OLD | NEW |
---|---|
(Empty) | |
1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "gpu/vulkan/vulkan_shader_module.h" | |
6 | |
7 #include <memory> | |
8 #include <shaderc/shaderc.h> | |
9 #include <sstream> | |
10 | |
11 #include "base/logging.h" | |
12 #include "base/memory/ptr_util.h" | |
13 #include "gpu/vulkan/vulkan_device_queue.h" | |
14 | |
15 namespace { | |
16 | |
17 class ShaderCCompiler { | |
18 public: | |
19 class CompilationResult { | |
20 public: | |
21 explicit CompilationResult(shaderc_compilation_result_t compilation_result) | |
22 : compilation_result_(compilation_result) {} | |
23 | |
24 ~CompilationResult() { shaderc_result_release(compilation_result_); } | |
25 | |
26 bool IsValid() const { | |
27 return shaderc_compilation_status_success == | |
28 shaderc_result_get_compilation_status(compilation_result_); | |
29 } | |
30 | |
31 std::string GetErrors() const { | |
32 return shaderc_result_get_error_message(compilation_result_); | |
33 } | |
34 | |
35 std::string GetResult() const { | |
36 return std::string(shaderc_result_get_bytes(compilation_result_), | |
37 shaderc_result_get_length(compilation_result_)); | |
38 } | |
39 | |
40 private: | |
41 shaderc_compilation_result_t compilation_result_; | |
42 }; | |
43 | |
44 ShaderCCompiler() | |
45 : compiler_(shaderc_compiler_initialize()), | |
46 compiler_options_(shaderc_compile_options_initialize()) {} | |
47 | |
48 ~ShaderCCompiler() { shaderc_compiler_release(compiler_); } | |
49 | |
50 void AddMacroDef(const std::string& name, const std::string& value) { | |
51 shaderc_compile_options_add_macro_definition(compiler_options_, | |
52 name.c_str(), name.length(), | |
53 value.c_str(), value.length()); | |
54 } | |
55 | |
56 std::unique_ptr<ShaderCCompiler::CompilationResult> CompileShaderModule( | |
57 gpu::VulkanShaderModule::ShaderType shader_type, | |
58 const std::string& name, | |
59 const std::string& entry_point, | |
60 const std::string& source) { | |
61 return base::MakeUnique<ShaderCCompiler::CompilationResult>( | |
62 shaderc_compile_into_spv( | |
63 compiler_, source.c_str(), source.length(), | |
64 (shader_type == gpu::VulkanShaderModule::ShaderType::VERTEX | |
65 ? shaderc_glsl_vertex_shader | |
66 : shaderc_glsl_fragment_shader), | |
67 name.c_str(), entry_point.c_str(), compiler_options_)); | |
68 } | |
69 | |
70 private: | |
71 shaderc_compiler_t compiler_; | |
72 shaderc_compile_options_t compiler_options_; | |
73 }; | |
74 | |
75 } // namespace | |
76 | |
77 namespace gpu { | |
78 | |
79 VulkanShaderModule::VulkanShaderModule(VulkanDeviceQueue* device_queue) | |
80 : device_queue_(device_queue) { | |
81 DCHECK(device_queue_); | |
82 } | |
83 | |
84 VulkanShaderModule::~VulkanShaderModule() { | |
85 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_); | |
86 } | |
87 | |
88 bool VulkanShaderModule::InitializeGLSL(ShaderType type, | |
89 std::string name, | |
90 std::string entry_point, | |
91 std::string source) { | |
92 ShaderCCompiler shaderc_compiler; | |
93 std::unique_ptr<ShaderCCompiler::CompilationResult> compilation_result( | |
94 shaderc_compiler.CompileShaderModule(type, name, entry_point, source)); | |
95 | |
96 if (!compilation_result->IsValid()) { | |
97 error_messages_ = compilation_result->GetErrors(); | |
98 return false; | |
99 } | |
100 | |
101 return InitializeSPIRV(type, std::move(name), std::move(entry_point), | |
102 compilation_result->GetResult()); | |
103 } | |
104 | |
105 bool VulkanShaderModule::InitializeSPIRV(ShaderType type, | |
106 std::string name, | |
107 std::string entry_point, | |
108 std::string source) { | |
109 DCHECK_EQ(static_cast<VkShaderModule>(VK_NULL_HANDLE), handle_); | |
110 shader_type_ = type; | |
111 name_ = std::move(name); | |
112 entry_point_ = std::move(entry_point); | |
113 | |
114 std::string aligned_source; | |
115 | |
116 VkShaderModuleCreateInfo shader_module_create_info = {}; | |
117 shader_module_create_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | |
118 | |
119 // Make sure source is a multiple of 4. | |
120 const int source_mod = source.length() % 4; | |
121 for (int i = 0; i < (4 - source_mod); ++i) { | |
piman
2016/05/17 18:53:59
nit: actually if source.length() is already a mult
David Yen
2016/05/17 19:36:31
That wouldn't work for 0 length sources though, I'
David Yen
2016/05/17 20:05:04
Although... if we really wanted to be branchless I
| |
122 source += ' '; | |
123 } | |
124 | |
125 shader_module_create_info.pCode = | |
126 reinterpret_cast<const uint32_t*>(source.c_str()); | |
127 shader_module_create_info.codeSize = source.length() / 4; | |
128 | |
129 VkShaderModule shader_module = VK_NULL_HANDLE; | |
130 VkResult result = | |
131 vkCreateShaderModule(device_queue_->GetVulkanDevice(), | |
132 &shader_module_create_info, nullptr, &shader_module); | |
133 if (VK_SUCCESS != result) { | |
134 std::stringstream ss; | |
135 ss << "vkCreateShaderModule() failed: " << result; | |
136 error_messages_ = ss.str(); | |
137 DLOG(ERROR) << error_messages_; | |
138 return false; | |
139 } | |
140 | |
141 handle_ = shader_module; | |
142 return true; | |
143 } | |
144 | |
145 void VulkanShaderModule::Destroy() { | |
146 if (handle_ != VK_NULL_HANDLE) { | |
147 vkDestroyShaderModule(device_queue_->GetVulkanDevice(), handle_, nullptr); | |
148 handle_ = VK_NULL_HANDLE; | |
149 } | |
150 | |
151 entry_point_.clear(); | |
152 error_messages_.clear(); | |
153 } | |
154 | |
155 } // namespace gpu | |
OLD | NEW |