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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GL_GL_CONTEXT_H_ | 5 #ifndef UI_GL_GL_CONTEXT_H_ |
6 #define UI_GL_GL_CONTEXT_H_ | 6 #define UI_GL_GL_CONTEXT_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
| 9 #include <vector> |
9 | 10 |
| 11 #include "base/atomicops.h" |
10 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
11 #include "base/memory/ref_counted.h" | 13 #include "base/memory/ref_counted.h" |
12 #include "base/memory/scoped_ptr.h" | 14 #include "base/memory/scoped_ptr.h" |
13 #include "ui/gl/gl_share_group.h" | 15 #include "ui/gl/gl_share_group.h" |
14 #include "ui/gl/gl_state_restorer.h" | 16 #include "ui/gl/gl_state_restorer.h" |
15 #include "ui/gl/gpu_preference.h" | 17 #include "ui/gl/gpu_preference.h" |
16 | 18 |
17 namespace gfx { | 19 namespace gfx { |
18 | 20 |
19 class GLSurface; | 21 class GLSurface; |
20 class VirtualGLApi; | 22 class VirtualGLApi; |
21 struct GLVersionInfo; | 23 struct GLVersionInfo; |
22 | 24 |
23 // Encapsulates an OpenGL context, hiding platform specific management. | 25 // Encapsulates an OpenGL context, hiding platform specific management. |
24 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { | 26 class GL_EXPORT GLContext : public base::RefCounted<GLContext> { |
25 public: | 27 public: |
26 explicit GLContext(GLShareGroup* share_group); | 28 explicit GLContext(GLShareGroup* share_group); |
27 | 29 |
28 // Initializes the GL context to be compatible with the given surface. The GL | 30 // Initializes the GL context to be compatible with the given surface. The GL |
29 // context can be made with other surface's of the same type. The compatible | 31 // context can be made with other surface's of the same type. The compatible |
30 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It | 32 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It |
31 // should be specific for all platforms though. | 33 // should be specific for all platforms though. |
32 virtual bool Initialize( | 34 virtual bool Initialize( |
33 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; | 35 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0; |
34 | 36 |
| 37 class FlushEvent : public base::RefCountedThreadSafe<FlushEvent> { |
| 38 public: |
| 39 bool IsSignaled(); |
| 40 |
| 41 private: |
| 42 friend class base::RefCountedThreadSafe<FlushEvent>; |
| 43 friend class GLContext; |
| 44 FlushEvent(); |
| 45 virtual ~FlushEvent(); |
| 46 void Signal(); |
| 47 |
| 48 base::subtle::Atomic32 state_; |
| 49 }; |
| 50 |
| 51 scoped_refptr<FlushEvent> SignalFlush(); |
| 52 |
35 // Destroys the GL context. | 53 // Destroys the GL context. |
36 virtual void Destroy() = 0; | 54 virtual void Destroy() = 0; |
37 | 55 |
38 // Makes the GL context and a surface current on the current thread. | 56 // Makes the GL context and a surface current on the current thread. |
39 virtual bool MakeCurrent(GLSurface* surface) = 0; | 57 virtual bool MakeCurrent(GLSurface* surface) = 0; |
40 | 58 |
41 // Releases this GL context and surface as current on the current thread. | 59 // Releases this GL context and surface as current on the current thread. |
42 virtual void ReleaseCurrent(GLSurface* surface) = 0; | 60 virtual void ReleaseCurrent(GLSurface* surface) = 0; |
43 | 61 |
44 // Returns true if this context and surface is current. Pass a null surface | 62 // Returns true if this context and surface is current. Pass a null surface |
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
107 // Notify this context that |virtual_context|, that was using us, is | 125 // Notify this context that |virtual_context|, that was using us, is |
108 // being released or destroyed. | 126 // being released or destroyed. |
109 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); | 127 void OnReleaseVirtuallyCurrent(GLContext* virtual_context); |
110 | 128 |
111 // Returns the GL version string. The context must be current. | 129 // Returns the GL version string. The context must be current. |
112 virtual std::string GetGLVersion(); | 130 virtual std::string GetGLVersion(); |
113 | 131 |
114 // Returns the GL renderer string. The context must be current. | 132 // Returns the GL renderer string. The context must be current. |
115 virtual std::string GetGLRenderer(); | 133 virtual std::string GetGLRenderer(); |
116 | 134 |
| 135 // Called when glFlush()/glFinish() is called with this context current. |
| 136 void OnFlush(); |
| 137 |
117 protected: | 138 protected: |
118 virtual ~GLContext(); | 139 virtual ~GLContext(); |
119 | 140 |
120 // Sets the GL api to the real hardware API (vs the VirtualAPI) | 141 // Sets the GL api to the real hardware API (vs the VirtualAPI) |
121 static void SetRealGLApi(); | 142 static void SetRealGLApi(); |
122 virtual void SetCurrent(GLSurface* surface); | 143 virtual void SetCurrent(GLSurface* surface); |
123 | 144 |
124 // Initialize function pointers to functions where the bound version depends | 145 // Initialize function pointers to functions where the bound version depends |
125 // on GL version or supported extensions. Should be called immediately after | 146 // on GL version or supported extensions. Should be called immediately after |
126 // this context is made current. | 147 // this context is made current. |
127 bool InitializeDynamicBindings(); | 148 bool InitializeDynamicBindings(); |
128 | 149 |
129 // Returns the last real (non-virtual) GLContext made current. | 150 // Returns the last real (non-virtual) GLContext made current. |
130 static GLContext* GetRealCurrent(); | 151 static GLContext* GetRealCurrent(); |
131 | 152 |
132 private: | 153 private: |
133 friend class base::RefCounted<GLContext>; | 154 friend class base::RefCounted<GLContext>; |
134 | 155 |
135 // For GetRealCurrent. | 156 // For GetRealCurrent. |
136 friend class VirtualGLApi; | 157 friend class VirtualGLApi; |
137 | 158 |
138 scoped_refptr<GLShareGroup> share_group_; | 159 scoped_refptr<GLShareGroup> share_group_; |
139 scoped_ptr<VirtualGLApi> virtual_gl_api_; | 160 scoped_ptr<VirtualGLApi> virtual_gl_api_; |
140 scoped_ptr<GLStateRestorer> state_restorer_; | 161 scoped_ptr<GLStateRestorer> state_restorer_; |
141 scoped_ptr<GLVersionInfo> version_info_; | 162 scoped_ptr<GLVersionInfo> version_info_; |
142 | 163 |
| 164 std::vector<scoped_refptr<FlushEvent> > flush_events_; |
| 165 |
143 DISALLOW_COPY_AND_ASSIGN(GLContext); | 166 DISALLOW_COPY_AND_ASSIGN(GLContext); |
144 }; | 167 }; |
145 | 168 |
146 class GL_EXPORT GLContextReal : public GLContext { | 169 class GL_EXPORT GLContextReal : public GLContext { |
147 public: | 170 public: |
148 explicit GLContextReal(GLShareGroup* share_group); | 171 explicit GLContextReal(GLShareGroup* share_group); |
149 | 172 |
150 protected: | 173 protected: |
151 virtual ~GLContextReal(); | 174 virtual ~GLContextReal(); |
152 | 175 |
153 virtual void SetCurrent(GLSurface* surface) OVERRIDE; | 176 virtual void SetCurrent(GLSurface* surface) OVERRIDE; |
154 | 177 |
155 private: | 178 private: |
156 DISALLOW_COPY_AND_ASSIGN(GLContextReal); | 179 DISALLOW_COPY_AND_ASSIGN(GLContextReal); |
157 }; | 180 }; |
158 | 181 |
159 } // namespace gfx | 182 } // namespace gfx |
160 | 183 |
161 #endif // UI_GL_GL_CONTEXT_H_ | 184 #endif // UI_GL_GL_CONTEXT_H_ |
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