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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/mus/surface_binding.h" | 5 #include "ui/views/mus/surface_binding.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <map> | 9 #include <map> |
| 10 #include <utility> | 10 #include <utility> |
| 11 | 11 |
| 12 #include "base/bind.h" | 12 #include "base/bind.h" |
| 13 #include "base/lazy_instance.h" | 13 #include "base/lazy_instance.h" |
| 14 #include "base/macros.h" | 14 #include "base/macros.h" |
| 15 #include "base/memory/ptr_util.h" | 15 #include "base/memory/ptr_util.h" |
| 16 #include "base/threading/thread_local.h" | 16 #include "base/threading/thread_local.h" |
| 17 #include "cc/output/compositor_frame.h" | 17 #include "cc/output/compositor_frame.h" |
| 18 #include "cc/output/output_surface.h" | 18 #include "cc/output/output_surface.h" |
| 19 #include "cc/output/output_surface_client.h" | 19 #include "cc/output/output_surface_client.h" |
| 20 #include "cc/output/software_output_device.h" | 20 #include "cc/output/software_output_device.h" |
| 21 #include "cc/resources/shared_bitmap_manager.h" | 21 #include "cc/resources/shared_bitmap_manager.h" |
| 22 #include "components/mus/public/cpp/context_provider.h" | 22 #include "components/mus/public/cpp/context_provider.h" |
| 23 #include "components/mus/public/cpp/output_surface.h" | 23 #include "components/mus/public/cpp/output_surface.h" |
| 24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" | 24 #include "components/mus/public/cpp/surfaces/surfaces_type_converters.h" |
| 25 #include "components/mus/public/cpp/window.h" | 25 #include "components/mus/public/cpp/window.h" |
| 26 #include "components/mus/public/cpp/window_tree_connection.h" | 26 #include "components/mus/public/cpp/window_tree_connection.h" |
| 27 #include "components/mus/public/interfaces/gpu.mojom.h" | |
| 28 #include "mojo/public/cpp/bindings/binding.h" | 27 #include "mojo/public/cpp/bindings/binding.h" |
| 29 #include "services/shell/public/cpp/connector.h" | |
| 30 #include "ui/views/mus/window_tree_host_mus.h" | 28 #include "ui/views/mus/window_tree_host_mus.h" |
| 31 | 29 |
| 32 namespace views { | 30 namespace views { |
| 33 | 31 |
| 34 // PerConnectionState ---------------------------------------------------------- | 32 // PerConnectionState ---------------------------------------------------------- |
| 35 | 33 |
| 36 // State needed per ViewManager. Provides the real implementation of | 34 // State needed per ViewManager. Provides the real implementation of |
| 37 // CreateOutputSurface. SurfaceBinding obtains a pointer to the | 35 // CreateOutputSurface. SurfaceBinding obtains a pointer to the |
| 38 // PerConnectionState appropriate for the ViewManager. PerConnectionState is | 36 // PerConnectionState appropriate for the ViewManager. PerConnectionState is |
| 39 // stored in a thread local map. When no more refereces to a PerConnectionState | 37 // stored in a thread local map. When no more refereces to a PerConnectionState |
| (...skipping 11 matching lines...) Expand all Loading... |
| 51 private: | 49 private: |
| 52 typedef std::map<mus::WindowTreeConnection*, PerConnectionState*> | 50 typedef std::map<mus::WindowTreeConnection*, PerConnectionState*> |
| 53 ConnectionToStateMap; | 51 ConnectionToStateMap; |
| 54 | 52 |
| 55 friend class base::RefCounted<PerConnectionState>; | 53 friend class base::RefCounted<PerConnectionState>; |
| 56 | 54 |
| 57 PerConnectionState(shell::Connector* connector, | 55 PerConnectionState(shell::Connector* connector, |
| 58 mus::WindowTreeConnection* connection); | 56 mus::WindowTreeConnection* connection); |
| 59 ~PerConnectionState(); | 57 ~PerConnectionState(); |
| 60 | 58 |
| 61 void Init(); | |
| 62 | |
| 63 static base::LazyInstance< | 59 static base::LazyInstance< |
| 64 base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states; | 60 base::ThreadLocalPointer<ConnectionToStateMap>>::Leaky window_states; |
| 65 | 61 |
| 66 shell::Connector* connector_; | 62 shell::Connector* connector_; |
| 67 mus::WindowTreeConnection* connection_; | 63 mus::WindowTreeConnection* connection_; |
| 68 | 64 |
| 69 // Set of state needed to create an OutputSurface. | |
| 70 mus::mojom::GpuPtr gpu_; | |
| 71 | |
| 72 DISALLOW_COPY_AND_ASSIGN(PerConnectionState); | 65 DISALLOW_COPY_AND_ASSIGN(PerConnectionState); |
| 73 }; | 66 }; |
| 74 | 67 |
| 75 // static | 68 // static |
| 76 base::LazyInstance<base::ThreadLocalPointer< | 69 base::LazyInstance<base::ThreadLocalPointer< |
| 77 SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky | 70 SurfaceBinding::PerConnectionState::ConnectionToStateMap>>::Leaky |
| 78 SurfaceBinding::PerConnectionState::window_states; | 71 SurfaceBinding::PerConnectionState::window_states; |
| 79 | 72 |
| 80 // static | 73 // static |
| 81 SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get( | 74 SurfaceBinding::PerConnectionState* SurfaceBinding::PerConnectionState::Get( |
| 82 shell::Connector* connector, | 75 shell::Connector* connector, |
| 83 mus::WindowTreeConnection* connection) { | 76 mus::WindowTreeConnection* connection) { |
| 84 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); | 77 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); |
| 85 if (!window_map) { | 78 if (!window_map) { |
| 86 window_map = new ConnectionToStateMap; | 79 window_map = new ConnectionToStateMap; |
| 87 window_states.Pointer()->Set(window_map); | 80 window_states.Pointer()->Set(window_map); |
| 88 } | 81 } |
| 89 if (!(*window_map)[connection]) { | 82 if (!(*window_map)[connection]) |
| 90 (*window_map)[connection] = new PerConnectionState(connector, connection); | 83 (*window_map)[connection] = new PerConnectionState(connector, connection); |
| 91 (*window_map)[connection]->Init(); | |
| 92 } | |
| 93 return (*window_map)[connection]; | 84 return (*window_map)[connection]; |
| 94 } | 85 } |
| 95 | 86 |
| 96 std::unique_ptr<cc::OutputSurface> | 87 std::unique_ptr<cc::OutputSurface> |
| 97 SurfaceBinding::PerConnectionState::CreateOutputSurface( | 88 SurfaceBinding::PerConnectionState::CreateOutputSurface( |
| 98 mus::Window* window, | 89 mus::Window* window, |
| 99 mus::mojom::SurfaceType surface_type) { | 90 mus::mojom::SurfaceType surface_type) { |
| 100 if (gpu_.encountered_error()) | |
| 101 return nullptr; | |
| 102 // TODO(sky): figure out lifetime here. Do I need to worry about the return | |
| 103 // value outliving this? | |
| 104 mus::mojom::CommandBufferPtr cb; | |
| 105 gpu_->CreateOffscreenGLES2Context(GetProxy(&cb)); | |
| 106 | |
| 107 scoped_refptr<cc::ContextProvider> context_provider( | 91 scoped_refptr<cc::ContextProvider> context_provider( |
| 108 new mus::ContextProvider(cb.PassInterface().PassHandle())); | 92 new mus::ContextProvider(connector_)); |
| 109 return base::WrapUnique(new mus::OutputSurface( | 93 return base::WrapUnique(new mus::OutputSurface( |
| 110 context_provider, window->RequestSurface(surface_type))); | 94 context_provider, window->RequestSurface(surface_type))); |
| 111 } | 95 } |
| 112 | 96 |
| 113 SurfaceBinding::PerConnectionState::PerConnectionState( | 97 SurfaceBinding::PerConnectionState::PerConnectionState( |
| 114 shell::Connector* connector, | 98 shell::Connector* connector, |
| 115 mus::WindowTreeConnection* connection) | 99 mus::WindowTreeConnection* connection) |
| 116 : connector_(connector), connection_(connection) {} | 100 : connector_(connector), connection_(connection) {} |
| 117 | 101 |
| 118 SurfaceBinding::PerConnectionState::~PerConnectionState() { | 102 SurfaceBinding::PerConnectionState::~PerConnectionState() { |
| 119 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); | 103 ConnectionToStateMap* window_map = window_states.Pointer()->Get(); |
| 120 DCHECK(window_map); | 104 DCHECK(window_map); |
| 121 DCHECK_EQ(this, (*window_map)[connection_]); | 105 DCHECK_EQ(this, (*window_map)[connection_]); |
| 122 window_map->erase(connection_); | 106 window_map->erase(connection_); |
| 123 if (window_map->empty()) { | 107 if (window_map->empty()) { |
| 124 delete window_map; | 108 delete window_map; |
| 125 window_states.Pointer()->Set(nullptr); | 109 window_states.Pointer()->Set(nullptr); |
| 126 } | 110 } |
| 127 } | 111 } |
| 128 | 112 |
| 129 void SurfaceBinding::PerConnectionState::Init() { | |
| 130 connector_->ConnectToInterface("mojo:mus", &gpu_); | |
| 131 | |
| 132 // TODO(sad): If connection is lost (e.g. if gpu crashes), then the | |
| 133 // connections need to be restored. https://crbug.com/613366 | |
| 134 // TODO(rockot|yzshen): It is necessary to install a connection-error handler, | |
| 135 // even if the handler doesn't actually do anything. https://crbug.com/613371 | |
| 136 gpu_.set_connection_error_handler([]{}); | |
| 137 } | |
| 138 | |
| 139 // SurfaceBinding -------------------------------------------------------------- | 113 // SurfaceBinding -------------------------------------------------------------- |
| 140 | 114 |
| 141 SurfaceBinding::SurfaceBinding(shell::Connector* connector, | 115 SurfaceBinding::SurfaceBinding(shell::Connector* connector, |
| 142 mus::Window* window, | 116 mus::Window* window, |
| 143 mus::mojom::SurfaceType surface_type) | 117 mus::mojom::SurfaceType surface_type) |
| 144 : window_(window), | 118 : window_(window), |
| 145 surface_type_(surface_type), | 119 surface_type_(surface_type), |
| 146 state_(PerConnectionState::Get(connector, window->connection())) {} | 120 state_(PerConnectionState::Get(connector, window->connection())) {} |
| 147 | 121 |
| 148 SurfaceBinding::~SurfaceBinding() {} | 122 SurfaceBinding::~SurfaceBinding() {} |
| 149 | 123 |
| 150 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { | 124 std::unique_ptr<cc::OutputSurface> SurfaceBinding::CreateOutputSurface() { |
| 151 return state_->CreateOutputSurface(window_, surface_type_); | 125 return state_->CreateOutputSurface(window_, surface_type_); |
| 152 } | 126 } |
| 153 | 127 |
| 154 } // namespace views | 128 } // namespace views |
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