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Unified Diff: src/effects/SkGpuBlurUtils.h

Issue 1973563002: Revert of Make SkGpuBlurUtils::GaussianBlur more drawContext centric (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 7 months ago
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Index: src/effects/SkGpuBlurUtils.h
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
index 0d37f158be9c0270dc44efe9a5e50b9e3bed2ecb..8bc4377f5980af690cf3efd364450c2f7cf63b37 100644
--- a/src/effects/SkGpuBlurUtils.h
+++ b/src/effects/SkGpuBlurUtils.h
@@ -9,18 +9,19 @@
#define SkGpuBlurUtils_DEFINED
#if SK_SUPPORT_GPU
-#include "GrDrawContext.h"
+#include "GrTextureProvider.h"
+class GrTexture;
class GrContext;
-class GrTexture;
+#endif
struct SkRect;
namespace SkGpuBlurUtils {
+
+#if SK_SUPPORT_GPU
/**
- * Applies a 2D Gaussian blur to a given texture. The blurred result is returned
- * as a drawContext in case the caller wishes to future draw into the result.
- * Note: one of sigmaX and sigmaY should be non-zero!
+ * Applies a 2D Gaussian blur to a given texture.
* @param context The GPU context
* @param srcTexture The source texture to be blurred.
* @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...)
@@ -29,17 +30,18 @@
* no pixels will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
- * @return The drawContext containing the blurred result.
+ * @return the blurred texture, which may be srcTexture reffed, or a
+ * new texture. It is the caller's responsibility to unref this texture.
*/
- sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
- GrTexture* srcTexture,
- bool gammaCorrect,
- const SkRect& dstBounds,
- const SkRect* srcBounds,
- float sigmaX,
- float sigmaY);
+ GrTexture* GaussianBlur(GrContext* context,
+ GrTexture* srcTexture,
+ bool gammaCorrect,
+ const SkRect& dstBounds,
+ const SkRect* srcBounds,
+ float sigmaX,
+ float sigmaY);
+#endif
};
#endif
-#endif
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