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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/test/animation_test_common.h" | 5 #include "cc/test/animation_test_common.h" |
6 | 6 |
7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
8 #include "cc/animation/animation_host.h" | 8 #include "cc/animation/animation_host.h" |
9 #include "cc/animation/animation_id_provider.h" | 9 #include "cc/animation/animation_id_provider.h" |
10 #include "cc/animation/animation_player.h" | 10 #include "cc/animation/animation_player.h" |
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288 | 288 |
289 std::unique_ptr<Animation> animation(Animation::Create( | 289 std::unique_ptr<Animation> animation(Animation::Create( |
290 std::move(curve), id, AnimationIdProvider::NextGroupId(), | 290 std::move(curve), id, AnimationIdProvider::NextGroupId(), |
291 TargetProperty::OPACITY)); | 291 TargetProperty::OPACITY)); |
292 animation->set_needs_synchronized_start_time(true); | 292 animation->set_needs_synchronized_start_time(true); |
293 | 293 |
294 target->AddAnimation(std::move(animation)); | 294 target->AddAnimation(std::move(animation)); |
295 return id; | 295 return id; |
296 } | 296 } |
297 | 297 |
298 void AddAnimationToLayerWithPlayer(int layer_id, | 298 void AddAnimationToElementWithPlayer(ElementId element_id, |
299 scoped_refptr<AnimationTimeline> timeline, | 299 scoped_refptr<AnimationTimeline> timeline, |
300 std::unique_ptr<Animation> animation) { | 300 std::unique_ptr<Animation> animation) { |
301 scoped_refptr<AnimationPlayer> player = | 301 scoped_refptr<AnimationPlayer> player = |
302 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 302 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
303 timeline->AttachPlayer(player); | 303 timeline->AttachPlayer(player); |
304 player->AttachElement(layer_id); | 304 player->AttachElement(element_id); |
305 DCHECK(player->element_animations()); | 305 DCHECK(player->element_animations()); |
306 player->AddAnimation(std::move(animation)); | 306 player->AddAnimation(std::move(animation)); |
307 } | 307 } |
308 | 308 |
309 void AddAnimationToLayerWithExistingPlayer( | 309 void AddAnimationToElementWithExistingPlayer( |
310 int layer_id, | 310 ElementId element_id, |
311 scoped_refptr<AnimationTimeline> timeline, | 311 scoped_refptr<AnimationTimeline> timeline, |
312 std::unique_ptr<Animation> animation) { | 312 std::unique_ptr<Animation> animation) { |
313 scoped_refptr<ElementAnimations> element_animations = | 313 scoped_refptr<ElementAnimations> element_animations = |
314 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 314 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
315 DCHECK(element_animations); | 315 DCHECK(element_animations); |
316 element_animations->AddAnimation(std::move(animation)); | 316 element_animations->AddAnimation(std::move(animation)); |
317 } | 317 } |
318 | 318 |
319 void RemoveAnimationFromLayerWithExistingPlayer( | 319 void RemoveAnimationFromElementWithExistingPlayer( |
320 int layer_id, | 320 ElementId element_id, |
321 scoped_refptr<AnimationTimeline> timeline, | 321 scoped_refptr<AnimationTimeline> timeline, |
322 int animation_id) { | 322 int animation_id) { |
323 scoped_refptr<ElementAnimations> element_animations = | 323 scoped_refptr<ElementAnimations> element_animations = |
324 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 324 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
325 DCHECK(element_animations); | 325 DCHECK(element_animations); |
326 element_animations->RemoveAnimation(animation_id); | 326 element_animations->RemoveAnimation(animation_id); |
327 } | 327 } |
328 | 328 |
329 Animation* GetAnimationFromLayerWithExistingPlayer( | 329 Animation* GetAnimationFromElementWithExistingPlayer( |
330 int layer_id, | 330 ElementId element_id, |
331 scoped_refptr<AnimationTimeline> timeline, | 331 scoped_refptr<AnimationTimeline> timeline, |
332 int animation_id) { | 332 int animation_id) { |
333 scoped_refptr<ElementAnimations> element_animations = | 333 scoped_refptr<ElementAnimations> element_animations = |
334 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 334 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
335 DCHECK(element_animations); | 335 DCHECK(element_animations); |
336 return element_animations->GetAnimationById(animation_id); | 336 return element_animations->GetAnimationById(animation_id); |
337 } | 337 } |
338 | 338 |
339 int AddAnimatedFilterToLayerWithPlayer( | 339 int AddAnimatedFilterToElementWithPlayer( |
340 int layer_id, | 340 ElementId element_id, |
341 scoped_refptr<AnimationTimeline> timeline, | 341 scoped_refptr<AnimationTimeline> timeline, |
342 double duration, | 342 double duration, |
343 float start_brightness, | 343 float start_brightness, |
344 float end_brightness) { | 344 float end_brightness) { |
345 scoped_refptr<AnimationPlayer> player = | 345 scoped_refptr<AnimationPlayer> player = |
346 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 346 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
347 timeline->AttachPlayer(player); | 347 timeline->AttachPlayer(player); |
348 player->AttachElement(layer_id); | 348 player->AttachElement(element_id); |
349 DCHECK(player->element_animations()); | 349 DCHECK(player->element_animations()); |
350 return AddAnimatedFilterToPlayer(player.get(), duration, start_brightness, | 350 return AddAnimatedFilterToPlayer(player.get(), duration, start_brightness, |
351 end_brightness); | 351 end_brightness); |
352 } | 352 } |
353 | 353 |
354 int AddAnimatedTransformToLayerWithPlayer( | 354 int AddAnimatedTransformToElementWithPlayer( |
355 int layer_id, | 355 ElementId element_id, |
356 scoped_refptr<AnimationTimeline> timeline, | 356 scoped_refptr<AnimationTimeline> timeline, |
357 double duration, | 357 double duration, |
358 int delta_x, | 358 int delta_x, |
359 int delta_y) { | 359 int delta_y) { |
360 scoped_refptr<AnimationPlayer> player = | 360 scoped_refptr<AnimationPlayer> player = |
361 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 361 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
362 timeline->AttachPlayer(player); | 362 timeline->AttachPlayer(player); |
363 player->AttachElement(layer_id); | 363 player->AttachElement(element_id); |
364 DCHECK(player->element_animations()); | 364 DCHECK(player->element_animations()); |
365 return AddAnimatedTransformToPlayer(player.get(), duration, delta_x, delta_y); | 365 return AddAnimatedTransformToPlayer(player.get(), duration, delta_x, delta_y); |
366 } | 366 } |
367 | 367 |
368 int AddAnimatedTransformToLayerWithPlayer( | 368 int AddAnimatedTransformToElementWithPlayer( |
369 int layer_id, | 369 ElementId element_id, |
370 scoped_refptr<AnimationTimeline> timeline, | 370 scoped_refptr<AnimationTimeline> timeline, |
371 double duration, | 371 double duration, |
372 TransformOperations start_operations, | 372 TransformOperations start_operations, |
373 TransformOperations operations) { | 373 TransformOperations operations) { |
374 scoped_refptr<AnimationPlayer> player = | 374 scoped_refptr<AnimationPlayer> player = |
375 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 375 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
376 timeline->AttachPlayer(player); | 376 timeline->AttachPlayer(player); |
377 player->AttachElement(layer_id); | 377 player->AttachElement(element_id); |
378 DCHECK(player->element_animations()); | 378 DCHECK(player->element_animations()); |
379 return AddAnimatedTransformToPlayer(player.get(), duration, start_operations, | 379 return AddAnimatedTransformToPlayer(player.get(), duration, start_operations, |
380 operations); | 380 operations); |
381 } | 381 } |
382 | 382 |
383 int AddOpacityTransitionToLayerWithPlayer( | 383 int AddOpacityTransitionToElementWithPlayer( |
384 int layer_id, | 384 ElementId element_id, |
385 scoped_refptr<AnimationTimeline> timeline, | 385 scoped_refptr<AnimationTimeline> timeline, |
386 double duration, | 386 double duration, |
387 float start_opacity, | 387 float start_opacity, |
388 float end_opacity, | 388 float end_opacity, |
389 bool use_timing_function) { | 389 bool use_timing_function) { |
390 scoped_refptr<AnimationPlayer> player = | 390 scoped_refptr<AnimationPlayer> player = |
391 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); | 391 AnimationPlayer::Create(AnimationIdProvider::NextPlayerId()); |
392 timeline->AttachPlayer(player); | 392 timeline->AttachPlayer(player); |
393 player->AttachElement(layer_id); | 393 player->AttachElement(element_id); |
394 DCHECK(player->element_animations()); | 394 DCHECK(player->element_animations()); |
395 return AddOpacityTransitionToPlayer(player.get(), duration, start_opacity, | 395 return AddOpacityTransitionToPlayer(player.get(), duration, start_opacity, |
396 end_opacity, use_timing_function); | 396 end_opacity, use_timing_function); |
397 } | 397 } |
398 | 398 |
399 void AbortAnimationsOnLayerWithPlayer(int layer_id, | 399 void AbortAnimationsOnElementWithPlayer( |
400 scoped_refptr<AnimationTimeline> timeline, | 400 ElementId element_id, |
401 TargetProperty::Type target_property) { | 401 scoped_refptr<AnimationTimeline> timeline, |
| 402 TargetProperty::Type target_property) { |
402 scoped_refptr<ElementAnimations> element_animations = | 403 scoped_refptr<ElementAnimations> element_animations = |
403 timeline->animation_host()->GetElementAnimationsForElementId(layer_id); | 404 timeline->animation_host()->GetElementAnimationsForElementId(element_id); |
404 DCHECK(element_animations); | 405 DCHECK(element_animations); |
405 element_animations->AbortAnimations(target_property); | 406 element_animations->AbortAnimations(target_property); |
406 } | 407 } |
407 | 408 |
408 } // namespace cc | 409 } // namespace cc |
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