Chromium Code Reviews| Index: components/mus/surfaces/display_compositor.h |
| diff --git a/components/mus/surfaces/display_compositor.h b/components/mus/surfaces/display_compositor.h |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..1a1b162942145ac63770e71bf357875c6e1121cb |
| --- /dev/null |
| +++ b/components/mus/surfaces/display_compositor.h |
| @@ -0,0 +1,72 @@ |
| +// Copyright 2016 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#ifndef COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_ |
| +#define COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_ |
| + |
| +#include "cc/surfaces/surface.h" |
| +#include "cc/surfaces/surface_factory.h" |
| +#include "cc/surfaces/surface_factory_client.h" |
| +#include "cc/surfaces/surface_id_allocator.h" |
| +#include "components/mus/gles2/gpu_state.h" |
| +#include "components/mus/surfaces/surfaces_state.h" |
| +#include "ui/gfx/native_widget_types.h" |
| + |
| +namespace mus { |
| + |
| +class TopLevelDisplayClient; |
| + |
| +// TODO(fsamuel): This should become a mojo interface for the mus-gpu split. |
| +// TODO(fsamuel): This should not be a SurfaceFactoryClient. |
| +// The DisplayCompositor receives CompositorFrames from all sources, |
| +// creates a top-level CompositorFrame once per tick, and generates graphical |
| +// output. |
| +class DisplayCompositor : public cc::SurfaceFactoryClient { |
| + public: |
| + DisplayCompositor(scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| + gfx::AcceleratedWidget widget, |
| + const scoped_refptr<GpuState>& gpu_state, |
| + const scoped_refptr<SurfacesState>& surfaces_state); |
| + ~DisplayCompositor() override; |
| + |
| + // DisplayCompositor embedders submit a CompositorFrame when content on the |
| + // display should be changed. A well-behaving embedder should only submit |
| + // a CompositorFrame once per BeginFrame tick. The callback is called the |
| + // first time this frame is used to draw, or if the frame is discarded. |
| + void SubmitCompositorFrame( |
| + std::unique_ptr<cc::CompositorFrame> frame, |
| + const base::Callback<void(cc::SurfaceDrawStatus)>& callback); |
| + |
| + // TODO(fsamuel): This is used for surface hittesting and should not be |
| + // exposed outside of DisplayCompositor. |
| + const cc::SurfaceId& surface_id() const { return surface_id_; } |
| + |
| + // This requests the display CompositorFrame be renderer and given to the |
|
rjkroege
2016/05/13 20:39:35
"be renderer"? "be rendered" maybe?
Fady Samuel
2016/05/13 22:45:27
Done.
|
| + // callback within CopyOutputRequest. |
| + void RequestCopyOfOutput( |
| + std::unique_ptr<cc::CopyOutputRequest> output_request); |
| + |
| + // TODO(fsamuel): Invent an async way to create a SurfaceNamespace |
| + // A SurfaceNamespace can create CompositorFrameSinks where the client can |
| + // make up the ID. |
| + |
| + private: |
| + // SurfaceFactoryClient implementation. |
| + void ReturnResources(const cc::ReturnedResourceArray& resources) override; |
| + void SetBeginFrameSource(cc::BeginFrameSource* begin_frame_source) override; |
| + |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
| + scoped_refptr<SurfacesState> surfaces_state_; |
| + cc::SurfaceFactory factory_; |
| + cc::SurfaceIdAllocator allocator_; |
| + cc::SurfaceId surface_id_; |
| + |
| + gfx::Size display_size_; |
| + std::unique_ptr<TopLevelDisplayClient> display_client_; |
| + DISALLOW_COPY_AND_ASSIGN(DisplayCompositor); |
| +}; |
| + |
| +} // namespace mus |
| + |
| +#endif // COMPONENTS_MUS_SURFACES_DISPLAY_COMPOSITOR_H_ |