OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2012, Intel Corporation. All rights reserved. | 2 * Copyright (C) 2012, Intel Corporation. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
(...skipping 11 matching lines...) Expand all Loading... |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef AudioBasicInspectorNode_h | 25 #ifndef AudioBasicInspectorNode_h |
26 #define AudioBasicInspectorNode_h | 26 #define AudioBasicInspectorNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
29 | 29 |
30 namespace WebCore { | 30 namespace WebCore { |
31 | 31 |
32 class ExceptionState; | |
33 | |
34 // AudioBasicInspectorNode is an AudioNode with one input and one output where t
he output might not necessarily connect to another node's input. | 32 // AudioBasicInspectorNode is an AudioNode with one input and one output where t
he output might not necessarily connect to another node's input. |
35 // If the output is not connected to any other node, then the AudioBasicInspecto
rNode's processIfNecessary() function will be called automatically by | 33 // If the output is not connected to any other node, then the AudioBasicInspecto
rNode's processIfNecessary() function will be called automatically by |
36 // AudioContext before the end of each render quantum so that it can inspect the
audio stream. | 34 // AudioContext before the end of each render quantum so that it can inspect the
audio stream. |
37 class AudioBasicInspectorNode : public AudioNode { | 35 class AudioBasicInspectorNode : public AudioNode { |
38 public: | 36 public: |
39 AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChan
nelCount); | 37 AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChan
nelCount); |
40 | 38 |
41 // AudioNode | 39 // AudioNode |
42 virtual void pullInputs(size_t framesToProcess); | 40 virtual void pullInputs(size_t framesToProcess); |
43 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionState&); | 41 virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex,
ExceptionCode&); |
44 virtual void disconnect(unsigned outputIndex, ExceptionState&); | 42 virtual void disconnect(unsigned outputIndex, ExceptionCode&); |
45 virtual void checkNumberOfChannelsForInput(AudioNodeInput*); | 43 virtual void checkNumberOfChannelsForInput(AudioNodeInput*); |
46 | 44 |
47 private: | 45 private: |
48 void updatePullStatus(); | 46 void updatePullStatus(); |
49 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode w
ill be pulled automaticlly by AudioContext before the end of each render quantum
. | 47 bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode w
ill be pulled automaticlly by AudioContext before the end of each render quantum
. |
50 }; | 48 }; |
51 | 49 |
52 } // namespace WebCore | 50 } // namespace WebCore |
53 | 51 |
54 #endif // AudioBasicInspectorNode_h | 52 #endif // AudioBasicInspectorNode_h |
OLD | NEW |