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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 51 void increaseLinkCount(); | 51 void increaseLinkCount(); |
| 52 | 52 |
| 53 unsigned activeTransformFeedbackCount() const { return m_activeTransformFeed
backCount; } | 53 unsigned activeTransformFeedbackCount() const { return m_activeTransformFeed
backCount; } |
| 54 void increaseActiveTransformFeedbackCount(); | 54 void increaseActiveTransformFeedbackCount(); |
| 55 void decreaseActiveTransformFeedbackCount(); | 55 void decreaseActiveTransformFeedbackCount(); |
| 56 | 56 |
| 57 WebGLShader* getAttachedShader(GLenum); | 57 WebGLShader* getAttachedShader(GLenum); |
| 58 bool attachShader(WebGLShader*); | 58 bool attachShader(WebGLShader*); |
| 59 bool detachShader(WebGLShader*); | 59 bool detachShader(WebGLShader*); |
| 60 | 60 |
| 61 V8CopyablePersistent<v8::Array>* getPersistentCache(); |
| 62 |
| 61 DECLARE_VIRTUAL_TRACE(); | 63 DECLARE_VIRTUAL_TRACE(); |
| 62 | 64 |
| 63 protected: | 65 protected: |
| 64 explicit WebGLProgram(WebGLRenderingContextBase*); | 66 explicit WebGLProgram(WebGLRenderingContextBase*); |
| 65 | 67 |
| 66 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 68 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
| 67 | 69 |
| 68 private: | 70 private: |
| 69 bool isProgram() const override { return true; } | 71 bool isProgram() const override { return true; } |
| 70 | 72 |
| 71 void cacheInfoIfNeeded(WebGLRenderingContextBase*); | 73 void cacheInfoIfNeeded(WebGLRenderingContextBase*); |
| 72 | 74 |
| 73 GLint m_linkStatus; | 75 GLint m_linkStatus; |
| 74 | 76 |
| 75 // This is used to track whether a WebGLUniformLocation belongs to this | 77 // This is used to track whether a WebGLUniformLocation belongs to this |
| 76 // program or not. | 78 // program or not. |
| 77 unsigned m_linkCount; | 79 unsigned m_linkCount; |
| 78 | 80 |
| 79 // This is used to track the program being used by active transform | 81 // This is used to track the program being used by active transform |
| 80 // feedback objects. | 82 // feedback objects. |
| 81 unsigned m_activeTransformFeedbackCount; | 83 unsigned m_activeTransformFeedbackCount; |
| 82 | 84 |
| 83 Member<WebGLShader> m_vertexShader; | 85 Member<WebGLShader> m_vertexShader; |
| 84 Member<WebGLShader> m_fragmentShader; | 86 Member<WebGLShader> m_fragmentShader; |
| 85 | 87 |
| 86 bool m_infoValid; | 88 bool m_infoValid; |
| 89 |
| 90 V8CopyablePersistent<v8::Array> m_shaderWrappers; |
| 87 }; | 91 }; |
| 88 | 92 |
| 89 } // namespace blink | 93 } // namespace blink |
| 90 | 94 |
| 91 #endif // WebGLProgram_h | 95 #endif // WebGLProgram_h |
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