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Unified Diff: ui/gl/gl_context.h

Issue 197563003: gpu: Allow fences to check whether a flush has occurred (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: line brk Created 6 years, 9 months ago
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Index: ui/gl/gl_context.h
diff --git a/ui/gl/gl_context.h b/ui/gl/gl_context.h
index f40b1bba78647ab9ef7090ffa420e4c5ba1b739c..b4a7a169c1525ef470893dde29e8a64cd89b4be8 100644
--- a/ui/gl/gl_context.h
+++ b/ui/gl/gl_context.h
@@ -6,10 +6,12 @@
#define UI_GL_GL_CONTEXT_H_
#include <string>
+#include <vector>
#include "base/basictypes.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
+#include "base/synchronization/cancellation_flag.h"
#include "ui/gl/gl_share_group.h"
#include "ui/gl/gl_state_restorer.h"
#include "ui/gl/gpu_preference.h"
@@ -32,6 +34,25 @@ class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
virtual bool Initialize(
GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
+ class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> {
+ public:
+ bool IsSignaled();
+
+ private:
+ friend class base::RefCountedThreadSafe<FlushEvent>;
+ friend class GLContext;
+ FlushEvent();
+ virtual ~FlushEvent();
+ void Signal();
+
+ base::CancellationFlag flag_;
+ };
+
+ // Needs to be called with this context current. It will return a FlushEvent
+ // that is initially unsignaled, but will transition to signaled after the
+ // next glFlush() or glFinish() occurs in this context.
+ scoped_refptr<FlushEvent> SignalFlush();
+
// Destroys the GL context.
virtual void Destroy() = 0;
@@ -114,6 +135,9 @@ class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
// Returns the GL renderer string. The context must be current.
virtual std::string GetGLRenderer();
+ // Called when glFlush()/glFinish() is called with this context current.
+ void OnFlush();
+
protected:
virtual ~GLContext();
@@ -140,6 +164,8 @@ class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
scoped_ptr<GLStateRestorer> state_restorer_;
scoped_ptr<GLVersionInfo> version_info_;
+ std::vector<scoped_refptr<FlushEvent> > flush_events_;
+
DISALLOW_COPY_AND_ASSIGN(GLContext);
};
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