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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <string> | 5 #include <string> |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/threading/thread_local.h" | 10 #include "base/threading/thread_local.h" |
11 #include "ui/gl/gl_bindings.h" | 11 #include "ui/gl/gl_bindings.h" |
12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
13 #include "ui/gl/gl_gl_api_implementation.h" | 13 #include "ui/gl/gl_gl_api_implementation.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
16 #include "ui/gl/gl_switches.h" | 16 #include "ui/gl/gl_switches.h" |
17 #include "ui/gl/gl_version_info.h" | 17 #include "ui/gl/gl_version_info.h" |
18 | 18 |
19 namespace gfx { | 19 namespace gfx { |
20 | 20 |
21 namespace { | 21 namespace { |
22 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 22 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
23 current_context_ = LAZY_INSTANCE_INITIALIZER; | 23 current_context_ = LAZY_INSTANCE_INITIALIZER; |
24 | 24 |
25 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky | 25 base::LazyInstance<base::ThreadLocalPointer<GLContext> >::Leaky |
26 current_real_context_ = LAZY_INSTANCE_INITIALIZER; | 26 current_real_context_ = LAZY_INSTANCE_INITIALIZER; |
27 } // namespace | 27 } // namespace |
28 | 28 |
29 GLContext::FlushEvent::FlushEvent() : state_(0) { | |
30 } | |
31 | |
32 GLContext::FlushEvent::~FlushEvent() { | |
33 } | |
34 | |
35 void GLContext::FlushEvent::Signal() { | |
36 base::subtle::NoBarrier_AtomicExchange(&state_, 1); | |
piman
2014/03/15 00:18:40
I'm not convinced whether this is correct or not.
no sievers
2014/03/19 01:25:21
Done.
| |
37 } | |
38 | |
39 bool GLContext::FlushEvent::IsSignaled() { | |
40 return base::subtle::NoBarrier_CompareAndSwap(&state_, 1, 1) != 0; | |
41 } | |
42 | |
29 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { | 43 GLContext::GLContext(GLShareGroup* share_group) : share_group_(share_group) { |
30 if (!share_group_.get()) | 44 if (!share_group_.get()) |
31 share_group_ = new GLShareGroup; | 45 share_group_ = new GLShareGroup; |
32 | 46 |
33 share_group_->AddContext(this); | 47 share_group_->AddContext(this); |
34 } | 48 } |
35 | 49 |
36 GLContext::~GLContext() { | 50 GLContext::~GLContext() { |
37 share_group_->RemoveContext(this); | 51 share_group_->RemoveContext(this); |
38 if (GetCurrent() == this) { | 52 if (GetCurrent() == this) { |
39 SetCurrent(NULL); | 53 SetCurrent(NULL); |
40 } | 54 } |
41 } | 55 } |
42 | 56 |
57 scoped_refptr<GLContext::FlushEvent> | |
58 GLContext::SignalFlush() { | |
59 scoped_refptr<FlushEvent> flush_event = new FlushEvent(); | |
60 flush_events_.push_back(flush_event); | |
61 return flush_event; | |
62 } | |
63 | |
43 bool GLContext::GetTotalGpuMemory(size_t* bytes) { | 64 bool GLContext::GetTotalGpuMemory(size_t* bytes) { |
44 DCHECK(bytes); | 65 DCHECK(bytes); |
45 *bytes = 0; | 66 *bytes = 0; |
46 return false; | 67 return false; |
47 } | 68 } |
48 | 69 |
49 void GLContext::SetSafeToForceGpuSwitch() { | 70 void GLContext::SetSafeToForceGpuSwitch() { |
50 } | 71 } |
51 | 72 |
52 void GLContext::SetUnbindFboOnMakeCurrent() { | 73 void GLContext::SetUnbindFboOnMakeCurrent() { |
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165 | 186 |
166 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { | 187 void GLContext::OnReleaseVirtuallyCurrent(GLContext* virtual_context) { |
167 if (virtual_gl_api_) | 188 if (virtual_gl_api_) |
168 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); | 189 virtual_gl_api_->OnReleaseVirtuallyCurrent(virtual_context); |
169 } | 190 } |
170 | 191 |
171 void GLContext::SetRealGLApi() { | 192 void GLContext::SetRealGLApi() { |
172 SetGLToRealGLApi(); | 193 SetGLToRealGLApi(); |
173 } | 194 } |
174 | 195 |
196 void GLContext::OnFlush() { | |
197 for (size_t n = 0; n < flush_events_.size(); n++) | |
198 flush_events_[n]->Signal(); | |
199 flush_events_.clear(); | |
200 } | |
201 | |
175 GLContextReal::GLContextReal(GLShareGroup* share_group) | 202 GLContextReal::GLContextReal(GLShareGroup* share_group) |
176 : GLContext(share_group) {} | 203 : GLContext(share_group) {} |
177 | 204 |
178 GLContextReal::~GLContextReal() {} | 205 GLContextReal::~GLContextReal() {} |
179 | 206 |
180 void GLContextReal::SetCurrent(GLSurface* surface) { | 207 void GLContextReal::SetCurrent(GLSurface* surface) { |
181 GLContext::SetCurrent(surface); | 208 GLContext::SetCurrent(surface); |
182 current_real_context_.Pointer()->Set(surface ? this : NULL); | 209 current_real_context_.Pointer()->Set(surface ? this : NULL); |
183 } | 210 } |
184 | 211 |
185 } // namespace gfx | 212 } // namespace gfx |
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