Index: ui/gl/gl_fence.h |
diff --git a/ui/gl/gl_fence.h b/ui/gl/gl_fence.h |
index c1967ec9c43df4666a17c56b6a6f7f84c45b5a98..021f3456f132c831417cb80f0a9f90f3b1d8709d 100644 |
--- a/ui/gl/gl_fence.h |
+++ b/ui/gl/gl_fence.h |
@@ -16,11 +16,16 @@ class GL_EXPORT GLFence { |
virtual ~GLFence(); |
static GLFence* Create(); |
+ |
// Creates a fence that is not guaranteed to signal until the current context |
- // is flushed. Use with caution. |
+ // is flushed. It is illegal to call Client/ServerWait() on a fence without |
+ // having explicitly called glFlush() or glFinish() in the originating |
+ // context. |
static GLFence* CreateWithoutFlush(); |
+ |
virtual bool HasCompleted() = 0; |
virtual void ClientWait() = 0; |
+ |
// Will block the server if supported, but might fall back to blocking the |
// client. |
virtual void ServerWait() = 0; |