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Side by Side Diff: src/gpu/GrSWMaskHelper.h

Issue 1974943002: Simplify GrSWMaskHelper (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix indent Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrSWMaskHelper_DEFINED 8 #ifndef GrSWMaskHelper_DEFINED
9 #define GrSWMaskHelper_DEFINED 9 #define GrSWMaskHelper_DEFINED
10 10
11 #include "SkAutoPixmapStorage.h" 11 #include "SkAutoPixmapStorage.h"
12 #include "GrColor.h" 12 #include "GrColor.h"
13 #include "GrPipelineBuilder.h" 13 #include "GrPipelineBuilder.h"
14 #include "SkBitmap.h" 14 #include "SkBitmap.h"
15 #include "SkDraw.h" 15 #include "SkDraw.h"
16 #include "SkMatrix.h" 16 #include "SkMatrix.h"
17 #include "SkRasterClip.h" 17 #include "SkRasterClip.h"
18 #include "SkRegion.h" 18 #include "SkRegion.h"
19 #include "SkTextureCompressor.h"
20 #include "SkTypes.h" 19 #include "SkTypes.h"
21 20
22 class GrClip; 21 class GrClip;
23 class GrContext; 22 class GrContext;
24 class GrTexture; 23 class GrTexture;
25 class SkPath; 24 class SkPath;
26 class SkStrokeRec; 25 class SkStrokeRec;
27 class GrDrawTarget; 26 class GrDrawTarget;
28 27
29 /** 28 /**
30 * The GrSWMaskHelper helps generate clip masks using the software rendering 29 * The GrSWMaskHelper helps generate clip masks using the software rendering
31 * path. It is intended to be used as: 30 * path. It is intended to be used as:
32 * 31 *
33 * GrSWMaskHelper helper(context); 32 * GrSWMaskHelper helper(context);
34 * helper.init(...); 33 * helper.init(...);
35 * 34 *
36 * draw one or more paths/rects specifying the required boolean ops 35 * draw one or more paths/rects specifying the required boolean ops
37 * 36 *
38 * toTexture(); // to get it from the internal bitmap to the GPU 37 * toTexture(); // to get it from the internal bitmap to the GPU
39 * 38 *
40 * The result of this process will be the final mask (on the GPU) in the 39 * The result of this process will be the final mask (on the GPU) in the
41 * upper left hand corner of the texture. 40 * upper left hand corner of the texture.
42 */ 41 */
43 class GrSWMaskHelper : SkNoncopyable { 42 class GrSWMaskHelper : SkNoncopyable {
44 public: 43 public:
45 GrSWMaskHelper(GrContext* context) 44 GrSWMaskHelper(GrContext* context) : fContext(context) { }
46 : fContext(context)
47 , fCompressionMode(kNone_CompressionMode) {
48 }
49 45
50 // set up the internal state in preparation for draws. Since many masks 46 // set up the internal state in preparation for draws. Since many masks
51 // may be accumulated in the helper during creation, "resultBounds" 47 // may be accumulated in the helper during creation, "resultBounds"
52 // allows the caller to specify the region of interest - to limit the 48 // allows the caller to specify the region of interest - to limit the
53 // amount of work. allowCompression should be set to false if you plan on us ing 49 // amount of work.
54 // your own texture to draw into, and not a scratch texture via getTexture() . 50 bool init(const SkIRect& resultBounds, const SkMatrix* matrix);
55 bool init(const SkIRect& resultBounds, const SkMatrix* matrix, bool allowCom pression = true);
56 51
57 // Draw a single rect into the accumulation bitmap using the specified op 52 // Draw a single rect into the accumulation bitmap using the specified op
58 void draw(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t alpha ); 53 void drawRect(const SkRect& rect, SkRegion::Op op, bool antiAlias, uint8_t a lpha);
59 54
60 // Draw a single path into the accumuation bitmap using the specified op 55 // Draw a single path into the accumuation bitmap using the specified op
61 void draw(const SkPath& path, const GrStyle& style, SkRegion::Op op, 56 void drawPath(const SkPath& path, const GrStyle& style, SkRegion::Op op,
62 bool antiAlias, uint8_t alpha); 57 bool antiAlias, uint8_t alpha);
63 58
64 // Move the mask generation results from the internal bitmap to the gpu. 59 // Move the mask generation results from the internal bitmap to the gpu.
65 void toTexture(GrTexture* texture); 60 void toTexture(GrTexture* texture);
66 61
67 // Convert mask generation results to a signed distance field 62 // Convert mask generation results to a signed distance field
68 void toSDF(unsigned char* sdf); 63 void toSDF(unsigned char* sdf);
69 64
70 // Reset the internal bitmap 65 // Reset the internal bitmap
71 void clear(uint8_t alpha) { 66 void clear(uint8_t alpha) {
72 fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF)); 67 fPixels.erase(SkColorSetARGB(alpha, 0xFF, 0xFF, 0xFF));
(...skipping 29 matching lines...) Expand all
102 // Helper function to get a scratch texture suitable for capturing the 97 // Helper function to get a scratch texture suitable for capturing the
103 // result (i.e., right size & format) 98 // result (i.e., right size & format)
104 GrTexture* createTexture(); 99 GrTexture* createTexture();
105 100
106 GrContext* fContext; 101 GrContext* fContext;
107 SkMatrix fMatrix; 102 SkMatrix fMatrix;
108 SkAutoPixmapStorage fPixels; 103 SkAutoPixmapStorage fPixels;
109 SkDraw fDraw; 104 SkDraw fDraw;
110 SkRasterClip fRasterClip; 105 SkRasterClip fRasterClip;
111 106
112 // This enum says whether or not we should compress the mask:
113 // kNone_CompressionMode: compression is not supported on this device.
114 // kCompress_CompressionMode: compress the bitmap before it gets sent to the gpu
115 // kBlitter_CompressionMode: write to the bitmap using a special compressed blitter.
116 enum CompressionMode {
117 kNone_CompressionMode,
118 kCompress_CompressionMode,
119 kBlitter_CompressionMode,
120 } fCompressionMode;
121
122 // This is the buffer into which we store our compressed data. This buffer i s
123 // only allocated (non-null) if fCompressionMode is kBlitter_CompressionMode
124 SkAutoMalloc fCompressedBuffer;
125
126 // This is the desired format within which to compress the
127 // texture. This value is only valid if fCompressionMode is not kNone_Compre ssionMode.
128 SkTextureCompressor::Format fCompressedFormat;
129
130 // Actually sends the texture data to the GPU. This is called from
131 // toTexture with the data filled in depending on the texture config.
132 void sendTextureData(GrTexture *texture, const GrSurfaceDesc& desc,
133 const void *data, size_t rowbytes);
134
135 // Compresses the bitmap stored in fBM and sends the compressed data
136 // to the GPU to be stored in 'texture' using sendTextureData.
137 void compressTextureData(GrTexture *texture, const GrSurfaceDesc& desc);
138
139 typedef SkNoncopyable INHERITED; 107 typedef SkNoncopyable INHERITED;
140 }; 108 };
141 109
142 #endif // GrSWMaskHelper_DEFINED 110 #endif // GrSWMaskHelper_DEFINED
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