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Side by Side Diff: gpu/vulkan/vulkan_shader_module.cc

Issue 1975183003: Added Vulkan Shader Modules with GLSL->SPIR-V translation. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Anonymous namespace, std::move, makeunique Created 4 years, 7 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "gpu/vulkan/vulkan_shader_module.h"
6
7 #include <memory>
8 #include <shaderc/shaderc.h>
9 #include <sstream>
10
11 #include "base/logging.h"
12 #include "base/memory/ptr_util.h"
13 #include "gpu/vulkan/vulkan_device_queue.h"
14
15 namespace {
16
17 class ShaderCCompiler {
18 public:
19 class CompilationResult {
20 public:
21 explicit CompilationResult(shaderc_compilation_result_t compilation_result)
22 : compilation_result_(compilation_result) {}
23
24 ~CompilationResult() { shaderc_result_release(compilation_result_); }
25
26 bool IsValid() const {
27 return shaderc_compilation_status_success ==
28 shaderc_result_get_compilation_status(compilation_result_);
29 }
30
31 std::string GetErrors() const {
32 return shaderc_result_get_error_message(compilation_result_);
33 }
34
35 std::string GetResult() const {
36 return std::string(shaderc_result_get_bytes(compilation_result_),
37 shaderc_result_get_length(compilation_result_));
38 }
39
40 private:
41 shaderc_compilation_result_t compilation_result_;
42 };
43
44 ShaderCCompiler()
45 : compiler_(shaderc_compiler_initialize()),
46 compiler_options_(shaderc_compile_options_initialize()) {}
47
48 ~ShaderCCompiler() { shaderc_compiler_release(compiler_); }
49
50 void AddMacroDef(const std::string& name, const std::string& value) {
51 shaderc_compile_options_add_macro_definition(compiler_options_,
52 name.c_str(), name.length(),
53 value.c_str(), value.length());
54 }
55
56 std::unique_ptr<ShaderCCompiler::CompilationResult> CompileShaderModule(
57 gpu::VulkanShaderModule::ShaderType shader_type,
58 const std::string& name,
59 const std::string& entry_point,
60 const std::string& source) {
61 return base::MakeUnique<ShaderCCompiler::CompilationResult>(
62 shaderc_compile_into_spv(
63 compiler_, source.c_str(), source.length(),
64 (shader_type == gpu::VulkanShaderModule::ShaderType::VERTEX
65 ? shaderc_glsl_vertex_shader
66 : shaderc_glsl_fragment_shader),
67 name.c_str(), entry_point.c_str(), compiler_options_));
68 }
69
70 private:
71 shaderc_compiler_t compiler_;
72 shaderc_compile_options_t compiler_options_;
73 };
74
75 } // namespace
76
77 namespace gpu {
78
79 VulkanShaderModule::VulkanShaderModule(VulkanDeviceQueue* device_queue)
80 : device_queue_(device_queue) {
81 DCHECK(device_queue_);
82 }
83
84 VulkanShaderModule::~VulkanShaderModule() {
85 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_);
86 }
87
88 bool VulkanShaderModule::InitializeGLSL(ShaderType type,
89 std::string name,
90 std::string entry_point,
91 std::string source) {
92 ShaderCCompiler shaderc_compiler;
93 std::unique_ptr<ShaderCCompiler::CompilationResult> compilation_result(
94 shaderc_compiler.CompileShaderModule(type, name, entry_point, source));
95
96 if (!compilation_result->IsValid()) {
97 error_messages_ = compilation_result->GetErrors();
98 return false;
99 }
100
101 return InitializeSPIRV(type, std::move(name), std::move(entry_point),
102 compilation_result->GetResult());
103 }
104
105 bool VulkanShaderModule::InitializeSPIRV(ShaderType type,
106 std::string name,
107 std::string entry_point,
108 std::string source) {
109 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_);
110 shader_type_ = type;
111 name_ = std::move(name);
112 entry_point_ = std::move(entry_point);
113
114 std::string aligned_source;
115
116 VkShaderModuleCreateInfo shader_module_create_info = {};
117 shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
118
119 // Make sure source is a multiple of 4.
120 const int source_mod = source.length() % 4;
121 for (int i = 0; i < (4 - source_mod); ++i) {
piman 2016/05/17 18:53:59 nit: actually if source.length() is already a mult
David Yen 2016/05/17 19:36:31 That wouldn't work for 0 length sources though, I'
David Yen 2016/05/17 20:05:04 Although... if we really wanted to be branchless I
122 source += ' ';
123 }
124
125 shader_module_create_info.pCode =
126 reinterpret_cast<const uint32_t*>(source.c_str());
127 shader_module_create_info.codeSize = source.length() / 4;
128
129 VkShaderModule shader_module = VK_NULL_HANDLE;
130 VkResult result =
131 vkCreateShaderModule(device_queue_->GetVulkanDevice(),
132 &shader_module_create_info, nullptr, &shader_module);
133 if (VK_SUCCESS != result) {
134 std::stringstream ss;
135 ss << "vkCreateShaderModule() failed: " << result;
136 error_messages_ = ss.str();
137 DLOG(ERROR) << error_messages_;
138 return false;
139 }
140
141 handle_ = shader_module;
142 return true;
143 }
144
145 void VulkanShaderModule::Destroy() {
146 if (handle_ != VK_NULL_HANDLE) {
147 vkDestroyShaderModule(device_queue_->GetVulkanDevice(), handle_, nullptr);
148 handle_ = VK_NULL_HANDLE;
149 }
150
151 entry_point_.clear();
152 error_messages_.clear();
153 }
154
155 } // namespace gpu
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