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Side by Side Diff: components/mus/surfaces/display_compositor.cc

Issue 1976663003: Pull parts of TopLevelDisplayClient into DisplayCompositor (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Added comment Created 4 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "components/mus/surfaces/display_compositor.h"
6
7 #include "cc/output/copy_output_request.h"
8 #include "cc/output/output_surface.h"
9 #include "cc/output/renderer_settings.h"
10 #include "cc/surfaces/display.h"
11 #include "components/mus/surfaces/direct_output_surface.h"
12 #include "components/mus/surfaces/surfaces_context_provider.h"
13 #include "components/mus/surfaces/top_level_display_client.h"
14
15 #if defined(USE_OZONE)
16 #include "components/mus/surfaces/direct_output_surface_ozone.h"
17 #include "gpu/command_buffer/client/gles2_interface.h"
18 #endif
19
20 namespace mus {
21
22 namespace {
23
24 void CallCallback(const base::Closure& callback, cc::SurfaceDrawStatus status) {
25 callback.Run();
26 }
27
28 } // namespace
29
30 DisplayCompositor::DisplayCompositor(
31 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
32 gfx::AcceleratedWidget widget,
33 const scoped_refptr<GpuState>& gpu_state,
34 const scoped_refptr<SurfacesState>& surfaces_state)
35 : task_runner_(task_runner),
36 surfaces_state_(surfaces_state),
37 factory_(surfaces_state->manager(), this),
38 allocator_(surfaces_state->next_id_namespace()) {
39 surfaces_state_->manager()->RegisterSurfaceFactoryClient(
40 allocator_.id_namespace(), this);
41
42 scoped_refptr<SurfacesContextProvider> surfaces_context_provider(
43 new SurfacesContextProvider(widget, gpu_state));
44 // TODO(rjkroege): If there is something better to do than CHECK, add it.
45 CHECK(surfaces_context_provider->BindToCurrentThread());
46
47 std::unique_ptr<cc::OutputSurface> output_surface;
48 if (surfaces_context_provider->ContextCapabilities().surfaceless) {
49 #if defined(USE_OZONE)
50 output_surface = base::WrapUnique(new DirectOutputSurfaceOzone(
51 surfaces_context_provider, widget, task_runner_.get(), GL_TEXTURE_2D,
52 GL_RGB));
53 #else
54 NOTREACHED();
55 #endif
56 } else {
57 output_surface = base::WrapUnique(
58 new DirectOutputSurface(surfaces_context_provider, task_runner_.get()));
59 }
60
61 int max_frames_pending = output_surface->capabilities().max_frames_pending;
62 DCHECK_GT(max_frames_pending, 0);
63
64 display_client_.reset(new TopLevelDisplayClient(
65 std::move(output_surface), surfaces_state_->manager(),
66 nullptr /* bitmap_manager */, nullptr /* gpu_memory_buffer_manager */,
67 cc::RendererSettings(), task_runner_, allocator_.id_namespace()));
68
69 display_client_->Initialize();
70 }
71
72 DisplayCompositor::~DisplayCompositor() {
73 surfaces_state_->manager()->UnregisterSurfaceFactoryClient(
74 allocator_.id_namespace());
75 }
76
77 void DisplayCompositor::SubmitCompositorFrame(
78 std::unique_ptr<cc::CompositorFrame> frame,
79 const base::Closure& callback) {
80 gfx::Size frame_size =
81 frame->delegated_frame_data->render_pass_list.back()->output_rect.size();
82 if (frame_size.IsEmpty() || frame_size != display_size_) {
83 if (!surface_id_.is_null())
84 factory_.Destroy(surface_id_);
85 surface_id_ = allocator_.GenerateId();
86 factory_.Create(surface_id_);
87 display_size_ = frame_size;
88 display_client_->display()->Resize(display_size_);
89 }
90 display_client_->display()->SetSurfaceId(surface_id_,
91 frame->metadata.device_scale_factor);
92 factory_.SubmitCompositorFrame(surface_id_, std::move(frame),
rjkroege 2016/05/12 23:26:36 why do you need to wrap the Callback?
Fady Samuel 2016/05/13 18:43:41 Removed.
93 base::Bind(&CallCallback, callback));
94 }
95
96 void DisplayCompositor::RequestCopyOfOutput(
97 std::unique_ptr<cc::CopyOutputRequest> output_request) {
98 factory_.RequestCopyOfSurface(surface_id_, std::move(output_request));
99 }
100
101 void DisplayCompositor::ReturnResources(
102 const cc::ReturnedResourceArray& resources) {
103 // TODO(fsamuel): Implement this.
104 }
105
106 void DisplayCompositor::SetBeginFrameSource(
107 cc::BeginFrameSource* begin_frame_source) {
108 // TODO(fsamuel): Implement this.
109 }
110
111 } // namespace mus
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