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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef TransformPaintPropertyNode_h | 5 #ifndef TransformPaintPropertyNode_h |
| 6 #define TransformPaintPropertyNode_h | 6 #define TransformPaintPropertyNode_h |
| 7 | 7 |
| 8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
| 9 #include "platform/geometry/FloatPoint3D.h" | 9 #include "platform/geometry/FloatPoint3D.h" |
| 10 #include "platform/transforms/TransformationMatrix.h" | 10 #include "platform/transforms/TransformationMatrix.h" |
| 11 #include "wtf/PassRefPtr.h" | 11 #include "wtf/PassRefPtr.h" |
| 12 #include "wtf/RefCounted.h" | 12 #include "wtf/RefCounted.h" |
| 13 #include "wtf/RefPtr.h" | 13 #include "wtf/RefPtr.h" |
| 14 | 14 |
| 15 #include <iosfwd> | 15 #include <iosfwd> |
| 16 | 16 |
| 17 namespace blink { | 17 namespace blink { |
| 18 | 18 |
| 19 // A transform created by a css property such as "transform" or "perspective" | 19 // A transform created by a css property such as "transform" or "perspective" |
| 20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr | 20 // along with a reference to the parent TransformPaintPropertyNode, or nullptr |
| 21 // for the root. | 21 // for the root. |
| 22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa intPropertyNode> { | 22 class PLATFORM_EXPORT TransformPaintPropertyNode : public RefCounted<TransformPa intPropertyNode> { |
| 23 public: | 23 public: |
| 24 static PassRefPtr<TransformPaintPropertyNode> create(const TransformationMat rix& matrix, const FloatPoint3D& origin, PassRefPtr<TransformPaintPropertyNode> parent = nullptr) | 24 static RefPtr<TransformPaintPropertyNode> create(const TransformationMatrix& matrix, const FloatPoint3D& origin, PassRefPtr<TransformPaintPropertyNode> pare nt = nullptr) |
|
Xianzhu
2016/06/22 23:20:30
Why this change?
wkorman
2016/06/22 23:33:33
Clip and Effect headers are like this as well, sho
chrishtr
2016/06/23 00:18:27
Fixed.
| |
| 25 { | 25 { |
| 26 return adoptRef(new TransformPaintPropertyNode(matrix, origin, parent)); | 26 return adoptRef(new TransformPaintPropertyNode(matrix, origin, parent)); |
| 27 } | 27 } |
| 28 | 28 |
| 29 const TransformationMatrix& matrix() const { return m_matrix; } | 29 const TransformationMatrix& matrix() const { return m_matrix; } |
| 30 const FloatPoint3D& origin() const { return m_origin; } | 30 const FloatPoint3D& origin() const { return m_origin; } |
| 31 | 31 |
| 32 // Parent transform that this transform is relative to, or nullptr if this | 32 // Parent transform that this transform is relative to, or nullptr if this |
| 33 // is the root transform. | 33 // is the root transform. |
| 34 const TransformPaintPropertyNode* parent() const { return m_parent.get(); } | 34 const TransformPaintPropertyNode* parent() const { return m_parent.get(); } |
| 35 | 35 |
| 36 private: | 36 private: |
| 37 TransformPaintPropertyNode(const TransformationMatrix& matrix, const FloatPo int3D& origin, PassRefPtr<TransformPaintPropertyNode> parent) | 37 TransformPaintPropertyNode(const TransformationMatrix& matrix, const FloatPo int3D& origin, PassRefPtr<TransformPaintPropertyNode> parent) |
| 38 : m_matrix(matrix), m_origin(origin), m_parent(parent) { } | 38 : m_matrix(matrix), m_origin(origin), m_parent(parent) { } |
| 39 | 39 |
| 40 const TransformationMatrix m_matrix; | 40 const TransformationMatrix m_matrix; |
| 41 const FloatPoint3D m_origin; | 41 const FloatPoint3D m_origin; |
| 42 RefPtr<TransformPaintPropertyNode> m_parent; | 42 RefPtr<TransformPaintPropertyNode> m_parent; |
| 43 }; | 43 }; |
| 44 | 44 |
| 45 // Redeclared here to avoid ODR issues. | 45 // Redeclared here to avoid ODR issues. |
| 46 // See platform/testing/PaintPrinters.h. | 46 // See platform/testing/PaintPrinters.h. |
| 47 void PrintTo(const TransformPaintPropertyNode&, std::ostream*); | 47 void PrintTo(const TransformPaintPropertyNode&, std::ostream*); |
| 48 | 48 |
| 49 } // namespace blink | 49 } // namespace blink |
| 50 | 50 |
| 51 #endif // TransformPaintPropertyNode_h | 51 #endif // TransformPaintPropertyNode_h |
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