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Unified Diff: media/audio/mac/audio_manager_mac.cc

Issue 1973503003: (Relanding) Restores larger output buffer size when output stream requiring smaller size is closed (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: added comment Created 4 years, 7 months ago
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Index: media/audio/mac/audio_manager_mac.cc
diff --git a/media/audio/mac/audio_manager_mac.cc b/media/audio/mac/audio_manager_mac.cc
index 213ca2cf2f64b09756d797c50eef73a6cc423bc0..6fd2126cebe6925893a095eaf76565f924635569 100644
--- a/media/audio/mac/audio_manager_mac.cc
+++ b/media/audio/mac/audio_manager_mac.cc
@@ -4,7 +4,9 @@
#include "media/audio/mac/audio_manager_mac.h"
-#include <stdint.h>
+#include <algorithm>
+#include <limits>
+#include <vector>
#include "base/bind.h"
#include "base/command_line.h"
@@ -481,6 +483,7 @@ void AudioManagerMac::GetAudioOutputDeviceNames(
AudioParameters AudioManagerMac::GetInputStreamParameters(
const std::string& device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
AudioDeviceID device = GetAudioDeviceIdByUId(true, device_id);
if (device == kAudioObjectUnknown) {
DLOG(ERROR) << "Invalid device " << device_id;
@@ -596,12 +599,14 @@ std::string AudioManagerMac::GetAssociatedOutputDeviceID(
AudioOutputStream* AudioManagerMac::MakeLinearOutputStream(
const AudioParameters& params) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
return MakeLowLatencyOutputStream(params, std::string());
}
AudioOutputStream* AudioManagerMac::MakeLowLatencyOutputStream(
const AudioParameters& params,
const std::string& device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
bool device_listener_first_init = false;
// Lazily create the audio device listener on the first stream creation,
// even if getting an audio device fails. Otherwise, if we have 0 audio
@@ -670,6 +675,7 @@ std::string AudioManagerMac::GetDefaultOutputDeviceID() {
AudioInputStream* AudioManagerMac::MakeLinearInputStream(
const AudioParameters& params, const std::string& device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
AudioInputStream* stream = new PCMQueueInAudioInputStream(this, params);
basic_input_streams_.push_back(stream);
@@ -678,6 +684,7 @@ AudioInputStream* AudioManagerMac::MakeLinearInputStream(
AudioInputStream* AudioManagerMac::MakeLowLatencyInputStream(
const AudioParameters& params, const std::string& device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
DCHECK_EQ(AudioParameters::AUDIO_PCM_LOW_LATENCY, params.format());
// Gets the AudioDeviceID that refers to the AudioInputDevice with the device
// unique id. This AudioDeviceID is used to set the device for Audio Unit.
@@ -694,6 +701,7 @@ AudioInputStream* AudioManagerMac::MakeLowLatencyInputStream(
AudioParameters AudioManagerMac::GetPreferredOutputStreamParameters(
const std::string& output_device_id,
const AudioParameters& input_params) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
const AudioDeviceID device = GetAudioDeviceIdByUId(false, output_device_id);
if (device == kAudioObjectUnknown) {
DLOG(ERROR) << "Invalid output device " << output_device_id;
@@ -912,15 +920,131 @@ bool AudioManagerMac::MaybeChangeBufferSize(AudioDeviceID device_id,
// Store the currently used (after a change) I/O buffer frame size.
*io_buffer_frame_size = buffer_size;
+ // If the size was changed, update the actual output buffer size used for the
+ // given device ID.
+ if (!is_input && (result == noErr)) {
+ output_io_buffer_size_map_[device_id] = buffer_size;
+ }
+
return (result == noErr);
}
+bool AudioManagerMac::IncreaseIOBufferSizeIfPossible(AudioDeviceID device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
+ DVLOG(1) << "IncreaseIOBufferSizeIfPossible(id=0x" << std::hex << device_id
+ << ")";
+ // Start by storing the actual I/O buffer size. Then scan all active output
+ // streams using the specified |device_id| and find the minimum requested
+ // buffer size. In addition, store a reference to the audio unit of the first
+ // output stream using |device_id|.
+ DCHECK(!output_io_buffer_size_map_.empty());
+ // All active output streams use the same actual I/O buffer size given
+ // a unique device ID.
+ // TODO(henrika): it would also be possible to use AudioUnitGetProperty(...,
+ // kAudioDevicePropertyBufferFrameSize,...) instead of caching the actual
+ // buffer size but I have chosen to use the map instead to avoid possibly
+ // expensive Core Audio API calls and the risk of failure when asking while
+ // closing a stream.
+ const size_t& actual_size = output_io_buffer_size_map_[device_id];
+ AudioUnit audio_unit;
+ size_t min_requested_size = std::numeric_limits<std::size_t>::max();
+ for (auto* stream : output_streams_) {
+ if (stream->device_id() == device_id) {
+ if (min_requested_size == std::numeric_limits<std::size_t>::max()) {
+ // Store reference to the first audio unit using the specified ID.
+ audio_unit = stream->audio_unit();
+ }
+ if (stream->requested_buffer_size() < min_requested_size)
+ min_requested_size = stream->requested_buffer_size();
+ DVLOG(1) << "requested:" << stream->requested_buffer_size()
+ << " actual: " << actual_size;
+ }
+ }
+
+ if (min_requested_size == std::numeric_limits<std::size_t>::max()) {
+ DVLOG(1) << "No action since there is no active stream for given device id";
+ return false;
+ }
+
+ // It is only possible to revert to a larger buffer size if the lowest
+ // requested is not in use. Example: if the actual I/O buffer size is 256 and
+ // at least one output stream has asked for 256 as its buffer size, we can't
+ // start using a larger I/O buffer size.
+ DCHECK_GE(min_requested_size, actual_size);
+ if (min_requested_size == actual_size) {
+ DVLOG(1) << "No action since lowest possible size is already in use: "
+ << actual_size;
+ return false;
+ }
+
+ // It should now be safe to increase the I/O buffer size to a new (higher)
+ // value using the |min_requested_size|. Doing so will save system resources.
+ // All active output streams with the same |device_id| are affected by this
+ // change but it is only required to apply the change to one of the streams.
+ DVLOG(1) << "min_requested_size: " << min_requested_size;
+ bool size_was_changed = false;
+ size_t io_buffer_frame_size = 0;
+ bool result =
+ MaybeChangeBufferSize(device_id, audio_unit, 0, min_requested_size,
+ &size_was_changed, &io_buffer_frame_size);
+ DCHECK_EQ(io_buffer_frame_size, min_requested_size);
+ DCHECK(size_was_changed);
+ return result;
+}
+
+bool AudioManagerMac::AudioDeviceIsUsedForInput(AudioDeviceID device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
+ if (!basic_input_streams_.empty()) {
+ // For Audio Queues and in the default case (Mac OS X), the audio comes
+ // from the system’s default audio input device as set by a user in System
+ // Preferences.
+ AudioDeviceID default_id;
+ GetDefaultDevice(&default_id, true);
+ if (default_id == device_id)
+ return true;
+ }
+
+ // Each low latency streams has its own device ID.
+ for (auto* stream : low_latency_input_streams_) {
+ if (stream->device_id() == device_id)
+ return true;
+ }
+ return false;
+}
+
void AudioManagerMac::ReleaseOutputStream(AudioOutputStream* stream) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
+ output_streams_.remove(static_cast<AUHALStream*>(stream));
+ AudioManagerBase::ReleaseOutputStream(stream);
+}
+
+void AudioManagerMac::ReleaseOutputStreamUsingRealDevice(
+ AudioOutputStream* stream,
+ AudioDeviceID device_id) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
+ DVLOG(1) << "Closing output stream with id=0x" << std::hex << device_id;
+ DVLOG(1) << "requested_buffer_size: "
+ << static_cast<AUHALStream*>(stream)->requested_buffer_size();
+
+ // Start by closing down the specified output stream.
output_streams_.remove(static_cast<AUHALStream*>(stream));
AudioManagerBase::ReleaseOutputStream(stream);
+
+ // Prevent attempt to alter buffer size if the released stream was the last
+ // output stream.
+ if (output_streams_.empty())
+ return;
+
+ if (!AudioDeviceIsUsedForInput(device_id)) {
+ // The current audio device is not used for input. See if it is possible to
+ // increase the IO buffer size (saves power) given the remaining output
+ // audio streams and their buffer size requirements.
+ IncreaseIOBufferSizeIfPossible(device_id);
+ }
}
void AudioManagerMac::ReleaseInputStream(AudioInputStream* stream) {
+ DCHECK(GetTaskRunner()->BelongsToCurrentThread());
auto stream_it = std::find(basic_input_streams_.begin(),
basic_input_streams_.end(),
stream);
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