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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/texture_definition.h" | 5 #include "gpu/command_buffer/service/texture_definition.h" |
6 | 6 |
7 #include "gpu/command_buffer/service/texture_manager.h" | 7 #include "gpu/command_buffer/service/texture_manager.h" |
8 #include "ui/gl/gl_image.h" | 8 #include "ui/gl/gl_image.h" |
9 #include "ui/gl/gl_implementation.h" | 9 #include "ui/gl/gl_implementation.h" |
10 #include "ui/gl/scoped_binders.h" | 10 #include "ui/gl/scoped_binders.h" |
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272 if (it->client == client) { | 272 if (it->client == client) { |
273 it->read_fence = make_linked_ptr(gfx::GLFence::Create()); | 273 it->read_fence = make_linked_ptr(gfx::GLFence::Create()); |
274 return; | 274 return; |
275 } | 275 } |
276 } | 276 } |
277 NOTREACHED(); | 277 NOTREACHED(); |
278 } | 278 } |
279 | 279 |
280 void NativeImageBuffer::DidWrite(gfx::GLImage* client) { | 280 void NativeImageBuffer::DidWrite(gfx::GLImage* client) { |
281 base::AutoLock lock(lock_); | 281 base::AutoLock lock(lock_); |
282 // TODO(sievers): crbug.com/352419 | 282 // Sharing semantics require the client to flush in order to make changes |
283 // This is super-risky. We need to somehow find out about when the current | 283 // visible to other clients. |
284 // context gets flushed, so that we will only ever wait on the write fence | |
285 // (esp. from another context) if it was flushed and is guaranteed to clear. | |
286 // On the other hand, proactively flushing here is not feasible in terms | |
287 // of perf when there are multiple draw calls per frame. | |
288 write_fence_.reset(gfx::GLFence::CreateWithoutFlush()); | 284 write_fence_.reset(gfx::GLFence::CreateWithoutFlush()); |
289 write_client_ = client; | 285 write_client_ = client; |
290 for (std::list<ClientInfo>::iterator it = client_infos_.begin(); | 286 for (std::list<ClientInfo>::iterator it = client_infos_.begin(); |
291 it != client_infos_.end(); | 287 it != client_infos_.end(); |
292 it++) { | 288 it++) { |
293 it->needs_wait_before_read = true; | 289 it->needs_wait_before_read = true; |
294 } | 290 } |
295 } | 291 } |
296 | 292 |
297 TextureDefinition::LevelInfo::LevelInfo(GLenum target, | 293 TextureDefinition::LevelInfo::LevelInfo(GLenum target, |
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436 | 432 |
437 // All structural changes should have orphaned the texture. | 433 // All structural changes should have orphaned the texture. |
438 if (image_buffer_ && !texture->GetLevelImage(texture->target(), 0)) | 434 if (image_buffer_ && !texture->GetLevelImage(texture->target(), 0)) |
439 return false; | 435 return false; |
440 | 436 |
441 return true; | 437 return true; |
442 } | 438 } |
443 | 439 |
444 } // namespace gles2 | 440 } // namespace gles2 |
445 } // namespace gpu | 441 } // namespace gpu |
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