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1 /* | |
2 * Copyright 2016 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "Resources.h" | |
9 | |
10 #include "SkBitmap.h" | |
11 #include "SkCanvas.h" | |
12 #include "SkCodec.h" | |
13 #include "SkColorSpace.h" | |
14 #include "SkCommandLineFlags.h" | |
15 #include "SkForceLinking.h" | |
16 #include "SkImageEncoder.h" | |
17 #include "SkMatrix44.h" | |
18 #include "SkOSFile.h" | |
19 | |
20 __SK_FORCE_IMAGE_DECODER_LINKING; | |
21 | |
22 DEFINE_string2(input, i, "input", "A path to the input image."); | |
23 | |
24 /** | |
25 * Loads the triangular gamut as a set of three points. | |
26 */ | |
27 static void load_gamut(SkPoint rgb[], const SkMatrix44& xyz) { | |
28 // rx = rX / (rX + rY + rZ) | |
29 // ry = rX / (rX + rY + rZ) | |
30 // gx, gy, bx, and gy are calulcated similarly. | |
31 float rSum = xyz.get(0, 0) + xyz.get(0, 1) + xyz.get(0, 2); | |
32 float gSum = xyz.get(1, 0) + xyz.get(1, 1) + xyz.get(1, 2); | |
33 float bSum = xyz.get(2, 0) + xyz.get(2, 1) + xyz.get(2, 2); | |
34 rgb[0].fX = xyz.get(0, 0) / rSum; | |
35 rgb[0].fY = xyz.get(0, 1) / rSum; | |
36 rgb[1].fX = xyz.get(1, 0) / gSum; | |
37 rgb[1].fY = xyz.get(1, 1) / gSum; | |
38 rgb[2].fX = xyz.get(2, 0) / bSum; | |
39 rgb[2].fY = xyz.get(2, 1) / bSum; | |
40 } | |
41 | |
42 /** | |
43 * Calculates the area of the triangular gamut. | |
44 */ | |
45 float calculate_area(SkPoint abc[]) { | |
46 SkPoint a = abc[0]; | |
47 SkPoint b = abc[1]; | |
48 SkPoint c = abc[2]; | |
49 return 0.5f * SkTAbs(a.fX*b.fY + b.fX*c.fY - a.fX*c.fY - c.fX*b.fY - b.fX*a. fY); | |
50 } | |
51 | |
52 int main(int argc, char** argv) { | |
53 SkCommandLineFlags::SetUsage( | |
54 "Usage: visualize_color_gamut -i <path to input input>\n" | |
55 "Output: Outputs visualization of the color gamut to image_gamut.png \n"); | |
jcgregorio
2016/05/13 13:36:36
Comment doesn't match actual code, currently write
msarett
2016/05/13 14:02:05
Thanks! Fixed this to use output filename passed
| |
56 SkCommandLineFlags::Parse(argc, argv); | |
57 const char* image = FLAGS_input[0]; | |
58 | |
59 SkAutoTUnref<SkData> data(SkData::NewFromFileName(image)); | |
60 if (!data) { | |
61 SkDebugf("Cannot find input image.\n"); | |
62 return -1; | |
63 } | |
64 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(data)); | |
65 if (!codec) { | |
66 SkDebugf("Invalid input image.\n"); | |
67 return -1; | |
68 } | |
69 | |
70 // Load a graph of the CIE XYZ color gamut. | |
71 SkBitmap bitmap; | |
72 if (!GetResourceAsBitmap("gamut.png", &bitmap)) { | |
73 SkDebugf("Program failure.\n"); | |
74 return -1; | |
75 } | |
76 SkCanvas canvas(bitmap); | |
77 | |
78 sk_sp<SkColorSpace> colorSpace = sk_ref_sp(codec->getColorSpace()); | |
79 if (!colorSpace) { | |
80 SkDebugf("Image had no embedded color space information. Defaulting to sRGB.\n"); | |
81 colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); | |
82 } | |
83 | |
84 // Calculate the points in the gamut from the XYZ values. | |
85 SkMatrix44 xyz = colorSpace->xyz(); | |
86 SkPoint rgb[4]; | |
87 load_gamut(rgb, xyz); | |
88 | |
89 // Report the XYZ values. | |
90 SkDebugf(" X Y Z\n"); | |
91 SkDebugf("Red %.2f %.2f %.2f\n", xyz.get(0, 0), xyz.get(0, 1), xyz.get(0, 2)); | |
92 SkDebugf("Green %.2f %.2f %.2f\n", xyz.get(1, 0), xyz.get(1, 1), xyz.get(1, 2)); | |
93 SkDebugf("Blue %.2f %.2f %.2f\n", xyz.get(2, 0), xyz.get(2, 1), xyz.get(2, 2)); | |
94 | |
95 // Report the area of the gamut. | |
96 SkDebugf("Area of Gamut: %g\n", calculate_area(rgb)); | |
97 | |
98 // Now transform the points so they can be drawn on our canvas. We use 1000 pixels | |
99 // to represent the space from 0 to 1. Note that the graph is at an offset of (50, 50). | |
100 // Also note that y increases as we move down the canvas. | |
101 rgb[0].fX = 50 + 1000*rgb[0].fX; | |
102 rgb[0].fY = 50 + 1000*(1 - rgb[0].fY); | |
103 rgb[1].fX = 50 + 1000*rgb[1].fX; | |
104 rgb[1].fY = 50 + 1000*(1 - rgb[1].fY); | |
105 rgb[2].fX = 50 + 1000*rgb[2].fX; | |
106 rgb[2].fY = 50 + 1000*(1 - rgb[2].fY); | |
107 | |
108 // Repeat the first point to connect the polygon. | |
109 rgb[3] = rgb[0]; | |
110 | |
111 SkPaint paint; | |
112 canvas.drawPoints(SkCanvas::kPolygon_PointMode, 4, rgb, paint); | |
113 | |
114 // Finally, encode the result to out.png. | |
115 SkAutoTUnref<SkData> out(SkImageEncoder::EncodeData(bitmap, SkImageEncoder:: kPNG_Type, 100)); | |
116 if (!out) { | |
117 SkDebugf("Failed to encode output.\n"); | |
118 return -1; | |
119 } | |
120 SkFILEWStream stream("out.png"); | |
jcgregorio
2016/05/13 13:36:36
Can the output filename be made into a flag?
msarett
2016/05/13 14:02:05
Yes! Done.
| |
121 bool result = stream.write(out->data(), out->size()); | |
122 if (!result) { | |
123 SkDebugf("Failed to write output.\n"); | |
124 return -1; | |
125 } | |
126 | |
127 return 0; | |
128 } | |
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