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Side by Side Diff: gm/texdata.cpp

Issue 197433002: support direct writing to top layer (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 // This test only works with the GPU backend. 9 // This test only works with the GPU backend.
10 10
11 #include "gm.h" 11 #include "gm.h"
12 12
13 #if SK_SUPPORT_GPU 13 #if SK_SUPPORT_GPU
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "effects/GrSimpleTextureEffect.h" 15 #include "effects/GrSimpleTextureEffect.h"
16 #include "SkColorPriv.h" 16 #include "SkColorPriv.h"
17 #include "SkDevice.h"
18 17
19 namespace skiagm { 18 namespace skiagm {
20 19
21 static const int S = 200; 20 static const int S = 200;
22 21
23 class TexDataGM : public GM { 22 class TexDataGM : public GM {
24 public: 23 public:
25 TexDataGM() { 24 TexDataGM() {
26 this->setBGColor(0xff000000); 25 this->setBGColor(0xff000000);
27 } 26 }
28 27
29 protected: 28 protected:
30 virtual SkString onShortName() { 29 virtual SkString onShortName() {
31 return SkString("texdata"); 30 return SkString("texdata");
32 } 31 }
33 32
34 virtual SkISize onISize() { 33 virtual SkISize onISize() {
35 return make_isize(2*S, 2*S); 34 return make_isize(2*S, 2*S);
36 } 35 }
37 36
38 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; } 37 virtual uint32_t onGetFlags() const SK_OVERRIDE { return kGPUOnly_Flag; }
39 38
40 virtual void onDraw(SkCanvas* canvas) { 39 virtual void onDraw(SkCanvas* canvas) {
41 SkBaseDevice* device = canvas->getTopDevice(); 40 GrRenderTarget* target = canvas->internal_private_accessTopLayerRenderTa rget();
42 GrRenderTarget* target = device->accessRenderTarget();
43 GrContext* ctx = canvas->getGrContext(); 41 GrContext* ctx = canvas->getGrContext();
44 if (ctx && target) { 42 if (ctx && target) {
45 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S)); 43 SkAutoTArray<SkPMColor> gTextureData((2 * S) * (2 * S));
46 static const int stride = 2 * S; 44 static const int stride = 2 * S;
47 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40); 45 static const SkPMColor gray = SkPackARGB32(0x40, 0x40, 0x40, 0x40);
48 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff); 46 static const SkPMColor white = SkPackARGB32(0xff, 0xff, 0xff, 0xff);
49 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00); 47 static const SkPMColor red = SkPackARGB32(0x80, 0x80, 0x00, 0x00);
50 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80); 48 static const SkPMColor blue = SkPackARGB32(0x80, 0x00, 0x00, 0x80);
51 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00); 49 static const SkPMColor green = SkPackARGB32(0x80, 0x00, 0x80, 0x00);
52 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00); 50 static const SkPMColor black = SkPackARGB32(0x00, 0x00, 0x00, 0x00);
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139 }; 137 };
140 138
141 ////////////////////////////////////////////////////////////////////////////// 139 //////////////////////////////////////////////////////////////////////////////
142 140
143 static GM* MyFactory(void*) { return new TexDataGM; } 141 static GM* MyFactory(void*) { return new TexDataGM; }
144 static GMRegistry reg(MyFactory); 142 static GMRegistry reg(MyFactory);
145 143
146 } 144 }
147 145
148 #endif 146 #endif
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