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Side by Side Diff: ui/views/mus/surface_binding.cc

Issue 1976703003: Impl mus::mojom::GpuService to enable using Chrome IPC version gpu CmdBuf in mus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update Created 4 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/surface_binding.h" 5 #include "ui/views/mus/surface_binding.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <map> 9 #include <map>
10 #include <utility> 10 #include <utility>
11 11
12 #include "base/bind.h" 12 #include "base/bind.h"
13 #include "base/lazy_instance.h" 13 #include "base/lazy_instance.h"
14 #include "base/macros.h" 14 #include "base/macros.h"
15 #include "base/memory/ptr_util.h" 15 #include "base/memory/ptr_util.h"
16 #include "base/threading/thread_local.h" 16 #include "base/threading/thread_local.h"
17 #include "cc/output/compositor_frame.h" 17 #include "cc/output/compositor_frame.h"
18 #include "cc/output/output_surface.h" 18 #include "cc/output/output_surface.h"
19 #include "cc/output/output_surface_client.h" 19 #include "cc/output/output_surface_client.h"
20 #include "cc/output/software_output_device.h" 20 #include "cc/output/software_output_device.h"
21 #include "cc/resources/shared_bitmap_manager.h" 21 #include "cc/resources/shared_bitmap_manager.h"
22 #include "components/mus/public/cpp/context_provider.h" 22 #include "components/mus/public/cpp/context_provider.h"
23 #include "components/mus/public/cpp/output_surface.h" 23 #include "components/mus/public/cpp/output_surface.h"
24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" 24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h"
25 #include "components/mus/public/cpp/window.h" 25 #include "components/mus/public/cpp/window.h"
26 #include "components/mus/public/cpp/window_tree_connection.h" 26 #include "components/mus/public/cpp/window_tree_connection.h"
27 #include "components/mus/public/interfaces/gpu.mojom.h"
28 #include "mojo/public/cpp/bindings/binding.h" 27 #include "mojo/public/cpp/bindings/binding.h"
29 #include "services/shell/public/cpp/connector.h"
30 #include "ui/views/mus/window_tree_host_mus.h" 28 #include "ui/views/mus/window_tree_host_mus.h"
31 29
32 namespace views { 30 namespace views {
33 31
34 // PerConnectionState ---------------------------------------------------------- 32 // PerConnectionState ----------------------------------------------------------
35 33
36 // State needed per ViewManager. Provides the real implementation of 34 // State needed per ViewManager. Provides the real implementation of
37 // CreateOutputSurface. SurfaceBinding obtains a pointer to the 35 // CreateOutputSurface. SurfaceBinding obtains a pointer to the
38 // PerConnectionState appropriate for the ViewManager. PerConnectionState is 36 // PerConnectionState appropriate for the ViewManager. PerConnectionState is
39 // stored in a thread local map. When no more refereces to a PerConnectionState 37 // stored in a thread local map. When no more refereces to a PerConnectionState
(...skipping 11 matching lines...) Expand all
51 private: 49 private:
52 typedef std::map<mus::WindowTreeConnection*, PerConnectionState*> 50 typedef std::map<mus::WindowTreeConnection*, PerConnectionState*>
53 ConnectionToStateMap; 51 ConnectionToStateMap;
54 52
55 friend class base::RefCounted<PerConnectionState>; 53 friend class base::RefCounted<PerConnectionState>;
56 54
57 PerConnectionState(shell::Connector* connector, 55 PerConnectionState(shell::Connector* connector,
58 mus::WindowTreeConnection* connection); 56 mus::WindowTreeConnection* connection);
59 ~PerConnectionState(); 57 ~PerConnectionState();
60 58
61 void Init();
62
63 static base::LazyInstance< 59 static base::LazyInstance<
64 base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states; 60 base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states;
65 61
66 shell::Connector* connector_; 62 shell::Connector* connector_;
67 mus::WindowTreeConnection* connection_; 63 mus::WindowTreeConnection* connection_;
68 64
69 // Set of state needed to create an OutputSurface.
70 mus::mojom::GpuPtr gpu_;
71
72 DISALLOW_COPY_AND_ASSIGN(PerConnectionState); 65 DISALLOW_COPY_AND_ASSIGN(PerConnectionState);
73 }; 66 };
74 67
75 // static 68 // static
76 base::LazyInstance<base::ThreadLocalPointer< 69 base::LazyInstance<base::ThreadLocalPointer<
77 SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky 70 SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky
78 SurfaceBinding::PerConnectionState::window_states; 71 SurfaceBinding::PerConnectionState::window_states;
79 72
80 // static 73 // static
81 SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get( 74 SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get(
82 shell::Connector* connector, 75 shell::Connector* connector,
83 mus::WindowTreeConnection* connection) { 76 mus::WindowTreeConnection* connection) {
84 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); 77 ConnectionToStateMap* window_map = window_states.Pointer()->Get();
85 if (!window_map) { 78 if (!window_map) {
86 window_map = new ConnectionToStateMap; 79 window_map = new ConnectionToStateMap;
87 window_states.Pointer()->Set(window_map); 80 window_states.Pointer()->Set(window_map);
88 } 81 }
89 if (!(*window_map)[connection]) { 82 if (!(*window_map)[connection])
90 (*window_map)[connection] = new PerConnectionState(connector, connection); 83 (*window_map)[connection] = new PerConnectionState(connector, connection);
91 (*window_map)[connection]->Init();
92 }
93 return (*window_map)[connection]; 84 return (*window_map)[connection];
94 } 85 }
95 86
96 std::unique_ptr<cc::OutputSurface> 87 std::unique_ptr<cc::OutputSurface>
97 SurfaceBinding::PerConnectionState::CreateOutputSurface( 88 SurfaceBinding::PerConnectionState::CreateOutputSurface(
98 mus::Window* window, 89 mus::Window* window,
99 mus::mojom::SurfaceType surface_type) { 90 mus::mojom::SurfaceType surface_type) {
100 if (gpu_.encountered_error())
101 return nullptr;
102 // TODO(sky): figure out lifetime here. Do I need to worry about the return
103 // value outliving this?
104 mus::mojom::CommandBufferPtr cb;
105 gpu_->CreateOffscreenGLES2Context(GetProxy(&cb));
106
107 scoped_refptr<cc::ContextProvider> context_provider( 91 scoped_refptr<cc::ContextProvider> context_provider(
108 new mus::ContextProvider(cb.PassInterface().PassHandle())); 92 new mus::ContextProvider(connector_));
109 return base::WrapUnique(new mus::OutputSurface( 93 return base::WrapUnique(new mus::OutputSurface(
110 context_provider, window->RequestSurface(surface_type))); 94 context_provider, window->RequestSurface(surface_type)));
111 } 95 }
112 96
113 SurfaceBinding::PerConnectionState::PerConnectionState( 97 SurfaceBinding::PerConnectionState::PerConnectionState(
114 shell::Connector* connector, 98 shell::Connector* connector,
115 mus::WindowTreeConnection* connection) 99 mus::WindowTreeConnection* connection)
116 : connector_(connector), connection_(connection) {} 100 : connector_(connector), connection_(connection) {}
117 101
118 SurfaceBinding::PerConnectionState::~PerConnectionState() { 102 SurfaceBinding::PerConnectionState::~PerConnectionState() {
119 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); 103 ConnectionToStateMap* window_map = window_states.Pointer()->Get();
120 DCHECK(window_map); 104 DCHECK(window_map);
121 DCHECK_EQ(this, (*window_map)[connection_]); 105 DCHECK_EQ(this, (*window_map)[connection_]);
122 window_map->erase(connection_); 106 window_map->erase(connection_);
123 if (window_map->empty()) { 107 if (window_map->empty()) {
124 delete window_map; 108 delete window_map;
125 window_states.Pointer()->Set(nullptr); 109 window_states.Pointer()->Set(nullptr);
126 } 110 }
127 } 111 }
128 112
129 void SurfaceBinding::PerConnectionState::Init() {
130 connector_->ConnectToInterface("mojo:mus", &gpu_);
131
132 // TODO(sad): If connection is lost (e.g. if gpu crashes), then the
133 // connections need to be restored. https://crbug.com/613366
134 // TODO(rockot|yzshen): It is necessary to install a connection-error handler,
135 // even if the handler doesn't actually do anything. https://crbug.com/613371
136 gpu_.set_connection_error_handler([]{});
137 }
138
139 // SurfaceBinding -------------------------------------------------------------- 113 // SurfaceBinding --------------------------------------------------------------
140 114
141 SurfaceBinding::SurfaceBinding(shell::Connector* connector, 115 SurfaceBinding::SurfaceBinding(shell::Connector* connector,
142 mus::Window* window, 116 mus::Window* window,
143 mus::mojom::SurfaceType surface_type) 117 mus::mojom::SurfaceType surface_type)
144 : window_(window), 118 : window_(window),
145 surface_type_(surface_type), 119 surface_type_(surface_type),
146 state_(PerConnectionState::Get(connector, window->connection())) {} 120 state_(PerConnectionState::Get(connector, window->connection())) {}
147 121
148 SurfaceBinding::~SurfaceBinding() {} 122 SurfaceBinding::~SurfaceBinding() {}
149 123
150 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { 124 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() {
151 return state_->CreateOutputSurface(window_, surface_type_); 125 return state_->CreateOutputSurface(window_, surface_type_);
152 } 126 }
153 127
154 } // namespace views 128 } // namespace views
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