| Index: third_party/WebKit/Source/platform/graphics/CompositorMutableStateProvider.cpp
|
| diff --git a/third_party/WebKit/Source/platform/graphics/CompositorMutableStateProvider.cpp b/third_party/WebKit/Source/platform/graphics/CompositorMutableStateProvider.cpp
|
| index 04f8c9c943afd69b57e341e7bc92c993e66d9a30..5245b4fe6156ff13f4a9bece955a96466bc02fd5 100644
|
| --- a/third_party/WebKit/Source/platform/graphics/CompositorMutableStateProvider.cpp
|
| +++ b/third_party/WebKit/Source/platform/graphics/CompositorMutableStateProvider.cpp
|
| @@ -6,6 +6,8 @@
|
|
|
| #include "cc/layers/layer_impl.h"
|
| #include "cc/trees/layer_tree_impl.h"
|
| +#include "platform/graphics/CompositorElementId.h"
|
| +#include "platform/graphics/CompositorMutableProperties.h"
|
| #include "platform/graphics/CompositorMutableState.h"
|
| #include "platform/graphics/CompositorMutation.h"
|
| #include "wtf/PtrUtil.h"
|
| @@ -24,9 +26,10 @@ CompositorMutableStateProvider::~CompositorMutableStateProvider() {}
|
| std::unique_ptr<CompositorMutableState>
|
| CompositorMutableStateProvider::getMutableStateFor(uint64_t elementId)
|
| {
|
| - cc::LayerTreeImpl::ElementLayers layers = m_tree->GetMutableLayers(elementId);
|
| + cc::LayerImpl* mainLayer = m_tree->LayerByElementId(createCompositorElementId(elementId, CompositorSubElementId::Primary));
|
| + cc::LayerImpl* scrollLayer = m_tree->LayerByElementId(createCompositorElementId(elementId, CompositorSubElementId::Scroll));
|
|
|
| - if (!layers.main && !layers.scroll)
|
| + if (!mainLayer && !scrollLayer)
|
| return nullptr;
|
|
|
| // Ensure that we have an entry in the map for |elementId| but do as few
|
| @@ -38,7 +41,7 @@ CompositorMutableStateProvider::getMutableStateFor(uint64_t elementId)
|
| if (result.isNewEntry)
|
| result.storedValue->value = wrapUnique(new CompositorMutation);
|
|
|
| - return wrapUnique(new CompositorMutableState(result.storedValue->value.get(), layers.main, layers.scroll));
|
| + return wrapUnique(new CompositorMutableState(result.storedValue->value.get(), mainLayer, scrollLayer));
|
| }
|
|
|
| } // namespace blink
|
|
|