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Unified Diff: third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp

Issue 1973343003: Initial implementation of GeometryMapper (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: none Created 4 years, 6 months ago
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Index: third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
diff --git a/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..f71ee303d62aade6e787212e123feaf7e6ab87a9
--- /dev/null
+++ b/third_party/WebKit/Source/platform/graphics/paint/GeometryMapperTest.cpp
@@ -0,0 +1,312 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "platform/graphics/paint/GeometryMapper.h"
+
+#include "platform/geometry/GeometryTestHelpers.h"
+#include "platform/geometry/LayoutRect.h"
+#include "platform/graphics/paint/ClipPaintPropertyNode.h"
+#include "platform/graphics/paint/EffectPaintPropertyNode.h"
+#include "platform/graphics/paint/TransformPaintPropertyNode.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+namespace blink {
+
+class GeometryMapperTest : public ::testing::Test {
+public:
+ RefPtr<TransformPaintPropertyNode> rootTransformNode;
+ RefPtr<ClipPaintPropertyNode> rootClipNode;
+ RefPtr<EffectPaintPropertyNode> rootEffectNode;
+
+ std::unique_ptr<GeometryMapper> geometryMapper;
+
+ PropertyTreeState rootPropertyTreeState()
+ {
+ PropertyTreeState state(rootTransformNode.get(), rootClipNode.get(), rootEffectNode.get());
+ return state;
+ }
+
+ PrecomputedDataForAncestor& GetPrecomputedDataForAncestor(const PropertyTreeState& propertyTreeState)
+ {
+ return geometryMapper->GetPrecomputedDataForAncestor(propertyTreeState);
+ }
+
+private:
+ void SetUp() override
+ {
+ rootTransformNode = TransformPaintPropertyNode::create(TransformationMatrix(), FloatPoint3D(), nullptr);
+ rootClipNode = ClipPaintPropertyNode::create(rootTransformNode, FloatRoundedRect(LayoutRect::infiniteIntRect()), nullptr);
+ rootEffectNode = EffectPaintPropertyNode::create(1.0, nullptr);
+ geometryMapper = wrapUnique(new GeometryMapper());
+ }
+
+ void TearDown() override
+ {
+ geometryMapper.reset();
+ }
+};
+
+const static float kTestEpsilon = 1e-6;
+
+#define EXPECT_RECT_EQ(expected, actual) \
+do { \
+ const FloatRect& actualRect = actual; \
+ EXPECT_TRUE(GeometryTest::ApproximatelyEqual(expected.x(), actualRect.x(), kTestEpsilon)) << "actual: " << actualRect.x() << ", expected: " << expected.x(); \
+ EXPECT_TRUE(GeometryTest::ApproximatelyEqual(expected.y(), actualRect.y(), kTestEpsilon)) << "actual: " << actualRect.y() << ", expected: " << expected.y(); \
+ EXPECT_TRUE(GeometryTest::ApproximatelyEqual(expected.width(), actualRect.width(), kTestEpsilon)) << "actual: " << actualRect.width() << ", expected: " << expected.width(); \
+ EXPECT_TRUE(GeometryTest::ApproximatelyEqual(expected.height(), actualRect.height(), kTestEpsilon)) << "actual: " << actualRect.height() << ", expected: " << expected.height(); \
+} while (false)
+
+#define CHECK_MAPPINGS(inputRect, expectedVisualRect, expectedTransformedRect, expectedTransformToAncestor, expectedClipInAncestorSpace, localPropertyTreeState, ancestorPropertyTreeState) \
+do { \
+ EXPECT_RECT_EQ(expectedVisualRect, \
+ geometryMapper->LocalToVisualRectInAncestorSpace(inputRect, localPropertyTreeState, ancestorPropertyTreeState)); \
+ EXPECT_RECT_EQ(expectedTransformedRect, \
+ geometryMapper->LocalToAncestorRect(inputRect, localPropertyTreeState, ancestorPropertyTreeState)); \
+ EXPECT_EQ(expectedTransformToAncestor, GetPrecomputedDataForAncestor(ancestorPropertyTreeState).toAncestorTransforms.get(localPropertyTreeState.transform)); \
+ EXPECT_EQ(expectedClipInAncestorSpace, GetPrecomputedDataForAncestor(ancestorPropertyTreeState).toAncestorClipRects.get(localPropertyTreeState.clip)); \
+} while (false)
+
+TEST_F(GeometryMapperTest, Root)
+{
+ FloatRect input(0, 0, 100, 100);
+
+ CHECK_MAPPINGS(input, input, input, rootTransformNode->matrix(), rootClipNode->clipRect().rect(), rootPropertyTreeState(), rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, IdentityTransform)
+{
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(TransformationMatrix(), FloatPoint3D(), rootPropertyTreeState().transform);
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+
+ CHECK_MAPPINGS(input, input, input, transform->matrix(), rootClipNode->clipRect().rect(), localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, TranslationTransform)
+{
+ TransformationMatrix transformMatrix;
+ transformMatrix.translate(20, 10);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(), rootPropertyTreeState().transform);
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output = transformMatrix.mapRect(input);
+
+ CHECK_MAPPINGS(input, output, output, transform->matrix(), rootClipNode->clipRect().rect(), localState, rootPropertyTreeState());
+
+ bool success = false;
+ EXPECT_RECT_EQ(input,
+ geometryMapper->AncestorToLocalRect(output, localState, rootPropertyTreeState(), &success));
+ EXPECT_TRUE(success);
+}
+
+TEST_F(GeometryMapperTest, RotationAndScaleTransform)
+{
+ TransformationMatrix transformMatrix;
+ transformMatrix.rotate(45);
+ transformMatrix.scale(2);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(0, 0, 0), rootPropertyTreeState().transform);
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output = transformMatrix.mapRect(input);
+
+ CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRect().rect(), localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, RotationAndScaleTransformWithTransformOrigin)
+{
+ TransformationMatrix transformMatrix;
+ transformMatrix.rotate(45);
+ transformMatrix.scale(2);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(transformMatrix, FloatPoint3D(50, 50, 0), rootPropertyTreeState().transform);
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+ transformMatrix.applyTransformOrigin(50, 50, 0);
+ FloatRect output = transformMatrix.mapRect(input);
+
+ CHECK_MAPPINGS(input, output, output, transformMatrix, rootClipNode->clipRect().rect(), localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, NestedTransforms)
+{
+ TransformationMatrix rotateTransform;
+ rotateTransform.rotate(45);
+ RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+
+ TransformationMatrix scaleTransform;
+ scaleTransform.scale(2);
+ RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(scaleTransform, FloatPoint3D(), transform1);
+
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform2.get();
+
+ FloatRect input(0, 0, 100, 100);
+ TransformationMatrix final = rotateTransform * scaleTransform;
+ FloatRect output = final.mapRect(input);
+
+ CHECK_MAPPINGS(input, output, output, final, rootClipNode->clipRect().rect(), localState, rootPropertyTreeState());
+
+ // Check the cached matrix for the intermediate transform.
+ EXPECT_EQ(rotateTransform, GetPrecomputedDataForAncestor(rootPropertyTreeState()).toAncestorTransforms.get(transform1.get()));
+}
+
+TEST_F(GeometryMapperTest, NestedTransformsIntermediateDestination)
+{
+ TransformationMatrix rotateTransform;
+ rotateTransform.rotate(45);
+ RefPtr<TransformPaintPropertyNode> transform1 = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+
+ TransformationMatrix scaleTransform;
+ scaleTransform.scale(2);
+ RefPtr<TransformPaintPropertyNode> transform2 = TransformPaintPropertyNode::create(scaleTransform, FloatPoint3D(), transform1);
+
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.transform = transform2.get();
+
+ PropertyTreeState intermediateState = rootPropertyTreeState();
+ intermediateState.transform = transform1.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output = scaleTransform.mapRect(input);
+
+ CHECK_MAPPINGS(input, output, output, scaleTransform, rootClipNode->clipRect().rect(), localState, intermediateState);
+}
+
+TEST_F(GeometryMapperTest, SimpleClip)
+{
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTransformNode, FloatRoundedRect(10, 10, 50, 50), rootClipNode);
+
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.clip = clip.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output(10, 10, 50, 50);
+
+ CHECK_MAPPINGS(
+ input, // Input
+ output, // Visual rect
+ input, // Transformed rect (not clipped).
+ rootTransformNode->matrix(), // Transform matrix to ancestor space
+ clip->clipRect().rect(), // Clip rect in ancestor space
+ localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, ClipBeforeTransform)
+{
+ TransformationMatrix rotateTransform;
+ rotateTransform.rotate(45);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(transform.get(), FloatRoundedRect(10, 10, 50, 50), rootClipNode);
+
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.clip = clip.get();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output(input);
+ output.intersect(clip->clipRect().rect());
+ output = rotateTransform.mapRect(output);
+
+ CHECK_MAPPINGS(
+ input, // Input
+ output, // Visual rect
+ rotateTransform.mapRect(input), // Transformed rect (not clipped).
+ rotateTransform, // Transform matrix to ancestor space
+ rotateTransform.mapRect(clip->clipRect().rect()), // Clip rect in ancestor space
+ localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, ClipAfterTransform)
+{
+ TransformationMatrix rotateTransform;
+ rotateTransform.rotate(45);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+
+ RefPtr<ClipPaintPropertyNode> clip = ClipPaintPropertyNode::create(rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode);
+
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.clip = clip.get();
+ localState.transform = transform.get();
+
+ FloatRect input(0, 0, 100, 100);
+ FloatRect output(input);
+ output = rotateTransform.mapRect(output);
+ output.intersect(clip->clipRect().rect());
+
+ CHECK_MAPPINGS(
+ input, // Input
+ output, // Visual rect
+ rotateTransform.mapRect(input), // Transformed rect (not clipped)
+ rotateTransform, // Transform matrix to ancestor space
+ clip->clipRect().rect(), // Clip rect in ancestor space
+ localState, rootPropertyTreeState());
+}
+
+TEST_F(GeometryMapperTest, TwoClipsWithTransformBetween)
+{
+ RefPtr<ClipPaintPropertyNode> clip1 = ClipPaintPropertyNode::create(rootTransformNode.get(), FloatRoundedRect(10, 10, 200, 200), rootClipNode);
+
+ TransformationMatrix rotateTransform;
+ rotateTransform.rotate(45);
+ RefPtr<TransformPaintPropertyNode> transform = TransformPaintPropertyNode::create(rotateTransform, FloatPoint3D(), rootPropertyTreeState().transform);
+
+ RefPtr<ClipPaintPropertyNode> clip2 = ClipPaintPropertyNode::create(transform.get(), FloatRoundedRect(10, 10, 200, 200), clip1.get());
+
+ FloatRect input(0, 0, 100, 100);
+
+ {
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.clip = clip1.get();
+ localState.transform = transform.get();
+
+ FloatRect output(input);
+ output = rotateTransform.mapRect(output);
+ output.intersect(clip1->clipRect().rect());
+
+ CHECK_MAPPINGS(
+ input, // Input
+ output, // Visual rect
+ rotateTransform.mapRect(input), // Transformed rect (not clipped)
+ rotateTransform, // Transform matrix to ancestor space
+ clip1->clipRect().rect(), // Clip rect in ancestor space
+ localState, rootPropertyTreeState());
+ }
+
+ {
+ PropertyTreeState localState = rootPropertyTreeState();
+ localState.clip = clip2.get();
+ localState.transform = transform.get();
+
+
+ FloatRect mappedClip = rotateTransform.mapRect(clip2->clipRect().rect());
+ mappedClip.intersect(clip1->clipRect().rect());
+
+ // All clips are performed in the space of the ancestor. In cases such as this, this means the
+ // clip is a bit lossy.
+ FloatRect output(input);
+ // Map to transformed rect in ancestor space.
+ output = rotateTransform.mapRect(output);
+ // Intersect with all clips between local and ancestor, independently mapped to ancestor space.
+ output.intersect(mappedClip);
+
+ CHECK_MAPPINGS(
+ input, // Input
+ output, // Visual rect
+ rotateTransform.mapRect(input), // Transformed rect (not clipped)
+ rotateTransform, // Transform matrix to ancestor space
+ mappedClip, // Clip rect in ancestor space
+ localState, rootPropertyTreeState());
+ }
+}
+
+} // namespace blink

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