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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkPipelineState.h" | 8 #include "GrVkPipelineState.h" |
9 | 9 |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
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297 if (GrTextureParams::kMipMap_FilterMode == params.filterMode()) { | 297 if (GrTextureParams::kMipMap_FilterMode == params.filterMode()) { |
298 if (texture->texturePriv().mipMapsAreDirty()) { | 298 if (texture->texturePriv().mipMapsAreDirty()) { |
299 gpu->generateMipmap(texture); | 299 gpu->generateMipmap(texture); |
300 texture->texturePriv().dirtyMipMaps(false); | 300 texture->texturePriv().dirtyMipMaps(false); |
301 } | 301 } |
302 } | 302 } |
303 | 303 |
304 fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(par
ams, | 304 fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(par
ams, |
305 texture->texturePriv()
.maxMipMapLevel())); | 305 texture->texturePriv()
.maxMipMapLevel())); |
306 | 306 |
307 const GrVkImage::Resource* textureResource = texture->resource(); | 307 const GrVkResource* textureResource = texture->resource(); |
308 textureResource->ref(); | 308 textureResource->ref(); |
309 fTextures.push(textureResource); | 309 fTextures.push(textureResource); |
310 | 310 |
311 const GrVkImageView* textureView = texture->textureView(allowSRGBInputs)
; | 311 const GrVkImageView* textureView = texture->textureView(allowSRGBInputs)
; |
312 textureView->ref(); | 312 textureView->ref(); |
313 fTextureViews.push(textureView); | 313 fTextureViews.push(textureView); |
314 | 314 |
315 // Change texture layout so it can be read in shader | 315 // Change texture layout so it can be read in shader |
316 texture->setImageLayout(gpu, | 316 texture->setImageLayout(gpu, |
317 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, | 317 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, |
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504 | 504 |
505 b.add32(get_blend_info_key(pipeline)); | 505 b.add32(get_blend_info_key(pipeline)); |
506 | 506 |
507 b.add32(primitiveType); | 507 b.add32(primitiveType); |
508 | 508 |
509 // Set key length | 509 // Set key length |
510 int keyLength = key->count(); | 510 int keyLength = key->count(); |
511 SkASSERT(0 == (keyLength % 4)); | 511 SkASSERT(0 == (keyLength % 4)); |
512 *reinterpret_cast<uint32_t*>(key->begin()) = SkToU32(keyLength); | 512 *reinterpret_cast<uint32_t*>(key->begin()) = SkToU32(keyLength); |
513 } | 513 } |
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