| Index: gpu/vulkan/vulkan_shader_module.h
|
| diff --git a/gpu/vulkan/vulkan_shader_module.h b/gpu/vulkan/vulkan_shader_module.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..89c80f7853b418e2b3c8c215ccfa554b9993b03c
|
| --- /dev/null
|
| +++ b/gpu/vulkan/vulkan_shader_module.h
|
| @@ -0,0 +1,59 @@
|
| +// Copyright (c) 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef GPU_VULKAN_VULKAN_SHADER_MODULE_H_
|
| +#define GPU_VULKAN_VULKAN_SHADER_MODULE_H_
|
| +
|
| +#include <string>
|
| +#include <vulkan/vulkan.h>
|
| +
|
| +#include "base/macros.h"
|
| +#include "gpu/vulkan/vulkan_export.h"
|
| +
|
| +namespace gpu {
|
| +
|
| +class VulkanDeviceQueue;
|
| +
|
| +class VULKAN_EXPORT VulkanShaderModule {
|
| + public:
|
| + enum class ShaderType {
|
| + VERTEX,
|
| + FRAGMENT,
|
| + };
|
| +
|
| + VulkanShaderModule(VulkanDeviceQueue* device_queue);
|
| + ~VulkanShaderModule();
|
| +
|
| + bool InitializeGLSL(ShaderType type,
|
| + std::string name,
|
| + std::string entry_point,
|
| + std::string source);
|
| + bool InitializeSPIRV(ShaderType type,
|
| + std::string name,
|
| + std::string entry_point,
|
| + std::string source);
|
| + void Destroy();
|
| +
|
| + bool IsValid() const { return handle_ != VK_NULL_HANDLE; }
|
| + std::string GetErrorMessages() const { return error_messages_; }
|
| +
|
| + ShaderType shader_type() const { return shader_type_; }
|
| + const std::string& name() const { return name_; }
|
| + VkShaderModule handle() const { return handle_; }
|
| + const std::string& entry_point() const { return entry_point_; }
|
| +
|
| + private:
|
| + VulkanDeviceQueue* device_queue_ = nullptr;
|
| + ShaderType shader_type_ = ShaderType::VERTEX;
|
| + VkShaderModule handle_ = VK_NULL_HANDLE;
|
| + std::string name_;
|
| + std::string entry_point_;
|
| + std::string error_messages_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(VulkanShaderModule);
|
| +};
|
| +
|
| +} // namespace gpu
|
| +
|
| +#endif // GPU_VULKAN_VULKAN_SHADER_MODULE_H_
|
|
|