->empty()) { | 105 if (window_map->empty()) { |
122 delete window_map; | 106 delete window_map; |
123 window_states.Pointer()->Set(nullptr); | 107 window_states.Pointer()->Set(nullptr); |
124 } | 108 } |
125 } | 109 } |
126 | 110 |
127 void SurfaceBinding::PerClientState::Init() { | |
128 connector_->ConnectToInterface("mojo:mus", &gpu_); | |
129 | |
130 // TODO(sad): If service connection is lost (e.g. if gpu crashes), then the | |
131 // clients need to be restored. https://crbug.com/613366 | |
132 // TODO(rockot|yzshen): It is necessary to install a connection-error handler, | |
133 // even if the handler doesn't actually do anything. https://crbug.com/613371 | |
134 gpu_.set_connection_error_handler([]{}); | |
sky
2016/06/01 15:45:29
Where does this code end up now?
Peng
2016/06/01 16:23:21
With CL, we will create a new GpuPtr in GLES2Conte
| |
135 } | |
136 | |
137 // SurfaceBinding -------------------------------------------------------------- | 111 // SurfaceBinding -------------------------------------------------------------- |
138 | 112 |
139 SurfaceBinding::SurfaceBinding(shell::Connector* connector, | 113 SurfaceBinding::SurfaceBinding(shell::Connector* connector, |
140 mus::Window* window, | 114 mus::Window* window, |
141 mus::mojom::SurfaceType surface_type) | 115 mus::mojom::SurfaceType surface_type) |
142 : window_(window), | 116 : window_(window), |
143 surface_type_(surface_type), | 117 surface_type_(surface_type), |
144 state_(PerClientState::Get(connector, window->window_tree())) {} | 118 state_(PerClientState::Get(connector, window->window_tree())) {} |
145 | 119 |
146 SurfaceBinding::~SurfaceBinding() {} | 120 SurfaceBinding::~SurfaceBinding() {} |
147 | 121 |
148 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { | 122 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { |
149 return state_->CreateOutputSurface(window_, surface_type_); | 123 return state_->CreateOutputSurface(window_, surface_type_); |
150 } | 124 } |
151 | 125 |
152 } // namespace views | 126 } // namespace views |
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