OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "gpu/vulkan/vulkan_shader_module.h" | |
6 | |
7 #include <memory> | |
8 #include <shaderc/shaderc.h> | |
9 #include <sstream> | |
10 | |
11 #include "base/logging.h" | |
12 #include "gpu/vulkan/vulkan_device_queue.h" | |
13 | |
14 class ShaderCCompiler { | |
piman
2016/05/16 23:35:31
Move this into an anonymous namespace, to avoid po
David Yen
2016/05/17 18:13:57
Done.
| |
15 public: | |
16 class CompilationResult { | |
17 public: | |
18 explicit CompilationResult(shaderc_compilation_result_t compilation_result) | |
19 : compilation_result_(compilation_result) {} | |
20 | |
21 ~CompilationResult() { shaderc_result_release(compilation_result_); } | |
22 | |
23 bool IsValid() const { | |
24 return shaderc_compilation_status_success == | |
25 shaderc_result_get_compilation_status(compilation_result_); | |
26 } | |
27 | |
28 std::string GetErrors() const { | |
29 return shaderc_result_get_error_message(compilation_result_); | |
30 } | |
31 | |
32 std::string GetResult() const { | |
33 return std::string(shaderc_result_get_bytes(compilation_result_), | |
34 shaderc_result_get_length(compilation_result_)); | |
35 } | |
36 | |
37 private: | |
38 shaderc_compilation_result_t compilation_result_; | |
39 }; | |
40 | |
41 ShaderCCompiler() | |
42 : compiler_(shaderc_compiler_initialize()), | |
43 compiler_options_(shaderc_compile_options_initialize()) {} | |
44 | |
45 ~ShaderCCompiler() { shaderc_compiler_release(compiler_); } | |
46 | |
47 void AddMacroDef(const std::string& name, const std::string& value) { | |
48 shaderc_compile_options_add_macro_definition(compiler_options_, | |
49 name.c_str(), name.length(), | |
50 value.c_str(), value.length()); | |
51 } | |
52 | |
53 std::unique_ptr<ShaderCCompiler::CompilationResult> CompileShaderModule( | |
54 gpu::VulkanShaderModule::ShaderType shader_type, | |
55 const std::string& name, | |
56 const std::string& entry_point, | |
57 const std::string& source) { | |
58 return std::unique_ptr<ShaderCCompiler::CompilationResult>( | |
piman
2016/05/16 23:35:31
nit: you can use base::MakeUnique<CompilationResul
David Yen
2016/05/17 18:13:57
Done.
| |
59 new CompilationResult(shaderc_compile_into_spv( | |
60 compiler_, source.c_str(), source.length(), | |
61 (shader_type == gpu::VulkanShaderModule::ShaderType::VERTEX | |
62 ? shaderc_glsl_vertex_shader | |
63 : shaderc_glsl_fragment_shader), | |
64 name.c_str(), entry_point.c_str(), compiler_options_))); | |
65 } | |
66 | |
67 private: | |
68 shaderc_compiler_t compiler_; | |
69 shaderc_compile_options_t compiler_options_; | |
70 }; | |
71 | |
72 namespace gpu { | |
73 | |
74 VulkanShaderModule::VulkanShaderModule(VulkanDeviceQueue* device_queue) | |
75 : device_queue_(device_queue) { | |
76 DCHECK(device_queue_); | |
77 } | |
78 | |
79 VulkanShaderModule::~VulkanShaderModule() { | |
80 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_); | |
81 } | |
82 | |
83 bool VulkanShaderModule::InitializeGLSL(ShaderType type, | |
84 const std::string& name, | |
85 const std::string& entry_point, | |
86 const std::string& source) { | |
87 ShaderCCompiler shaderc_compiler; | |
88 std::unique_ptr<ShaderCCompiler::CompilationResult> compilation_result( | |
89 shaderc_compiler.CompileShaderModule(type, name, entry_point, source)); | |
90 | |
91 if (!compilation_result->IsValid()) { | |
92 error_messages_ = compilation_result->GetErrors(); | |
93 return false; | |
94 } | |
95 | |
96 return InitializeSPIRV(type, name, entry_point, | |
97 compilation_result->GetResult()); | |
98 } | |
99 | |
100 bool VulkanShaderModule::InitializeSPIRV(ShaderType type, | |
101 const std::string& name, | |
102 const std::string& entry_point, | |
103 const std::string& source) { | |
104 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_); | |
105 shader_type_ = type; | |
106 name_ = name; | |
107 entry_point_ = entry_point; | |
108 | |
109 std::string aligned_source; | |
110 | |
111 VkShaderModuleCreateInfo shader_module_create_info = {}; | |
112 shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | |
113 const int source_mod = source.length() % 4; | |
114 if (source_mod != 0) { | |
115 aligned_source = entry_point; | |
piman
2016/05/16 23:35:31
Did you mean aligned_source = source?
David Yen
2016/05/17 18:13:57
Oops, done.
| |
116 for (int i = 0; i < (4 - source_mod); ++i) { | |
117 aligned_source += ' '; | |
118 } | |
119 shader_module_create_info.pCode = | |
120 reinterpret_cast<const uint32_t*>(aligned_source.c_str()); | |
121 shader_module_create_info.codeSize = aligned_source.length() / 4; | |
122 } else { | |
123 shader_module_create_info.pCode = | |
124 reinterpret_cast<const uint32_t*>(source.c_str()); | |
125 shader_module_create_info.codeSize = source.length() / 4; | |
126 } | |
127 | |
128 VkShaderModule shader_module = VK_NULL_HANDLE; | |
129 VkResult result = | |
130 vkCreateShaderModule(device_queue_->GetVulkanDevice(), | |
131 &shader_module_create_info, nullptr, &shader_module); | |
132 if (VK_SUCCESS != result) { | |
133 std::stringstream ss; | |
134 ss << "vkCreateShaderModule() failed: " << result; | |
135 error_messages_ = ss.str(); | |
136 DLOG(ERROR) << error_messages_; | |
137 return false; | |
138 } | |
139 | |
140 handle_ = shader_module; | |
141 return true; | |
142 } | |
143 | |
144 void VulkanShaderModule::Destroy() { | |
145 if (handle_ != VK_NULL_HANDLE) { | |
146 vkDestroyShaderModule(device_queue_->GetVulkanDevice(), handle_, nullptr); | |
147 handle_ = VK_NULL_HANDLE; | |
148 } | |
149 | |
150 shader_type_ = ShaderType::INVALID; | |
151 entry_point_.clear(); | |
152 error_messages_.clear(); | |
153 } | |
154 | |
155 } // namespace gpu | |
OLD | NEW |