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Side by Side Diff: Source/core/platform/audio/DynamicsCompressor.h

Issue 19762007: core/platform: Include wtf files using "wtf/foo.h" form. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above copyright 8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright 10 * 2. Redistributions in binary form must reproduce the above copyright
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26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */ 27 */
28 28
29 #ifndef DynamicsCompressor_h 29 #ifndef DynamicsCompressor_h
30 #define DynamicsCompressor_h 30 #define DynamicsCompressor_h
31 31
32 #include "core/platform/audio/AudioArray.h" 32 #include "core/platform/audio/AudioArray.h"
33 #include "core/platform/audio/DynamicsCompressorKernel.h" 33 #include "core/platform/audio/DynamicsCompressorKernel.h"
34 #include "core/platform/audio/ZeroPole.h" 34 #include "core/platform/audio/ZeroPole.h"
35 35
36 #include <wtf/OwnArrayPtr.h> 36 #include "wtf/OwnArrayPtr.h"
37 37
38 namespace WebCore { 38 namespace WebCore {
39 39
40 class AudioBus; 40 class AudioBus;
41 41
42 // DynamicsCompressor implements a flexible audio dynamics compression effect su ch as 42 // DynamicsCompressor implements a flexible audio dynamics compression effect su ch as
43 // is commonly used in musical production and game audio. It lowers the volume 43 // is commonly used in musical production and game audio. It lowers the volume
44 // of the loudest parts of the signal and raises the volume of the softest parts , 44 // of the loudest parts of the signal and raises the volume of the softest parts ,
45 // making the sound richer, fuller, and more controlled. 45 // making the sound richer, fuller, and more controlled.
46 46
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109 void setEmphasisStageParameters(unsigned stageIndex, float gain, float norma lizedFrequency /* 0 -> 1 */); 109 void setEmphasisStageParameters(unsigned stageIndex, float gain, float norma lizedFrequency /* 0 -> 1 */);
110 void setEmphasisParameters(float gain, float anchorFreq, float filterStageRa tio); 110 void setEmphasisParameters(float gain, float anchorFreq, float filterStageRa tio);
111 111
112 // The core compressor. 112 // The core compressor.
113 DynamicsCompressorKernel m_compressor; 113 DynamicsCompressorKernel m_compressor;
114 }; 114 };
115 115
116 } // namespace WebCore 116 } // namespace WebCore
117 117
118 #endif // DynamicsCompressor_h 118 #endif // DynamicsCompressor_h
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