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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrSWMaskHelper_DEFINED | 8 #ifndef GrSWMaskHelper_DEFINED |
| 9 #define GrSWMaskHelper_DEFINED | 9 #define GrSWMaskHelper_DEFINED |
| 10 | 10 |
| 11 #include "SkAutoPixmapStorage.h" | 11 #include "SkAutoPixmapStorage.h" |
| 12 #include "GrColor.h" | 12 #include "GrColor.h" |
| 13 #include "GrPipelineBuilder.h" | 13 #include "GrPipelineBuilder.h" |
| 14 #include "SkBitmap.h" | 14 #include "SkBitmap.h" |
| 15 #include "SkDraw.h" | 15 #include "SkDraw.h" |
| 16 #include "SkMatrix.h" | 16 #include "SkMatrix.h" |
| 17 #include "SkRasterClip.h" | 17 #include "SkRasterClip.h" |
| 18 #include "SkRegion.h" | 18 #include "SkRegion.h" |
| 19 #include "SkTextureCompressor.h" | |
| 20 #include "SkTypes.h" | 19 #include "SkTypes.h" |
| 21 | 20 |
| 22 class GrClip; | 21 class GrClip; |
| 23 class GrContext; | 22 class GrContext; |
| 24 class GrTexture; | 23 class GrTexture; |
| 25 class SkPath; | 24 class SkPath; |
| 26 class SkStrokeRec; | 25 class SkStrokeRec; |
| 27 class GrDrawTarget; | 26 class GrDrawTarget; |
| 28 | 27 |
| 29 /** | 28 /** |
| 30 * The GrSWMaskHelper helps generate clip masks using the software rendering | 29 * The GrSWMaskHelper helps generate clip masks using the software rendering |
| 31 * path. It is intended to be used as: | 30 * path. It is intended to be used as: |
| 32 * | 31 * |
| 33 * GrSWMaskHelper helper(context); | 32 * GrSWMaskHelper helper(context); |
| 34 * helper.init(...); | 33 * helper.init(...); |
| 35 * | 34 * |
| 36 * draw one or more paths/rects specifying the required boolean ops | 35 * draw one or more paths/rects specifying the required boolean ops |
| 37 * | 36 * |
| 38 * toTexture(); // to get it from the internal bitmap to the GPU | 37 * toTexture(); // to get it from the internal bitmap to the GPU |
| 39 * | 38 * |
| 40 * The result of this process will be the final mask (on the GPU) in the | 39 * The result of this process will be the final mask (on the GPU) in the |
| 41 * upper left hand corner of the texture. | 40 * upper left hand corner of the texture. |
| 42 */ | 41 */ |
| 43 class GrSWMaskHelper : SkNoncopyable { | 42 class GrSWMaskHelper : SkNoncopyable { |
| 44 public: | 43 public: |
| 45 GrSWMaskHelper(GrContext* context) | 44 GrSWMaskHelper(GrContext* context) : fContext(context) { } |
| 46 : fContext(context) | |
| 47 , fCompressionMode(kNone_CompressionMode) { | |
| 48 } | |
| 49 | 45 |
| 50 // set up the internal state in preparation for draws. Since many masks | 46 // set up the internal state in preparation for draws. Since many masks |
| 51 // may be accumulated in the helper during creation, "resultBounds" | 47 // may be accumulated in the helper during creation, "resultBounds" |
| 52 // allows the caller to specify the region of interest - to limit the | 48 // allows the caller to specify the region of interest - to limit the |
| 53 // amount of work. allowCompression should be set to false if you plan on us
ing | 49 // amount of work. |
| 54 // your own texture to draw into, and not a scratch texture via getTexture()
. | 50 bool init(const SkIRect& resultBounds, const SkMatrix* matrix); |
| 55 bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCom
pression = true); | |
| 56 | 51 |
| 57 // Draw a single rect into the accumulation bitmap using the specified op | 52 // Draw a single rect into the accumulation bitmap using the specified op |
| 58 void draw(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha
); | 53 void drawRect(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t a
lpha); |
| 59 | 54 |
| 60 // Draw a single path into the accumuation bitmap using the specified op | 55 // Draw a single path into the accumuation bitmap using the specified op |
| 61 void draw(const SkPath& path, const GrStyle& style, SkRegion::Op op, | 56 void drawPath(const SkPath& path, const GrStyle& style, SkRegion::Op op, |
| 62 bool antiAlias, uint8_t alpha); | 57 bool antiAlias, uint8_t alpha); |
| 63 | 58 |
| 64 // Move the mask generation results from the internal bitmap to the gpu. | 59 // Move the mask generation results from the internal bitmap to the gpu. |
| 65 void toTexture(GrTexture* texture); | 60 void toTexture(GrTexture* texture); |
| 66 | 61 |
| 67 // Convert mask generation results to a signed distance field | 62 // Convert mask generation results to a signed distance field |
| 68 void toSDF(unsigned char* sdf); | 63 void toSDF(unsigned char* sdf); |
| 69 | 64 |
| 70 // Reset the internal bitmap | 65 // Reset the internal bitmap |
| 71 void clear(uint8_t alpha) { | 66 void clear(uint8_t alpha) { |
| 72 fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); | 67 fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); |
| (...skipping 29 matching lines...) Expand all Loading... |
| 102 // Helper function to get a scratch texture suitable for capturing the | 97 // Helper function to get a scratch texture suitable for capturing the |
| 103 // result (i.e., right size & format) | 98 // result (i.e., right size & format) |
| 104 GrTexture* createTexture(); | 99 GrTexture* createTexture(); |
| 105 | 100 |
| 106 GrContext* fContext; | 101 GrContext* fContext; |
| 107 SkMatrix fMatrix; | 102 SkMatrix fMatrix; |
| 108 SkAutoPixmapStorage fPixels; | 103 SkAutoPixmapStorage fPixels; |
| 109 SkDraw fDraw; | 104 SkDraw fDraw; |
| 110 SkRasterClip fRasterClip; | 105 SkRasterClip fRasterClip; |
| 111 | 106 |
| 112 // This enum says whether or not we should compress the mask: | |
| 113 // kNone_CompressionMode: compression is not supported on this device. | |
| 114 // kCompress_CompressionMode: compress the bitmap before it gets sent to the
gpu | |
| 115 // kBlitter_CompressionMode: write to the bitmap using a special compressed
blitter. | |
| 116 enum CompressionMode { | |
| 117 kNone_CompressionMode, | |
| 118 kCompress_CompressionMode, | |
| 119 kBlitter_CompressionMode, | |
| 120 } fCompressionMode; | |
| 121 | |
| 122 // This is the buffer into which we store our compressed data. This buffer i
s | |
| 123 // only allocated (non-null) if fCompressionMode is kBlitter_CompressionMode | |
| 124 SkAutoMalloc fCompressedBuffer; | |
| 125 | |
| 126 // This is the desired format within which to compress the | |
| 127 // texture. This value is only valid if fCompressionMode is not kNone_Compre
ssionMode. | |
| 128 SkTextureCompressor::Format fCompressedFormat; | |
| 129 | |
| 130 // Actually sends the texture data to the GPU. This is called from | |
| 131 // toTexture with the data filled in depending on the texture config. | |
| 132 void sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc, | |
| 133 const void *data, size_t rowbytes); | |
| 134 | |
| 135 // Compresses the bitmap stored in fBM and sends the compressed data | |
| 136 // to the GPU to be stored in 'texture' using sendTextureData. | |
| 137 void compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc); | |
| 138 | |
| 139 typedef SkNoncopyable INHERITED; | 107 typedef SkNoncopyable INHERITED; |
| 140 }; | 108 }; |
| 141 | 109 |
| 142 #endif // GrSWMaskHelper_DEFINED | 110 #endif // GrSWMaskHelper_DEFINED |
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