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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/gl_fence.h" | 5 #include "ui/gl/gl_fence.h" |
| 6 | 6 |
| 7 #include "base/compiler_specific.h" | 7 #include "base/compiler_specific.h" |
| 8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
| 10 | 10 |
| 11 namespace { | 11 namespace { |
| 12 | 12 |
| 13 class GLFenceNVFence: public gfx::GLFence { | 13 class GLFenceNVFence: public gfx::GLFence { |
| 14 public: | 14 public: |
| 15 GLFenceNVFence(bool flush) { | 15 GLFenceNVFence(bool flush) { |
| 16 // What if either of these GL calls fails? TestFenceNV will return true. | 16 // What if either of these GL calls fails? TestFenceNV will return true. |
| 17 // See spec: | 17 // See spec: |
| 18 // http://www.opengl.org/registry/specs/NV/fence.txt | 18 // http://www.opengl.org/registry/specs/NV/fence.txt |
| 19 // | 19 // |
| 20 // What should happen if TestFenceNV is called for a name before SetFenceNV | 20 // What should happen if TestFenceNV is called for a name before SetFenceNV |
| 21 // is called? | 21 // is called? |
| 22 // We generate an INVALID_OPERATION error, and return TRUE. | 22 // We generate an INVALID_OPERATION error, and return TRUE. |
| 23 // This follows the semantics for texture object names before | 23 // This follows the semantics for texture object names before |
| 24 // they are bound, in that they acquire their state upon binding. | 24 // they are bound, in that they acquire their state upon binding. |
| 25 // We will arbitrarily return TRUE for consistency. | 25 // We will arbitrarily return TRUE for consistency. |
| 26 glGenFencesNV(1, &fence_); | 26 glGenFencesNV(1, &fence_); |
| 27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); | 27 glSetFenceNV(fence_, GL_ALL_COMPLETED_NV); |
| 28 if (flush) | 28 if (flush) { |
| 29 glFlush(); | 29 glFlush(); |
| 30 } else { | |
| 31 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 32 } | |
| 30 } | 33 } |
| 31 | 34 |
| 32 virtual bool HasCompleted() OVERRIDE { | 35 virtual bool HasCompleted() OVERRIDE { |
| 33 return !!glTestFenceNV(fence_); | 36 return !!glTestFenceNV(fence_); |
| 34 } | 37 } |
| 35 | 38 |
| 36 virtual void ClientWait() OVERRIDE { | 39 virtual void ClientWait() OVERRIDE { |
| 37 glFinishFenceNV(fence_); | 40 if (flush_event_->IsSignaled()) { |
|
piman
2014/03/15 00:18:40
(here an below), you also need to check for flush_
no sievers
2014/03/19 01:25:21
Done.
| |
| 41 glFinishFenceNV(fence_); | |
| 42 } else { | |
| 43 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 44 NOTREACHED(); | |
|
piman
2014/03/15 00:18:40
Maybe remove the NOTREACHED. It can be reached fro
no sievers
2014/03/19 01:25:21
Done.
| |
| 45 } | |
| 38 } | 46 } |
| 39 | 47 |
| 40 virtual void ServerWait() OVERRIDE { | 48 virtual void ServerWait() OVERRIDE { |
| 41 glFinishFenceNV(fence_); | 49 ClientWait(); |
| 42 } | 50 } |
| 43 | 51 |
| 44 private: | 52 private: |
| 45 virtual ~GLFenceNVFence() { | 53 virtual ~GLFenceNVFence() { |
| 46 glDeleteFencesNV(1, &fence_); | 54 glDeleteFencesNV(1, &fence_); |
| 47 } | 55 } |
| 48 | 56 |
| 49 GLuint fence_; | 57 GLuint fence_; |
| 58 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 50 }; | 59 }; |
| 51 | 60 |
| 52 class GLFenceARBSync: public gfx::GLFence { | 61 class GLFenceARBSync: public gfx::GLFence { |
| 53 public: | 62 public: |
| 54 GLFenceARBSync(bool flush) { | 63 GLFenceARBSync(bool flush) { |
| 55 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); | 64 sync_ = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); |
| 56 if (flush) | 65 if (flush) { |
| 57 glFlush(); | 66 glFlush(); |
| 67 } else { | |
| 68 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 69 } | |
| 58 } | 70 } |
| 59 | 71 |
| 60 virtual bool HasCompleted() OVERRIDE { | 72 virtual bool HasCompleted() OVERRIDE { |
| 61 // Handle the case where FenceSync failed. | 73 // Handle the case where FenceSync failed. |
| 62 if (!sync_) | 74 if (!sync_) |
| 63 return true; | 75 return true; |
| 64 | 76 |
| 65 // We could potentially use glGetSynciv here, but it doesn't work | 77 // We could potentially use glGetSynciv here, but it doesn't work |
| 66 // on OSX 10.7 (always says the fence is not signaled yet). | 78 // on OSX 10.7 (always says the fence is not signaled yet). |
| 67 // glClientWaitSync works better, so let's use that instead. | 79 // glClientWaitSync works better, so let's use that instead. |
| 68 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; | 80 return glClientWaitSync(sync_, 0, 0) != GL_TIMEOUT_EXPIRED; |
| 69 } | 81 } |
| 70 | 82 |
| 71 virtual void ClientWait() OVERRIDE { | 83 virtual void ClientWait() OVERRIDE { |
| 72 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | 84 if (flush_event_->IsSignaled()) { |
| 85 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | |
| 86 } else { | |
| 87 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 88 NOTREACHED(); | |
| 89 } | |
| 73 } | 90 } |
| 74 | 91 |
| 75 virtual void ServerWait() OVERRIDE { | 92 virtual void ServerWait() OVERRIDE { |
| 76 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | 93 if (flush_event_->IsSignaled()) { |
| 94 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | |
| 95 } else { | |
| 96 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 97 NOTREACHED(); | |
| 98 } | |
| 77 } | 99 } |
| 78 | 100 |
| 79 private: | 101 private: |
| 80 virtual ~GLFenceARBSync() { | 102 virtual ~GLFenceARBSync() { |
| 81 glDeleteSync(sync_); | 103 glDeleteSync(sync_); |
| 82 } | 104 } |
| 83 | 105 |
| 84 GLsync sync_; | 106 GLsync sync_; |
| 107 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 85 }; | 108 }; |
| 86 | 109 |
| 87 #if !defined(OS_MACOSX) | 110 #if !defined(OS_MACOSX) |
| 88 class EGLFenceSync : public gfx::GLFence { | 111 class EGLFenceSync : public gfx::GLFence { |
| 89 public: | 112 public: |
| 90 EGLFenceSync(bool flush) { | 113 EGLFenceSync(bool flush) { |
| 91 display_ = eglGetCurrentDisplay(); | 114 display_ = eglGetCurrentDisplay(); |
| 92 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); | 115 sync_ = eglCreateSyncKHR(display_, EGL_SYNC_FENCE_KHR, NULL); |
| 93 if (flush) | 116 if (flush) { |
| 94 glFlush(); | 117 glFlush(); |
| 118 } else { | |
| 119 flush_event_ = gfx::GLContext::GetCurrent()->SignalFlush(); | |
| 120 } | |
| 95 } | 121 } |
| 96 | 122 |
| 97 virtual bool HasCompleted() OVERRIDE { | 123 virtual bool HasCompleted() OVERRIDE { |
| 98 EGLint value = 0; | 124 EGLint value = 0; |
| 99 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); | 125 eglGetSyncAttribKHR(display_, sync_, EGL_SYNC_STATUS_KHR, &value); |
| 100 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); | 126 DCHECK(value == EGL_SIGNALED_KHR || value == EGL_UNSIGNALED_KHR); |
| 101 return !value || value == EGL_SIGNALED_KHR; | 127 return !value || value == EGL_SIGNALED_KHR; |
| 102 } | 128 } |
| 103 | 129 |
| 104 virtual void ClientWait() OVERRIDE { | 130 virtual void ClientWait() OVERRIDE { |
| 105 EGLint flags = 0; | 131 if (flush_event_->IsSignaled()) { |
| 106 EGLTimeKHR time = EGL_FOREVER_KHR; | 132 EGLint flags = 0; |
| 107 eglClientWaitSyncKHR(display_, sync_, flags, time); | 133 EGLTimeKHR time = EGL_FOREVER_KHR; |
| 134 eglClientWaitSyncKHR(display_, sync_, flags, time); | |
| 135 } else { | |
| 136 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 137 NOTREACHED(); | |
| 138 } | |
| 108 } | 139 } |
| 109 | 140 |
| 110 virtual void ServerWait() OVERRIDE { | 141 virtual void ServerWait() OVERRIDE { |
| 111 EGLint flags = 0; | 142 if (flush_event_->IsSignaled()) { |
| 112 eglWaitSyncKHR(display_, sync_, flags); | 143 EGLint flags = 0; |
| 144 eglWaitSyncKHR(display_, sync_, flags); | |
| 145 } else { | |
| 146 LOG(ERROR) << "Trying to wait for uncommitted fence. Skipping..."; | |
| 147 NOTREACHED(); | |
| 148 } | |
| 113 } | 149 } |
| 114 | 150 |
| 115 | 151 |
| 116 private: | 152 private: |
| 117 virtual ~EGLFenceSync() { | 153 virtual ~EGLFenceSync() { |
| 118 eglDestroySyncKHR(display_, sync_); | 154 eglDestroySyncKHR(display_, sync_); |
| 119 } | 155 } |
| 120 | 156 |
| 121 EGLSyncKHR sync_; | 157 EGLSyncKHR sync_; |
| 122 EGLDisplay display_; | 158 EGLDisplay display_; |
| 159 scoped_refptr<gfx::GLContext::FlushEvent> flush_event_; | |
| 123 }; | 160 }; |
| 124 #endif // !OS_MACOSX | 161 #endif // !OS_MACOSX |
| 125 | 162 |
| 126 // static | 163 // static |
| 127 gfx::GLFence* CreateFence(bool flush) { | 164 gfx::GLFence* CreateFence(bool flush) { |
| 165 if (!gfx::GLContext::GetCurrent()) { | |
|
piman
2014/03/15 00:18:40
nit: simply DCHECK(gfx::GLContext::GetCurrent()) ?
no sievers
2014/03/19 01:25:21
Done.
| |
| 166 NOTREACHED() << "Trying to create fence with no context"; | |
| 167 return NULL; | |
| 168 } | |
| 128 #if !defined(OS_MACOSX) | 169 #if !defined(OS_MACOSX) |
| 129 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) | 170 if (gfx::g_driver_egl.ext.b_EGL_KHR_fence_sync) |
| 130 return new EGLFenceSync(flush); | 171 return new EGLFenceSync(flush); |
| 131 #endif | 172 #endif |
| 132 if (gfx::g_driver_gl.ext.b_GL_NV_fence) | 173 if (gfx::g_driver_gl.ext.b_GL_NV_fence) |
| 133 return new GLFenceNVFence(flush); | 174 return new GLFenceNVFence(flush); |
| 134 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) | 175 if (gfx::g_driver_gl.ext.b_GL_ARB_sync) |
| 135 return new GLFenceARBSync(flush); | 176 return new GLFenceARBSync(flush); |
| 136 return NULL; | 177 return NULL; |
| 137 } | 178 } |
| (...skipping 10 matching lines...) Expand all Loading... | |
| 148 | 189 |
| 149 GLFence* GLFence::Create() { | 190 GLFence* GLFence::Create() { |
| 150 return CreateFence(true); | 191 return CreateFence(true); |
| 151 } | 192 } |
| 152 | 193 |
| 153 GLFence* GLFence::CreateWithoutFlush() { | 194 GLFence* GLFence::CreateWithoutFlush() { |
| 154 return CreateFence(false); | 195 return CreateFence(false); |
| 155 } | 196 } |
| 156 | 197 |
| 157 } // namespace gfx | 198 } // namespace gfx |
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