| Index: include/utils/SkNoSaveLayerCanvas.h
|
| ===================================================================
|
| --- include/utils/SkNoSaveLayerCanvas.h (revision 0)
|
| +++ include/utils/SkNoSaveLayerCanvas.h (revision 0)
|
| @@ -0,0 +1,47 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef SkNoSaveLayerCanvas_DEFINED
|
| +#define SkNoSaveLayerCanvas_DEFINED
|
| +
|
| +#include "SkCanvas.h"
|
| +#include "SkRRect.h"
|
| +
|
| +// The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer
|
| +// functionality isn't required (e.g., during analysis of the draw calls).
|
| +// It also simplifies the clipping calls to only use rectangles.
|
| +class SK_API SkNoSaveLayerCanvas : public SkCanvas {
|
| +public:
|
| + SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {}
|
| +
|
| +protected:
|
| + virtual SaveLayerStrategy willSaveLayer(const SkRect* bounds, const SkPaint* paint,
|
| + SaveFlags flags) SK_OVERRIDE {
|
| + this->INHERITED::willSaveLayer(bounds, paint, flags);
|
| + return kNoLayer_SaveLayerStrategy;
|
| + }
|
| +
|
| + // disable aa for speed
|
| + virtual void onClipRect(const SkRect& rect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
|
| + this->INHERITED::onClipRect(rect, op, kHard_ClipEdgeStyle);
|
| + }
|
| +
|
| + // for speed, just respect the bounds, and disable AA. May give us a few
|
| + // false positives and negatives.
|
| + virtual void onClipPath(const SkPath& path, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
|
| + this->updateClipConservativelyUsingBounds(path.getBounds(), op,
|
| + path.isInverseFillType());
|
| + }
|
| + virtual void onClipRRect(const SkRRect& rrect, SkRegion::Op op, ClipEdgeStyle) SK_OVERRIDE {
|
| + this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false);
|
| + }
|
| +
|
| +private:
|
| + typedef SkCanvas INHERITED;
|
| +};
|
| +
|
| +#endif // SkNoSaveLayerCanvas_DEFINED
|
|
|