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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_ANIMATION_ELEMENT_ID_H_ |
| 6 #define CC_ANIMATION_ELEMENT_ID_H_ |
| 7 |
| 8 #include <stddef.h> |
| 9 |
| 10 #include <cstdint> |
| 11 #include <functional> |
| 12 #include <iosfwd> |
| 13 #include <memory> |
| 14 |
| 15 #include "base/hash.h" |
| 16 #include "cc/base/cc_export.h" |
| 17 |
| 18 namespace base { |
| 19 class Value; |
| 20 namespace trace_event { |
| 21 class TracedValue; |
| 22 } // namespace trace_event |
| 23 } // namespace base |
| 24 |
| 25 namespace cc { |
| 26 |
| 27 namespace proto { |
| 28 class ElementId; |
| 29 } // namespace proto |
| 30 |
| 31 // ------------------------------*IMPORTANT*--------------------------------- |
| 32 // ElementId has a corresponding proto defined in cc/proto/element_id.proto. |
| 33 // When making any changes here, but sure to update the proto. |
| 34 |
| 35 // An "element" is really an animation target. It retains the name element to be |
| 36 // symmetric with ElementAnimations and blink::ElementAnimations, but is not |
| 37 // in fact tied to the notion of a blink element. It is also not associated with |
| 38 // the notion of a Layer. Ultimately, these ids will be used to look up the |
| 39 // property tree node associated with the given animation. |
| 40 // |
| 41 // These ids are chosen by cc's clients to permit the destruction and |
| 42 // restoration of cc entities (when visuals are hidden and shown) but maintain |
| 43 // stable identifiers. There will be a single layer for an ElementId, but |
| 44 // not every layer will have an id. |
| 45 struct CC_EXPORT ElementId { |
| 46 ElementId(int primaryId, int secondaryId) |
| 47 : primaryId(primaryId), secondaryId(secondaryId) {} |
| 48 ElementId() : ElementId(0, 0) {} |
| 49 |
| 50 bool operator==(const ElementId& o) const; |
| 51 bool operator!=(const ElementId& o) const; |
| 52 bool operator<(const ElementId& o) const; |
| 53 |
| 54 // An ElementId's conversion to a boolean value depends only on its primaryId. |
| 55 explicit operator bool() const; |
| 56 |
| 57 void AddToTracedValue(base::trace_event::TracedValue* res) const; |
| 58 std::unique_ptr<base::Value> AsValue() const; |
| 59 |
| 60 void ToProtobuf(proto::ElementId* proto) const; |
| 61 void FromProtobuf(const proto::ElementId& proto); |
| 62 |
| 63 // The compositor treats this as an opaque handle and should not know how to |
| 64 // interpret these bits. Non-blink cc clients typically operate in terms of |
| 65 // layers and may set this value to match the client's layer id. |
| 66 int primaryId; |
| 67 int secondaryId; |
| 68 }; |
| 69 |
| 70 CC_EXPORT ElementId LayerIdToElementIdForTesting(int layer_id); |
| 71 |
| 72 struct CC_EXPORT ElementIdHash { |
| 73 size_t operator()(ElementId key) const; |
| 74 }; |
| 75 |
| 76 // Stream operator so ElementId can be used in assertion statements. |
| 77 CC_EXPORT std::ostream& operator<<(std::ostream& out, const ElementId& id); |
| 78 |
| 79 } // namespace cc |
| 80 |
| 81 #endif // CC_ANIMATION_ELEMENT_ID_H_ |
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