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Side by Side Diff: ui/gl/gl_context.h

Issue 197563003: gpu: Allow fences to check whether a flush has occurred (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_GL_CONTEXT_H_ 5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_ 6 #define UI_GL_GL_CONTEXT_H_
7 7
8 #include <string> 8 #include <string>
9 #include <vector>
9 10
11 #include "base/atomicops.h"
10 #include "base/basictypes.h" 12 #include "base/basictypes.h"
11 #include "base/memory/ref_counted.h" 13 #include "base/memory/ref_counted.h"
12 #include "base/memory/scoped_ptr.h" 14 #include "base/memory/scoped_ptr.h"
13 #include "ui/gl/gl_share_group.h" 15 #include "ui/gl/gl_share_group.h"
14 #include "ui/gl/gl_state_restorer.h" 16 #include "ui/gl/gl_state_restorer.h"
15 #include "ui/gl/gpu_preference.h" 17 #include "ui/gl/gpu_preference.h"
16 18
17 namespace gfx { 19 namespace gfx {
18 20
19 class GLSurface; 21 class GLSurface;
20 class VirtualGLApi; 22 class VirtualGLApi;
21 struct GLVersionInfo; 23 struct GLVersionInfo;
22 24
23 // Encapsulates an OpenGL context, hiding platform specific management. 25 // Encapsulates an OpenGL context, hiding platform specific management.
24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { 26 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
25 public: 27 public:
26 explicit GLContext(GLShareGroup* share_group); 28 explicit GLContext(GLShareGroup* share_group);
27 29
28 // Initializes the GL context to be compatible with the given surface. The GL 30 // Initializes the GL context to be compatible with the given surface. The GL
29 // context can be made with other surface's of the same type. The compatible 31 // context can be made with other surface's of the same type. The compatible
30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It 32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
31 // should be specific for all platforms though. 33 // should be specific for all platforms though.
32 virtual bool Initialize( 34 virtual bool Initialize(
33 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; 35 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
34 36
37 class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> {
38 public:
39 bool IsSignaled();
40
41 private:
42 friend class base::RefCountedThreadSafe<FlushEvent>;
43 friend class GLContext;
44 FlushEvent();
45 virtual ~FlushEvent();
46 void Signal();
47
48 base::subtle::Atomic32 state_;
49 };
50
51 scoped_refptr<FlushEvent> SignalFlush();
52
35 // Destroys the GL context. 53 // Destroys the GL context.
36 virtual void Destroy() = 0; 54 virtual void Destroy() = 0;
37 55
38 // Makes the GL context and a surface current on the current thread. 56 // Makes the GL context and a surface current on the current thread.
39 virtual bool MakeCurrent(GLSurface* surface) = 0; 57 virtual bool MakeCurrent(GLSurface* surface) = 0;
40 58
41 // Releases this GL context and surface as current on the current thread. 59 // Releases this GL context and surface as current on the current thread.
42 virtual void ReleaseCurrent(GLSurface* surface) = 0; 60 virtual void ReleaseCurrent(GLSurface* surface) = 0;
43 61
44 // Returns true if this context and surface is current. Pass a null surface 62 // Returns true if this context and surface is current. Pass a null surface
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
107 // Notify this context that |virtual_context|, that was using us, is 125 // Notify this context that |virtual_context|, that was using us, is
108 // being released or destroyed. 126 // being released or destroyed.
109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); 127 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
110 128
111 // Returns the GL version string. The context must be current. 129 // Returns the GL version string. The context must be current.
112 virtual std::string GetGLVersion(); 130 virtual std::string GetGLVersion();
113 131
114 // Returns the GL renderer string. The context must be current. 132 // Returns the GL renderer string. The context must be current.
115 virtual std::string GetGLRenderer(); 133 virtual std::string GetGLRenderer();
116 134
135 // Called when glFlush()/glFinish() is called with this context current.
136 void OnFlush();
137
117 protected: 138 protected:
118 virtual ~GLContext(); 139 virtual ~GLContext();
119 140
120 // Sets the GL api to the real hardware API (vs the VirtualAPI) 141 // Sets the GL api to the real hardware API (vs the VirtualAPI)
121 static void SetRealGLApi(); 142 static void SetRealGLApi();
122 virtual void SetCurrent(GLSurface* surface); 143 virtual void SetCurrent(GLSurface* surface);
123 144
124 // Initialize function pointers to functions where the bound version depends 145 // Initialize function pointers to functions where the bound version depends
125 // on GL version or supported extensions. Should be called immediately after 146 // on GL version or supported extensions. Should be called immediately after
126 // this context is made current. 147 // this context is made current.
127 bool InitializeDynamicBindings(); 148 bool InitializeDynamicBindings();
128 149
129 // Returns the last real (non-virtual) GLContext made current. 150 // Returns the last real (non-virtual) GLContext made current.
130 static GLContext* GetRealCurrent(); 151 static GLContext* GetRealCurrent();
131 152
132 private: 153 private:
133 friend class base::RefCounted<GLContext>; 154 friend class base::RefCounted<GLContext>;
134 155
135 // For GetRealCurrent. 156 // For GetRealCurrent.
136 friend class VirtualGLApi; 157 friend class VirtualGLApi;
137 158
138 scoped_refptr<GLShareGroup> share_group_; 159 scoped_refptr<GLShareGroup> share_group_;
139 scoped_ptr<VirtualGLApi> virtual_gl_api_; 160 scoped_ptr<VirtualGLApi> virtual_gl_api_;
140 scoped_ptr<GLStateRestorer> state_restorer_; 161 scoped_ptr<GLStateRestorer> state_restorer_;
141 scoped_ptr<GLVersionInfo> version_info_; 162 scoped_ptr<GLVersionInfo> version_info_;
142 163
164 std::vector<scoped_refptr<FlushEvent> > flush_events_;
165
143 DISALLOW_COPY_AND_ASSIGN(GLContext); 166 DISALLOW_COPY_AND_ASSIGN(GLContext);
144 }; 167 };
145 168
146 class GL_EXPORT GLContextReal : public GLContext { 169 class GL_EXPORT GLContextReal : public GLContext {
147 public: 170 public:
148 explicit GLContextReal(GLShareGroup* share_group); 171 explicit GLContextReal(GLShareGroup* share_group);
149 172
150 protected: 173 protected:
151 virtual ~GLContextReal(); 174 virtual ~GLContextReal();
152 175
153 virtual void SetCurrent(GLSurface* surface) OVERRIDE; 176 virtual void SetCurrent(GLSurface* surface) OVERRIDE;
154 177
155 private: 178 private:
156 DISALLOW_COPY_AND_ASSIGN(GLContextReal); 179 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
157 }; 180 };
158 181
159 } // namespace gfx 182 } // namespace gfx
160 183
161 #endif // UI_GL_GL_CONTEXT_H_ 184 #endif // UI_GL_GL_CONTEXT_H_
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