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Issue 1973083002: Use element id's for animations (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation_host.h" 5 #include "cc/animation/animation_host.h"
6 6
7 #include "base/threading/thread_task_runner_handle.h" 7 #include "base/threading/thread_task_runner_handle.h"
8 #include "cc/animation/animation_id_provider.h" 8 #include "cc/animation/animation_id_provider.h"
9 #include "cc/animation/animation_player.h" 9 #include "cc/animation/animation_player.h"
10 #include "cc/animation/animation_timeline.h" 10 #include "cc/animation/animation_timeline.h"
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55 scoped_refptr<AnimationTimeline> timeline = 55 scoped_refptr<AnimationTimeline> timeline =
56 AnimationTimeline::Create(AnimationIdProvider::NextTimelineId()); 56 AnimationTimeline::Create(AnimationIdProvider::NextTimelineId());
57 host()->AddAnimationTimeline(timeline); 57 host()->AddAnimationTimeline(timeline);
58 58
59 const int first_player_id = AnimationIdProvider::NextPlayerId(); 59 const int first_player_id = AnimationIdProvider::NextPlayerId();
60 int last_player_id = first_player_id; 60 int last_player_id = first_player_id;
61 61
62 for (int i = 0; i < num_players; ++i) { 62 for (int i = 0; i < num_players; ++i) {
63 scoped_refptr<Layer> layer = Layer::Create(); 63 scoped_refptr<Layer> layer = Layer::Create();
64 root_layer_->AddChild(layer); 64 root_layer_->AddChild(layer);
65 layer->SetElementId(LayerIdToElementIdForTesting(layer->id()));
65 66
66 scoped_refptr<AnimationPlayer> player = 67 scoped_refptr<AnimationPlayer> player =
67 AnimationPlayer::Create(last_player_id); 68 AnimationPlayer::Create(last_player_id);
68 last_player_id = AnimationIdProvider::NextPlayerId(); 69 last_player_id = AnimationIdProvider::NextPlayerId();
69 70
70 timeline->AttachPlayer(player); 71 timeline->AttachPlayer(player);
71 player->AttachElement(layer->id()); 72 player->AttachElement(layer->element_id());
72 EXPECT_TRUE(player->element_animations()); 73 EXPECT_TRUE(player->element_animations());
73 } 74 }
74 75
75 // Create impl players. 76 // Create impl players.
76 layer_tree_host_->CommitAndCreateLayerImplTree(); 77 layer_tree_host_->CommitAndCreateLayerImplTree();
77 78
78 // Check impl instances created. 79 // Check impl instances created.
79 scoped_refptr<AnimationTimeline> timeline_impl = 80 scoped_refptr<AnimationTimeline> timeline_impl =
80 host_impl()->GetTimelineById(timeline->id()); 81 host_impl()->GetTimelineById(timeline->id());
81 EXPECT_TRUE(timeline_impl); 82 EXPECT_TRUE(timeline_impl);
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132 CreateTimelines(10); 133 CreateTimelines(10);
133 DoTest(); 134 DoTest();
134 } 135 }
135 136
136 TEST_F(AnimationHostPerfTest, Push1000TimelinesPropertiesTo) { 137 TEST_F(AnimationHostPerfTest, Push1000TimelinesPropertiesTo) {
137 CreateTimelines(1000); 138 CreateTimelines(1000);
138 DoTest(); 139 DoTest();
139 } 140 }
140 141
141 } // namespace cc 142 } // namespace cc
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