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Side by Side Diff: Source/core/platform/graphics/FloatPolygon.h

Issue 19762007: core/platform: Include wtf files using "wtf/foo.h" form. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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27 * OF THE POSSIBILITY OF SUCH DAMAGE. 27 * OF THE POSSIBILITY OF SUCH DAMAGE.
28 */ 28 */
29 29
30 #ifndef FloatPolygon_h 30 #ifndef FloatPolygon_h
31 #define FloatPolygon_h 31 #define FloatPolygon_h
32 32
33 #include "core/platform/PODIntervalTree.h" 33 #include "core/platform/PODIntervalTree.h"
34 #include "core/platform/graphics/FloatPoint.h" 34 #include "core/platform/graphics/FloatPoint.h"
35 #include "core/platform/graphics/FloatRect.h" 35 #include "core/platform/graphics/FloatRect.h"
36 #include "core/platform/graphics/WindRule.h" 36 #include "core/platform/graphics/WindRule.h"
37 #include <wtf/OwnPtr.h> 37 #include "wtf/OwnPtr.h"
38 #include <wtf/PassOwnPtr.h> 38 #include "wtf/PassOwnPtr.h"
39 #include <wtf/Vector.h> 39 #include "wtf/Vector.h"
40 40
41 namespace WebCore { 41 namespace WebCore {
42 42
43 class FloatPolygonEdge; 43 class FloatPolygonEdge;
44 44
45 // This class is used by PODIntervalTree for debugging. 45 // This class is used by PODIntervalTree for debugging.
46 #ifndef NDEBUG 46 #ifndef NDEBUG
47 template <class> struct ValueToString; 47 template <class> struct ValueToString;
48 #endif 48 #endif
49 49
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141 }; 141 };
142 142
143 template<> struct ValueToString<FloatPolygonEdge*> { 143 template<> struct ValueToString<FloatPolygonEdge*> {
144 static String string(const FloatPolygonEdge* edge) { return String::format(" %p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2 ().x(), edge->vertex2().y()); } 144 static String string(const FloatPolygonEdge* edge) { return String::format(" %p (%f,%f %f,%f)", edge, edge->vertex1().x(), edge->vertex1().y(), edge->vertex2 ().x(), edge->vertex2().y()); }
145 }; 145 };
146 #endif 146 #endif
147 147
148 } // namespace WebCore 148 } // namespace WebCore
149 149
150 #endif // FloatPolygon_h 150 #endif // FloatPolygon_h
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