| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/animation/animation_player.h" | 5 #include "cc/animation/animation_player.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "cc/animation/animation_delegate.h" | 9 #include "cc/animation/animation_delegate.h" |
| 10 #include "cc/animation/animation_host.h" | 10 #include "cc/animation/animation_host.h" |
| 11 #include "cc/animation/animation_timeline.h" | 11 #include "cc/animation/animation_timeline.h" |
| 12 #include "cc/animation/element_animations.h" | 12 #include "cc/animation/element_animations.h" |
| 13 | 13 |
| 14 namespace cc { | 14 namespace cc { |
| 15 | 15 |
| 16 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { | 16 scoped_refptr<AnimationPlayer> AnimationPlayer::Create(int id) { |
| 17 return make_scoped_refptr(new AnimationPlayer(id)); | 17 return make_scoped_refptr(new AnimationPlayer(id)); |
| 18 } | 18 } |
| 19 | 19 |
| 20 AnimationPlayer::AnimationPlayer(int id) | 20 AnimationPlayer::AnimationPlayer(int id) |
| 21 : animation_host_(), | 21 : animation_host_(), |
| 22 animation_timeline_(), | 22 animation_timeline_(), |
| 23 element_animations_(), | 23 element_animations_(), |
| 24 animation_delegate_(), | 24 animation_delegate_(), |
| 25 id_(id), | 25 id_(id) { |
| 26 element_id_(0) { | |
| 27 DCHECK(id_); | 26 DCHECK(id_); |
| 28 } | 27 } |
| 29 | 28 |
| 30 AnimationPlayer::~AnimationPlayer() { | 29 AnimationPlayer::~AnimationPlayer() { |
| 31 DCHECK(!animation_timeline_); | 30 DCHECK(!animation_timeline_); |
| 32 DCHECK(!element_animations_); | 31 DCHECK(!element_animations_); |
| 33 } | 32 } |
| 34 | 33 |
| 35 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { | 34 scoped_refptr<AnimationPlayer> AnimationPlayer::CreateImplInstance() const { |
| 36 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); | 35 scoped_refptr<AnimationPlayer> player = AnimationPlayer::Create(id()); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 51 UnregisterPlayer(); | 50 UnregisterPlayer(); |
| 52 | 51 |
| 53 animation_timeline_ = timeline; | 52 animation_timeline_ = timeline; |
| 54 | 53 |
| 55 // Register player only if layer AND host attached. | 54 // Register player only if layer AND host attached. |
| 56 if (element_id_ && animation_host_) | 55 if (element_id_ && animation_host_) |
| 57 RegisterPlayer(); | 56 RegisterPlayer(); |
| 58 } | 57 } |
| 59 | 58 |
| 60 void AnimationPlayer::AttachElement(ElementId element_id) { | 59 void AnimationPlayer::AttachElement(ElementId element_id) { |
| 61 DCHECK_EQ(element_id_, 0); | 60 DCHECK(!element_id_); |
| 62 DCHECK(element_id); | 61 DCHECK(element_id); |
| 63 | 62 |
| 64 element_id_ = element_id; | 63 element_id_ = element_id; |
| 65 | 64 |
| 66 // Register player only if layer AND host attached. | 65 // Register player only if layer AND host attached. |
| 67 if (animation_host_) | 66 if (animation_host_) |
| 68 RegisterPlayer(); | 67 RegisterPlayer(); |
| 69 } | 68 } |
| 70 | 69 |
| 71 void AnimationPlayer::DetachElement() { | 70 void AnimationPlayer::DetachElement() { |
| 72 DCHECK(element_id_); | 71 DCHECK(element_id_); |
| 73 | 72 |
| 74 if (animation_host_) | 73 if (animation_host_) |
| 75 UnregisterPlayer(); | 74 UnregisterPlayer(); |
| 76 | 75 |
| 77 element_id_ = 0; | 76 element_id_ = ElementId(); |
| 78 } | 77 } |
| 79 | 78 |
| 80 void AnimationPlayer::RegisterPlayer() { | 79 void AnimationPlayer::RegisterPlayer() { |
| 81 DCHECK(element_id_); | 80 DCHECK(element_id_); |
| 82 DCHECK(animation_host_); | 81 DCHECK(animation_host_); |
| 83 DCHECK(!element_animations_); | 82 DCHECK(!element_animations_); |
| 84 | 83 |
| 85 // Create ElementAnimations or re-use existing. | 84 // Create ElementAnimations or re-use existing. |
| 86 animation_host_->RegisterPlayerForElement(element_id_, this); | 85 animation_host_->RegisterPlayerForElement(element_id_, this); |
| 87 // Get local reference to shared ElementAnimations. | 86 // Get local reference to shared ElementAnimations. |
| (...skipping 133 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 221 } | 220 } |
| 222 } | 221 } |
| 223 | 222 |
| 224 void AnimationPlayer::SetNeedsCommit() { | 223 void AnimationPlayer::SetNeedsCommit() { |
| 225 DCHECK(animation_host_); | 224 DCHECK(animation_host_); |
| 226 animation_host_->SetNeedsCommit(); | 225 animation_host_->SetNeedsCommit(); |
| 227 animation_host_->SetNeedsRebuildPropertyTrees(); | 226 animation_host_->SetNeedsRebuildPropertyTrees(); |
| 228 } | 227 } |
| 229 | 228 |
| 230 } // namespace cc | 229 } // namespace cc |
| OLD | NEW |