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Unified Diff: tool/input_sdk/lib/io/file.dart

Issue 1976103003: Migrate dart2js stubs for dart:io (Closed) Base URL: https://github.com/dart-lang/dev_compiler.git@master
Patch Set: Created 4 years, 7 months ago
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Index: tool/input_sdk/lib/io/file.dart
diff --git a/tool/input_sdk/lib/io/file.dart b/tool/input_sdk/lib/io/file.dart
new file mode 100644
index 0000000000000000000000000000000000000000..4ac4486f6795ecda472864baa1e090da77d8b8da
--- /dev/null
+++ b/tool/input_sdk/lib/io/file.dart
@@ -0,0 +1,885 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+part of dart.io;
+
+/**
+ * The modes in which a File can be opened.
+ */
+class FileMode {
+ /// The mode for opening a file only for reading.
+ static const READ = const FileMode._internal(0);
+ /// Mode for opening a file for reading and writing. The file is
+ /// overwritten if it already exists. The file is created if it does not
+ /// already exist.
+ static const WRITE = const FileMode._internal(1);
+ /// Mode for opening a file for reading and writing to the
+ /// end of it. The file is created if it does not already exist.
+ static const APPEND = const FileMode._internal(2);
+ /// Mode for opening a file for writing *only*. The file is
+ /// overwritten if it already exists. The file is created if it does not
+ /// already exist.
+ static const WRITE_ONLY = const FileMode._internal(3);
+ /// Mode for opening a file for writing *only* to the
+ /// end of it. The file is created if it does not already exist.
+ static const WRITE_ONLY_APPEND = const FileMode._internal(4);
+ final int _mode;
+
+ const FileMode._internal(this._mode);
+}
+
+/// The mode for opening a file only for reading.
+const READ = FileMode.READ;
+/// The mode for opening a file for reading and writing. The file is
+/// overwritten if it already exists. The file is created if it does not
+/// already exist.
+const WRITE = FileMode.WRITE;
+/// The mode for opening a file for reading and writing to the
+/// end of it. The file is created if it does not already exist.
+const APPEND = FileMode.APPEND;
+/// Mode for opening a file for writing *only*. The file is
+/// overwritten if it already exists. The file is created if it does not
+/// already exist.
+const WRITE_ONLY = FileMode.WRITE_ONLY;
+/// Mode for opening a file for writing *only* to the
+/// end of it. The file is created if it does not already exist.
+const WRITE_ONLY_APPEND = FileMode.WRITE_ONLY_APPEND;
+
+
+/// Type of lock when requesting a lock on a file.
+enum FileLock {
+ /// Shared file lock.
+ SHARED,
+ /// Exclusive file lock.
+ EXCLUSIVE
+}
+
+/**
+ * A reference to a file on the file system.
+ *
+ * A File instance is an object that holds a [path] on which operations can
+ * be performed.
+ * You can get the parent directory of the file using the getter [parent],
+ * a property inherited from [FileSystemEntity].
+ *
+ * Create a new File object with a pathname to access the specified file on the
+ * file system from your program.
+ *
+ * var myFile = new File('file.txt');
+ *
+ * The File class contains methods for manipulating files and their contents.
+ * Using methods in this class, you can open and close files, read to and write
+ * from them, create and delete them, and check for their existence.
+ *
+ * When reading or writing a file, you can use streams (with [openRead]),
+ * random access operations (with [open]),
+ * or convenience methods such as [readAsString],
+ *
+ * Most methods in this class occur in synchronous and asynchronous pairs,
+ * for example, [readAsString] and [readAsStringSync].
+ * Unless you have a specific reason for using the synchronous version
+ * of a method, prefer the asynchronous version to avoid blocking your program.
+ *
+ * ## If path is a link
+ *
+ * If [path] is a symbolic link, rather than a file,
+ * then the methods of File operate on the ultimate target of the
+ * link, except for [delete] and [deleteSync], which operate on
+ * the link.
+ *
+ * ## Read from a file
+ *
+ * The following code sample reads the entire contents from a file as a string
+ * using the asynchronous [readAsString] method:
+ *
+ * import 'dart:async';
+ * import 'dart:io';
+ *
+ * void main() {
+ * new File('file.txt').readAsString().then((String contents) {
+ * print(contents);
+ * });
+ * }
+ *
+ * A more flexible and useful way to read a file is with a [Stream].
+ * Open the file with [openRead], which returns a stream that
+ * provides the data in the file as chunks of bytes.
+ * Listen to the stream for data and process as needed.
+ * You can use various transformers in succession to manipulate the
+ * data into the required format or to prepare it for output.
+ *
+ * You might want to use a stream to read large files,
+ * to manipulate the data with tranformers,
+ * or for compatibility with another API, such as [WebSocket]s.
+ *
+ * import 'dart:io';
+ * import 'dart:convert';
+ * import 'dart:async';
+ *
+ * main() {
+ * final file = new File('file.txt');
+ * Stream<List<int>> inputStream = file.openRead();
+ *
+ * inputStream
+ * .transform(UTF8.decoder) // Decode bytes to UTF8.
+ * .transform(new LineSplitter()) // Convert stream to individual lines.
+ * .listen((String line) { // Process results.
+ * print('$line: ${line.length} bytes');
+ * },
+ * onDone: () { print('File is now closed.'); },
+ * onError: (e) { print(e.toString()); });
+ * }
+ *
+ * ## Write to a file
+ *
+ * To write a string to a file, use the [writeAsString] method:
+ *
+ * import 'dart:io';
+ *
+ * void main() {
+ * final filename = 'file.txt';
+ * new File(filename).writeAsString('some content')
+ * .then((File file) {
+ * // Do something with the file.
+ * });
+ * }
+ *
+ * You can also write to a file using a [Stream]. Open the file with
+ * [openWrite], which returns a stream to which you can write data.
+ * Be sure to close the file with the [close] method.
+ *
+ * import 'dart:io';
+ *
+ * void main() {
+ * var file = new File('file.txt');
+ * var sink = file.openWrite();
+ * sink.write('FILE ACCESSED ${new DateTime.now()}\n');
+ *
+ * // Close the IOSink to free system resources.
+ * sink.close();
+ * }
+ *
+ * ## The use of Futures
+ *
+ * To avoid unintentional blocking of the program,
+ * several methods use a [Future] to return a value. For example,
+ * the [length] method, which gets the length of a file, returns a Future.
+ * Use `then` to register a callback function, which is called when
+ * the value is ready.
+ *
+ * import 'dart:io';
+ *
+ * main() {
+ * final file = new File('file.txt');
+ *
+ * file.length().then((len) {
+ * print(len);
+ * });
+ * }
+ *
+ * In addition to length, the [exists], [lastModified], [stat], and
+ * other methods, return Futures.
+ *
+ * ## Other resources
+ *
+ * * [Dart by Example](https://www.dartlang.org/dart-by-example/#files-directories-and-symlinks)
+ * provides additional task-oriented code samples that show how to use
+ * various API from the Directory class and the related [File] class.
+ *
+ * * [I/O for Command-Line
+ * Apps](https://www.dartlang.org/docs/dart-up-and-running/ch03.html#dartio---io-for-command-line-apps)
+ * a section from _A Tour of the Dart Libraries_ covers files and directories.
+ *
+ * * [Write Command-Line Apps](https://www.dartlang.org/docs/tutorials/cmdline/),
+ * a tutorial about writing command-line apps, includes information about
+ * files and directories.
+ */
+abstract class File implements FileSystemEntity {
+ /**
+ * Creates a [File] object.
+ *
+ * If [path] is a relative path, it will be interpreted relative to the
+ * current working directory (see [Directory.current]), when used.
+ *
+ * If [path] is an absolute path, it will be immune to changes to the
+ * current working directory.
+ */
+ factory File(String path) => new _File(path);
+
+ /**
+ * Create a File object from a URI.
+ *
+ * If [uri] cannot reference a file this throws [UnsupportedError].
+ */
+ factory File.fromUri(Uri uri) => new File(uri.toFilePath());
+
+ /**
+ * Create the file. Returns a [:Future<File>:] that completes with
+ * the file when it has been created.
+ *
+ * If [recursive] is false, the default, the file is created only if
+ * all directories in the path exist. If [recursive] is true, all
+ * non-existing path components are created.
+ *
+ * Existing files are left untouched by [create]. Calling [create] on an
+ * existing file might fail if there are restrictive permissions on
+ * the file.
+ *
+ * Completes the future with a [FileSystemException] if the operation fails.
+ */
+ Future<File> create({bool recursive: false});
+
+ /**
+ * Synchronously create the file. Existing files are left untouched
+ * by [createSync]. Calling [createSync] on an existing file might fail
+ * if there are restrictive permissions on the file.
+ *
+ * If [recursive] is false, the default, the file is created
+ * only if all directories in the path exist.
+ * If [recursive] is true, all non-existing path components are created.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void createSync({bool recursive: false});
+
+ /**
+ * Renames this file. Returns a `Future<File>` that completes
+ * with a [File] instance for the renamed file.
+ *
+ * If [newPath] identifies an existing file, that file is
+ * replaced. If [newPath] identifies an existing directory, the
+ * operation fails and the future completes with an exception.
+ */
+ Future<File> rename(String newPath);
+
+ /**
+ * Synchronously renames this file. Returns a [File]
+ * instance for the renamed file.
+ *
+ * If [newPath] identifies an existing file, that file is
+ * replaced. If [newPath] identifies an existing directory the
+ * operation fails and an exception is thrown.
+ */
+ File renameSync(String newPath);
+
+ /**
+ * Copy this file. Returns a `Future<File>` that completes
+ * with a [File] instance for the copied file.
+ *
+ * If [newPath] identifies an existing file, that file is
+ * replaced. If [newPath] identifies an existing directory, the
+ * operation fails and the future completes with an exception.
+ */
+ Future<File> copy(String newPath);
+
+ /**
+ * Synchronously copy this file. Returns a [File]
+ * instance for the copied file.
+ *
+ * If [newPath] identifies an existing file, that file is
+ * replaced. If [newPath] identifies an existing directory the
+ * operation fails and an exception is thrown.
+ */
+ File copySync(String newPath);
+
+ /**
+ * Get the length of the file. Returns a [:Future<int>:] that
+ * completes with the length in bytes.
+ */
+ Future<int> length();
+
+ /**
+ * Synchronously get the length of the file.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int lengthSync();
+
+ /**
+ * Returns a [File] instance whose path is the absolute path to [this].
+ *
+ * The absolute path is computed by prefixing
+ * a relative path with the current working directory, and returning
+ * an absolute path unchanged.
+ */
+ File get absolute;
+
+ /**
+ * Get the last-modified time of the file. Returns a
+ * [:Future<DateTime>:] that completes with a [DateTime] object for the
+ * modification date.
+ */
+ Future<DateTime> lastModified();
+
+ /**
+ * Get the last-modified time of the file. Throws an exception
+ * if the file does not exist.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ DateTime lastModifiedSync();
+
+ /**
+ * Open the file for random access operations. Returns a
+ * [:Future<RandomAccessFile>:] that completes with the opened
+ * random access file. [RandomAccessFile]s must be closed using the
+ * [RandomAccessFile.close] method.
+ *
+ * Files can be opened in three modes:
+ *
+ * [FileMode.READ]: open the file for reading.
+ *
+ * [FileMode.WRITE]: open the file for both reading and writing and
+ * truncate the file to length zero. If the file does not exist the
+ * file is created.
+ *
+ * [FileMode.APPEND]: same as [FileMode.WRITE] except that the file is
+ * not truncated.
+ */
+ Future<RandomAccessFile> open({FileMode mode: FileMode.READ});
+
+ /**
+ * Synchronously open the file for random access operations. The
+ * result is a [RandomAccessFile] on which random access operations
+ * can be performed. Opened [RandomAccessFile]s must be closed using
+ * the [RandomAccessFile.close] method.
+ *
+ * See [open] for information on the [mode] argument.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ RandomAccessFile openSync({FileMode mode: FileMode.READ});
+
+ /**
+ * Create a new independent [Stream] for the contents of this file.
+ *
+ * If [start] is present, the file will be read from byte-offset [start].
+ * Otherwise from the beginning (index 0).
+ *
+ * If [end] is present, only up to byte-index [end] will be read. Otherwise,
+ * until end of file.
+ *
+ * In order to make sure that system resources are freed, the stream
+ * must be read to completion or the subscription on the stream must
+ * be cancelled.
+ */
+ Stream<List<int>> openRead([int start, int end]);
+
+ /**
+ * Creates a new independent [IOSink] for the file. The
+ * [IOSink] must be closed when no longer used, to free
+ * system resources.
+ *
+ * An [IOSink] for a file can be opened in two modes:
+ *
+ * * [FileMode.WRITE]: truncates the file to length zero.
+ * * [FileMode.APPEND]: sets the initial write position to the end
+ * of the file.
+ *
+ * When writing strings through the returned [IOSink] the encoding
+ * specified using [encoding] will be used. The returned [IOSink]
+ * has an [:encoding:] property which can be changed after the
+ * [IOSink] has been created.
+ */
+ IOSink openWrite({FileMode mode: FileMode.WRITE,
+ Encoding encoding: UTF8});
+
+ /**
+ * Read the entire file contents as a list of bytes. Returns a
+ * [:Future<List<int>>:] that completes with the list of bytes that
+ * is the contents of the file.
+ */
+ Future<List<int>> readAsBytes();
+
+ /**
+ * Synchronously read the entire file contents as a list of bytes.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ List<int> readAsBytesSync();
+
+ /**
+ * Read the entire file contents as a string using the given
+ * [Encoding].
+ *
+ * Returns a [:Future<String>:] that completes with the string once
+ * the file contents has been read.
+ */
+ Future<String> readAsString({Encoding encoding: UTF8});
+
+ /**
+ * Synchronously read the entire file contents as a string using the
+ * given [Encoding].
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ String readAsStringSync({Encoding encoding: UTF8});
+
+ /**
+ * Read the entire file contents as lines of text using the given
+ * [Encoding].
+ *
+ * Returns a [:Future<List<String>>:] that completes with the lines
+ * once the file contents has been read.
+ */
+ Future<List<String>> readAsLines({Encoding encoding: UTF8});
+
+ /**
+ * Synchronously read the entire file contents as lines of text
+ * using the given [Encoding].
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ List<String> readAsLinesSync({Encoding encoding: UTF8});
+
+ /**
+ * Write a list of bytes to a file.
+ *
+ * Opens the file, writes the list of bytes to it, and closes the file.
+ * Returns a [:Future<File>:] that completes with this [File] object once
+ * the entire operation has completed.
+ *
+ * By default [writeAsBytes] creates the file for writing and truncates the
+ * file if it already exists. In order to append the bytes to an existing
+ * file, pass [FileMode.APPEND] as the optional mode parameter.
+ *
+ * If the argument [flush] is set to `true`, the data written will be
+ * flushed to the file system before the returned future completes.
+ */
+ Future<File> writeAsBytes(List<int> bytes,
+ {FileMode mode: FileMode.WRITE,
+ bool flush: false});
+
+ /**
+ * Synchronously write a list of bytes to a file.
+ *
+ * Opens the file, writes the list of bytes to it and closes the file.
+ *
+ * By default [writeAsBytesSync] creates the file for writing and truncates
+ * the file if it already exists. In order to append the bytes to an existing
+ * file, pass [FileMode.APPEND] as the optional mode parameter.
+ *
+ * If the [flush] argument is set to `true` data written will be
+ * flushed to the file system before returning.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void writeAsBytesSync(List<int> bytes,
+ {FileMode mode: FileMode.WRITE,
+ bool flush: false});
+
+ /**
+ * Write a string to a file.
+ *
+ * Opens the file, writes the string in the given encoding, and closes the
+ * file. Returns a [:Future<File>:] that completes with this [File] object
+ * once the entire operation has completed.
+ *
+ * By default [writeAsString] creates the file for writing and truncates the
+ * file if it already exists. In order to append the bytes to an existing
+ * file, pass [FileMode.APPEND] as the optional mode parameter.
+ *
+ * If the argument [flush] is set to `true`, the data written will be
+ * flushed to the file system before the returned future completes.
+ *
+ */
+ Future<File> writeAsString(String contents,
+ {FileMode mode: FileMode.WRITE,
+ Encoding encoding: UTF8,
+ bool flush: false});
+
+ /**
+ * Synchronously write a string to a file.
+ *
+ * Opens the file, writes the string in the given encoding, and closes the
+ * file.
+ *
+ * By default [writeAsStringSync] creates the file for writing and
+ * truncates the file if it already exists. In order to append the bytes
+ * to an existing file, pass [FileMode.APPEND] as the optional mode
+ * parameter.
+ *
+ * If the [flush] argument is set to `true` data written will be
+ * flushed to the file system before returning.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void writeAsStringSync(String contents,
+ {FileMode mode: FileMode.WRITE,
+ Encoding encoding: UTF8,
+ bool flush: false});
+
+ /**
+ * Get the path of the file.
+ */
+ String get path;
+}
+
+
+/**
+ * `RandomAccessFile` provides random access to the data in a
+ * file.
+ *
+ * `RandomAccessFile` objects are obtained by calling the
+ * [:open:] method on a [File] object.
+ *
+ * A `RandomAccessFile` have both asynchronous and synchronous
+ * methods. The asynchronous methods all return a `Future`
+ * whereas the synchronous methods will return the result directly,
+ * and block the current isolate until the result is ready.
+ *
+ * At most one asynchronous method can be pending on a given `RandomAccessFile`
+ * instance at the time. If an asynchronous method is called when one is
+ * already in progress a [FileSystemException] is thrown.
+ *
+ * If an asynchronous method is pending it is also not possible to call any
+ * synchronous methods. This will also throw a [FileSystemException].
+ */
+abstract class RandomAccessFile {
+ /**
+ * Closes the file. Returns a [:Future<RandomAccessFile>:] that
+ * completes with this RandomAccessFile when it has been closed.
+ */
+ Future<RandomAccessFile> close();
+
+ /**
+ * Synchronously closes the file.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void closeSync();
+
+ /**
+ * Reads a byte from the file. Returns a [:Future<int>:] that
+ * completes with the byte, or with -1 if end-of-file has been reached.
+ */
+ Future<int> readByte();
+
+ /**
+ * Synchronously reads a single byte from the file. If end-of-file
+ * has been reached -1 is returned.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int readByteSync();
+
+ /**
+ * Reads [bytes] bytes from a file and returns the result as a list of bytes.
+ */
+ Future<List<int>> read(int bytes);
+
+ /**
+ * Synchronously reads a maximum of [bytes] bytes from a file and
+ * returns the result in a list of bytes.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ List<int> readSync(int bytes);
+
+ /**
+ * Reads into an existing List<int> from the file. If [start] is present, the
+ * bytes will be filled into [buffer] from at index [start], otherwise index
+ * 0. If [end] is present, the [end] - [start] bytes will be read into
+ * [buffer], otherwise up to [buffer.length]. If [end] == [start] nothing
+ * happends.
+ *
+ * Returns a [:Future<int>:] that completes with the number of bytes read.
+ */
+ Future<int> readInto(List<int> buffer, [int start = 0, int end]);
+
+ /**
+ * Synchronously reads into an existing List<int> from the file. If [start] is
+ * present, the bytes will be filled into [buffer] from at index [start],
+ * otherwise index 0. If [end] is present, the [end] - [start] bytes will be
+ * read into [buffer], otherwise up to [buffer.length]. If [end] == [start]
+ * nothing happends.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int readIntoSync(List<int> buffer, [int start = 0, int end]);
+
+ /**
+ * Writes a single byte to the file. Returns a
+ * [:Future<RandomAccessFile>:] that completes with this
+ * RandomAccessFile when the write completes.
+ */
+ Future<RandomAccessFile> writeByte(int value);
+
+ /**
+ * Synchronously writes a single byte to the file. Returns the
+ * number of bytes successfully written.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int writeByteSync(int value);
+
+ /**
+ * Writes from a [List<int>] to the file. It will read the buffer from index
+ * [start] to index [end]. If [start] is omitted, it'll start from index 0.
+ * If [end] is omitted, it will write to end of [buffer].
+ *
+ * Returns a [:Future<RandomAccessFile>:] that completes with this
+ * [RandomAccessFile] when the write completes.
+ */
+ Future<RandomAccessFile> writeFrom(
+ List<int> buffer, [int start = 0, int end]);
+
+ /**
+ * Synchronously writes from a [List<int>] to the file. It will read the
+ * buffer from index [start] to index [end]. If [start] is omitted, it'll
+ * start from index 0. If [end] is omitted, it will write to the end of
+ * [buffer].
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void writeFromSync(List<int> buffer, [int start = 0, int end]);
+
+ /**
+ * Writes a string to the file using the given [Encoding]. Returns a
+ * [:Future<RandomAccessFile>:] that completes with this
+ * RandomAccessFile when the write completes.
+ */
+ Future<RandomAccessFile> writeString(String string,
+ {Encoding encoding: UTF8});
+
+ /**
+ * Synchronously writes a single string to the file using the given
+ * [Encoding].
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void writeStringSync(String string,
+ {Encoding encoding: UTF8});
+
+ /**
+ * Gets the current byte position in the file. Returns a
+ * [:Future<int>:] that completes with the position.
+ */
+ Future<int> position();
+
+ /**
+ * Synchronously gets the current byte position in the file.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int positionSync();
+
+ /**
+ * Sets the byte position in the file. Returns a
+ * [:Future<RandomAccessFile>:] that completes with this
+ * RandomAccessFile when the position has been set.
+ */
+ Future<RandomAccessFile> setPosition(int position);
+
+ /**
+ * Synchronously sets the byte position in the file.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void setPositionSync(int position);
+
+ /**
+ * Truncates (or extends) the file to [length] bytes. Returns a
+ * [:Future<RandomAccessFile>:] that completes with this
+ * RandomAccessFile when the truncation has been performed.
+ */
+ Future<RandomAccessFile> truncate(int length);
+
+ /**
+ * Synchronously truncates (or extends) the file to [length] bytes.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void truncateSync(int length);
+
+ /**
+ * Gets the length of the file. Returns a [:Future<int>:] that
+ * completes with the length in bytes.
+ */
+ Future<int> length();
+
+ /**
+ * Synchronously gets the length of the file.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ int lengthSync();
+
+ /**
+ * Flushes the contents of the file to disk. Returns a
+ * [:Future<RandomAccessFile>:] that completes with this
+ * RandomAccessFile when the flush operation completes.
+ */
+ Future<RandomAccessFile> flush();
+
+ /**
+ * Synchronously flushes the contents of the file to disk.
+ *
+ * Throws a [FileSystemException] if the operation fails.
+ */
+ void flushSync();
+
+ /**
+ * Locks the file or part of the file.
+ *
+ * By default an exclusive lock will be obtained, but that can be overridden
+ * by the [mode] argument.
+ *
+ * Locks the byte range from [start] to [end] of the file, with the
+ * byte at position `end` not included. If no arguments are
+ * specified, the full file is locked, If only `start` is specified
+ * the file is locked from byte position `start` to the end of the
+ * file, no matter how large it grows. It is possible to specify an
+ * explicit value of `end` which is past the current length of the file.
+ *
+ * To obtain an exclusive lock on a file it must be opened for writing.
+ *
+ * *NOTE* file locking does have slight differences in behavior across
+ * platforms:
+ *
+ * On Linux and OS X this uses advisory locks, which have the
+ * surprising semantics that all locks associated with a given file
+ * are removed when *any* file descriptor for that file is closed by
+ * the process. Note that this does not actually lock the file for
+ * access. Also note that advisory locks are on a process
+ * level. This means that several isolates in the same process can
+ * obtain an exclusive lock on the same file.
+ *
+ * On Windows the regions used for lock and unlock needs to match. If that
+ * is not the case unlocking will result in the OS error "The segment is
+ * already unlocked".
+ */
+ Future<RandomAccessFile> lock(
+ [FileLock mode = FileLock.EXCLUSIVE, int start = 0, int end = -1]);
+
+ /**
+ * Synchronously locks the file or part of the file.
+ *
+ * By default an exclusive lock will be obtained, but that can be overridden
+ * by the [mode] argument.
+ *
+ * Locks the byte range from [start] to [end] of the file ,with the
+ * byte at position `end` not included. If no arguments are
+ * specified, the full file is locked, If only `start` is specified
+ * the file is locked from byte position `start` to the end of the
+ * file, no matter how large it grows. It is possible to specify an
+ * explicit value of `end` which is past the current length of the file.
+ *
+ * To obtain an exclusive lock on a file it must be opened for writing.
+ *
+ * *NOTE* file locking does have slight differences in behavior across
+ * platforms:
+ *
+ * On Linux and OS X this uses advisory locks, which have the
+ * surprising semantics that all locks associated with a given file
+ * are removed when *any* file descriptor for that file is closed by
+ * the process. Note that this does not actually lock the file for
+ * access. Also note that advisory locks are on a process
+ * level. This means that several isolates in the same process can
+ * obtain an exclusive lock on the same file.
+ *
+ * On Windows the regions used for lock and unlock needs to match. If that
+ * is not the case unlocking will result in the OS error "The segment is
+ * already unlocked".
+ *
+ */
+ void lockSync(
+ [FileLock mode = FileLock.EXCLUSIVE, int start = 0, int end = -1]);
+
+ /**
+ * Unlocks the file or part of the file.
+ *
+ * Unlocks the byte range from [start] to [end] of the file, with
+ * the byte at position `end` not included. If no arguments are
+ * specified, the full file is unlocked, If only `start` is
+ * specified the file is unlocked from byte position `start` to the
+ * end of the file.
+ *
+ * *NOTE* file locking does have slight differences in behavior across
+ * platforms:
+ *
+ * See [lock] for more details.
+ */
+ Future<RandomAccessFile> unlock([int start = 0, int end = -1]);
+
+ /**
+ * Synchronously unlocks the file or part of the file.
+ *
+ * Unlocks the byte range from [start] to [end] of the file, with
+ * the byte at position `end` not included. If no arguments are
+ * specified, the full file is unlocked, If only `start` is
+ * specified the file is unlocked from byte position `start` to the
+ * end of the file.
+ *
+ * *NOTE* file locking does have slight differences in behavior across
+ * platforms:
+ *
+ * See [lockSync] for more details.
+ */
+ void unlockSync([int start = 0, int end = -1]);
+
+ /**
+ * Returns a human-readable string for this RandomAccessFile instance.
+ */
+ String toString();
+
+ /**
+ * Gets the path of the file underlying this RandomAccessFile.
+ */
+ String get path;
+}
+
+
+/**
+ * Exception thrown when a file operation fails.
+ */
+class FileSystemException implements IOException {
+ /**
+ * Message describing the error. This does not include any detailed
+ * information form the underlying OS error. Check [osError] for
+ * that information.
+ */
+ final String message;
+
+ /**
+ * The file system path on which the error occurred. Can be `null`
+ * if the exception does not relate directly to a file system path.
+ */
+ final String path;
+
+ /**
+ * The underlying OS error. Can be `null` if the exception is not
+ * raised due to an OS error.
+ */
+ final OSError osError;
+
+ /**
+ * Creates a new FileSystemException with an optional error message
+ * [message], optional file system path [path] and optional OS error
+ * [osError].
+ */
+ const FileSystemException([this.message = "", this.path = "", this.osError]);
+
+ String toString() {
+ StringBuffer sb = new StringBuffer();
+ sb.write("FileSystemException");
+ if (!message.isEmpty) {
+ sb.write(": $message");
+ if (path != null) {
+ sb.write(", path = '$path'");
+ }
+ if (osError != null) {
+ sb.write(" ($osError)");
+ }
+ } else if (osError != null) {
+ sb.write(": $osError");
+ if (path != null) {
+ sb.write(", path = '$path'");
+ }
+ } else if (path != null) {
+ sb.write(": $path");
+ }
+ return sb.toString();
+ }
+}
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