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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/animation_test_common.h" | 5 #include "cc/test/animation_test_common.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "cc/animation/animation_host.h" | 8 #include "cc/animation/animation_host.h" |
9 #include "cc/animation/animation_id_provider.h" | 9 #include "cc/animation/animation_id_provider.h" |
10 #include "cc/animation/animation_player.h" | 10 #include "cc/animation/animation_player.h" |
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289 | 289 |
290 std::unique_ptr<Animation> animation(Animation::Create( | 290 std::unique_ptr<Animation> animation(Animation::Create( |
291 std::move(curve), id, AnimationIdProvider::NextGroupId(), | 291 std::move(curve), id, AnimationIdProvider::NextGroupId(), |
292 TargetProperty::OPACITY)); | 292 TargetProperty::OPACITY)); |
293 animation->set_needs_synchronized_start_time(true); | 293 animation->set_needs_synchronized_start_time(true); |
294 | 294 |
295 target->AddAnimation(std::move(animation)); | 295 target->AddAnimation(std::move(animation)); |
296 return id; | 296 return id; |
297 } | 297 } |
298 | 298 |
299 void AddAnimationToLayerWithPlayer(int layer_id, | 299 void AddAnimationToElementWithPlayer(ElementId element_id, |
300 scoped_refptr<AnimationTimeline> timeline, | 300 scoped_refptr<AnimationTimeline> timeline, |
301 std::unique_ptr<Animation> animation) { | 301 std::unique_ptr<Animation> animation) { |
302 scoped_refptr<AnimationPlayer> player = | 302 scoped_refptr<AnimationPlayer> player = |
303 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 303 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
304 timeline->AttachPlayer(player); | 304 timeline->AttachPlayer(player); |
305 player->AttachElement(layer_id); | 305 player->AttachElement(element_id); |
306 DCHECK(player->element_animations()); | 306 DCHECK(player->element_animations()); |
307 player->AddAnimation(std::move(animation)); | 307 player->AddAnimation(std::move(animation)); |
308 } | 308 } |
309 | 309 |
310 void AddAnimationToLayerWithExistingPlayer( | 310 void AddAnimationToElementWithExistingPlayer( |
311 int layer_id, | 311 ElementId element_id, |
312 scoped_refptr<AnimationTimeline> timeline, | 312 scoped_refptr<AnimationTimeline> timeline, |
313 std::unique_ptr<Animation> animation) { | 313 std::unique_ptr<Animation> animation) { |
314 scoped_refptr<ElementAnimations> element_animations = | 314 scoped_refptr<ElementAnimations> element_animations = |
315 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 315 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
316 DCHECK(element_animations); | 316 DCHECK(element_animations); |
317 element_animations->AddAnimation(std::move(animation)); | 317 element_animations->AddAnimation(std::move(animation)); |
318 } | 318 } |
319 | 319 |
320 void RemoveAnimationFromLayerWithExistingPlayer( | 320 void RemoveAnimationFromElementWithExistingPlayer( |
321 int layer_id, | 321 ElementId element_id, |
322 scoped_refptr<AnimationTimeline> timeline, | 322 scoped_refptr<AnimationTimeline> timeline, |
323 int animation_id) { | 323 int animation_id) { |
324 scoped_refptr<ElementAnimations> element_animations = | 324 scoped_refptr<ElementAnimations> element_animations = |
325 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 325 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
326 DCHECK(element_animations); | 326 DCHECK(element_animations); |
327 element_animations->RemoveAnimation(animation_id); | 327 element_animations->RemoveAnimation(animation_id); |
328 } | 328 } |
329 | 329 |
330 Animation* GetAnimationFromLayerWithExistingPlayer( | 330 Animation* GetAnimationFromElementWithExistingPlayer( |
331 int layer_id, | 331 ElementId element_id, |
332 scoped_refptr<AnimationTimeline> timeline, | 332 scoped_refptr<AnimationTimeline> timeline, |
333 int animation_id) { | 333 int animation_id) { |
334 scoped_refptr<ElementAnimations> element_animations = | 334 scoped_refptr<ElementAnimations> element_animations = |
335 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 335 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
336 DCHECK(element_animations); | 336 DCHECK(element_animations); |
337 return element_animations->GetAnimationById(animation_id); | 337 return element_animations->GetAnimationById(animation_id); |
338 } | 338 } |
339 | 339 |
340 int AddAnimatedFilterToLayerWithPlayer( | 340 int AddAnimatedFilterToElementWithPlayer( |
341 int layer_id, | 341 ElementId element_id, |
342 scoped_refptr<AnimationTimeline> timeline, | 342 scoped_refptr<AnimationTimeline> timeline, |
343 double duration, | 343 double duration, |
344 float start_brightness, | 344 float start_brightness, |
345 float end_brightness) { | 345 float end_brightness) { |
346 scoped_refptr<AnimationPlayer> player = | 346 scoped_refptr<AnimationPlayer> player = |
347 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 347 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
348 timeline->AttachPlayer(player); | 348 timeline->AttachPlayer(player); |
349 player->AttachElement(layer_id); | 349 player->AttachElement(element_id); |
350 DCHECK(player->element_animations()); | 350 DCHECK(player->element_animations()); |
351 return AddAnimatedFilterToPlayer(player.get(), duration, start_brightness, | 351 return AddAnimatedFilterToPlayer(player.get(), duration, start_brightness, |
352 end_brightness); | 352 end_brightness); |
353 } | 353 } |
354 | 354 |
355 int AddAnimatedTransformToLayerWithPlayer( | 355 int AddAnimatedTransformToElementWithPlayer( |
356 int layer_id, | 356 ElementId element_id, |
357 scoped_refptr<AnimationTimeline> timeline, | 357 scoped_refptr<AnimationTimeline> timeline, |
358 double duration, | 358 double duration, |
359 int delta_x, | 359 int delta_x, |
360 int delta_y) { | 360 int delta_y) { |
361 scoped_refptr<AnimationPlayer> player = | 361 scoped_refptr<AnimationPlayer> player = |
362 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 362 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
363 timeline->AttachPlayer(player); | 363 timeline->AttachPlayer(player); |
364 player->AttachElement(layer_id); | 364 player->AttachElement(element_id); |
365 DCHECK(player->element_animations()); | 365 DCHECK(player->element_animations()); |
366 return AddAnimatedTransformToPlayer(player.get(), duration, delta_x, delta_y); | 366 return AddAnimatedTransformToPlayer(player.get(), duration, delta_x, delta_y); |
367 } | 367 } |
368 | 368 |
369 int AddAnimatedTransformToLayerWithPlayer( | 369 int AddAnimatedTransformToElementWithPlayer( |
370 int layer_id, | 370 ElementId element_id, |
371 scoped_refptr<AnimationTimeline> timeline, | 371 scoped_refptr<AnimationTimeline> timeline, |
372 double duration, | 372 double duration, |
373 TransformOperations start_operations, | 373 TransformOperations start_operations, |
374 TransformOperations operations) { | 374 TransformOperations operations) { |
375 scoped_refptr<AnimationPlayer> player = | 375 scoped_refptr<AnimationPlayer> player = |
376 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 376 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
377 timeline->AttachPlayer(player); | 377 timeline->AttachPlayer(player); |
378 player->AttachElement(layer_id); | 378 player->AttachElement(element_id); |
379 DCHECK(player->element_animations()); | 379 DCHECK(player->element_animations()); |
380 return AddAnimatedTransformToPlayer(player.get(), duration, start_operations, | 380 return AddAnimatedTransformToPlayer(player.get(), duration, start_operations, |
381 operations); | 381 operations); |
382 } | 382 } |
383 | 383 |
384 int AddOpacityTransitionToLayerWithPlayer( | 384 int AddOpacityTransitionToElementWithPlayer( |
385 int layer_id, | 385 ElementId element_id, |
386 scoped_refptr<AnimationTimeline> timeline, | 386 scoped_refptr<AnimationTimeline> timeline, |
387 double duration, | 387 double duration, |
388 float start_opacity, | 388 float start_opacity, |
389 float end_opacity, | 389 float end_opacity, |
390 bool use_timing_function) { | 390 bool use_timing_function) { |
391 scoped_refptr<AnimationPlayer> player = | 391 scoped_refptr<AnimationPlayer> player = |
392 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 392 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
393 timeline->AttachPlayer(player); | 393 timeline->AttachPlayer(player); |
394 player->AttachElement(layer_id); | 394 player->AttachElement(element_id); |
395 DCHECK(player->element_animations()); | 395 DCHECK(player->element_animations()); |
396 return AddOpacityTransitionToPlayer(player.get(), duration, start_opacity, | 396 return AddOpacityTransitionToPlayer(player.get(), duration, start_opacity, |
397 end_opacity, use_timing_function); | 397 end_opacity, use_timing_function); |
398 } | 398 } |
399 | 399 |
400 void AbortAnimationsOnLayerWithPlayer(int layer_id, | 400 void AbortAnimationsOnElementWithPlayer( |
401 scoped_refptr<AnimationTimeline> timeline, | 401 ElementId element_id, |
402 TargetProperty::Type target_property) { | 402 scoped_refptr<AnimationTimeline> timeline, |
| 403 TargetProperty::Type target_property) { |
403 scoped_refptr<ElementAnimations> element_animations = | 404 scoped_refptr<ElementAnimations> element_animations = |
404 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 405 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
405 DCHECK(element_animations); | 406 DCHECK(element_animations); |
406 element_animations->AbortAnimations(target_property); | 407 element_animations->AbortAnimations(target_property); |
407 } | 408 } |
408 | 409 |
409 } // namespace cc | 410 } // namespace cc |
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