OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrVkPipelineState_DEFINED | 9 #ifndef GrVkPipelineState_DEFINED |
10 #define GrVkPipelineState_DEFINED | 10 #define GrVkPipelineState_DEFINED |
(...skipping 247 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
258 // Meta data so we know which descriptor sets we are using and need to bind. | 258 // Meta data so we know which descriptor sets we are using and need to bind. |
259 int fStartDS; | 259 int fStartDS; |
260 int fDSCount; | 260 int fDSCount; |
261 | 261 |
262 SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer; | 262 SkAutoTDelete<GrVkUniformBuffer> fVertexUniformBuffer; |
263 SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer; | 263 SkAutoTDelete<GrVkUniformBuffer> fFragmentUniformBuffer; |
264 | 264 |
265 // GrVkResources used for sampling textures | 265 // GrVkResources used for sampling textures |
266 SkTDArray<GrVkSampler*> fSamplers; | 266 SkTDArray<GrVkSampler*> fSamplers; |
267 SkTDArray<const GrVkImageView*> fTextureViews; | 267 SkTDArray<const GrVkImageView*> fTextureViews; |
268 SkTDArray<const GrVkImage::Resource*> fTextures; | 268 SkTDArray<const GrVkResource*> fTextures; |
269 | 269 |
270 // Tracks the current render target uniforms stored in the vertex buffer. | 270 // Tracks the current render target uniforms stored in the vertex buffer. |
271 RenderTargetState fRenderTargetState; | 271 RenderTargetState fRenderTargetState; |
272 BuiltinUniformHandles fBuiltinUniformHandles; | 272 BuiltinUniformHandles fBuiltinUniformHandles; |
273 | 273 |
274 // Processors in the GrVkPipelineState | 274 // Processors in the GrVkPipelineState |
275 SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor; | 275 SkAutoTDelete<GrGLSLPrimitiveProcessor> fGeometryProcessor; |
276 SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor; | 276 SkAutoTDelete<GrGLSLXferProcessor> fXferProcessor; |
277 GrGLSLFragProcs fFragmentProcessors; | 277 GrGLSLFragProcs fFragmentProcessors; |
278 | 278 |
279 Desc fDesc; | 279 Desc fDesc; |
280 | 280 |
281 GrVkPipelineStateDataManager fDataManager; | 281 GrVkPipelineStateDataManager fDataManager; |
282 | 282 |
283 DescriptorPoolManager fSamplerPoolManager; | 283 DescriptorPoolManager fSamplerPoolManager; |
284 const GrVkDescriptorPool* fCurrentUniformDescPool; | 284 const GrVkDescriptorPool* fCurrentUniformDescPool; |
285 | 285 |
286 int fNumSamplers; | 286 int fNumSamplers; |
287 | 287 |
288 friend class GrVkPipelineStateBuilder; | 288 friend class GrVkPipelineStateBuilder; |
289 }; | 289 }; |
290 | 290 |
291 #endif | 291 #endif |
OLD | NEW |