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| 1 /* | |
| 2 * Copyright 2016 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "Resources.h" | |
| 9 | |
| 10 #include "SkBitmap.h" | |
| 11 #include "SkCanvas.h" | |
| 12 #include "SkCodec.h" | |
| 13 #include "SkColorSpace.h" | |
| 14 #include "SkCommandLineFlags.h" | |
| 15 #include "SkForceLinking.h" | |
| 16 #include "SkImageEncoder.h" | |
| 17 #include "SkMatrix44.h" | |
| 18 #include "SkOSFile.h" | |
| 19 | |
| 20 __SK_FORCE_IMAGE_DECODER_LINKING; | |
| 21 | |
| 22 DEFINE_string2(input, i, "input", "A path to the input image."); | |
| 23 | |
| 24 /** | |
| 25 * Loads the triangular gamut as a set of three points. | |
| 26 */ | |
| 27 static void load_gamut(SkPoint rgb[], const SkMatrix44& xyz) { | |
| 28 // rx = rX / (rX + rY + rZ) | |
| 29 // ry = rX / (rX + rY + rZ) | |
| 30 // gx, gy, bx, and gy are calulcated similarly. | |
| 31 float rSum = xyz.get(0, 0) + xyz.get(0, 1) + xyz.get(0, 2); | |
| 32 float gSum = xyz.get(1, 0) + xyz.get(1, 1) + xyz.get(1, 2); | |
| 33 float bSum = xyz.get(2, 0) + xyz.get(2, 1) + xyz.get(2, 2); | |
| 34 rgb[0].fX = xyz.get(0, 0) / rSum; | |
| 35 rgb[0].fY = xyz.get(0, 1) / rSum; | |
| 36 rgb[1].fX = xyz.get(1, 0) / gSum; | |
| 37 rgb[1].fY = xyz.get(1, 1) / gSum; | |
| 38 rgb[2].fX = xyz.get(2, 0) / bSum; | |
| 39 rgb[2].fY = xyz.get(2, 1) / bSum; | |
| 40 } | |
| 41 | |
| 42 /** | |
| 43 * Calculates the area of the triangular gamut. | |
| 44 */ | |
| 45 float calculate_area(SkPoint abc[]) { | |
| 46 SkPoint a = abc[0]; | |
| 47 SkPoint b = abc[1]; | |
| 48 SkPoint c = abc[2]; | |
| 49 return 0.5f * SkTAbs(a.fX*b.fY + b.fX*c.fY - a.fX*c.fY - c.fX*b.fY - b.fX*a. fY); | |
| 50 } | |
| 51 | |
| 52 int main(int argc, char** argv) { | |
| 53 SkCommandLineFlags::SetUsage( | |
| 54 "Usage: visualize_color_gamut -i <path to input input>\n" | |
| 55 "Output: Outputs visualization of the color gamut to image_gamut.png \n"); | |
|
jcgregorio
2016/05/13 13:36:36
Comment doesn't match actual code, currently write
msarett
2016/05/13 14:02:05
Thanks! Fixed this to use output filename passed
| |
| 56 SkCommandLineFlags::Parse(argc, argv); | |
| 57 const char* image = FLAGS_input[0]; | |
| 58 | |
| 59 SkAutoTUnref<SkData> data(SkData::NewFromFileName(image)); | |
| 60 if (!data) { | |
| 61 SkDebugf("Cannot find input image.\n"); | |
| 62 return -1; | |
| 63 } | |
| 64 SkAutoTDelete<SkCodec> codec(SkCodec::NewFromData(data)); | |
| 65 if (!codec) { | |
| 66 SkDebugf("Invalid input image.\n"); | |
| 67 return -1; | |
| 68 } | |
| 69 | |
| 70 // Load a graph of the CIE XYZ color gamut. | |
| 71 SkBitmap bitmap; | |
| 72 if (!GetResourceAsBitmap("gamut.png", &bitmap)) { | |
| 73 SkDebugf("Program failure.\n"); | |
| 74 return -1; | |
| 75 } | |
| 76 SkCanvas canvas(bitmap); | |
| 77 | |
| 78 sk_sp<SkColorSpace> colorSpace = sk_ref_sp(codec->getColorSpace()); | |
| 79 if (!colorSpace) { | |
| 80 SkDebugf("Image had no embedded color space information. Defaulting to sRGB.\n"); | |
| 81 colorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named); | |
| 82 } | |
| 83 | |
| 84 // Calculate the points in the gamut from the XYZ values. | |
| 85 SkMatrix44 xyz = colorSpace->xyz(); | |
| 86 SkPoint rgb[4]; | |
| 87 load_gamut(rgb, xyz); | |
| 88 | |
| 89 // Report the XYZ values. | |
| 90 SkDebugf(" X Y Z\n"); | |
| 91 SkDebugf("Red %.2f %.2f %.2f\n", xyz.get(0, 0), xyz.get(0, 1), xyz.get(0, 2)); | |
| 92 SkDebugf("Green %.2f %.2f %.2f\n", xyz.get(1, 0), xyz.get(1, 1), xyz.get(1, 2)); | |
| 93 SkDebugf("Blue %.2f %.2f %.2f\n", xyz.get(2, 0), xyz.get(2, 1), xyz.get(2, 2)); | |
| 94 | |
| 95 // Report the area of the gamut. | |
| 96 SkDebugf("Area of Gamut: %g\n", calculate_area(rgb)); | |
| 97 | |
| 98 // Now transform the points so they can be drawn on our canvas. We use 1000 pixels | |
| 99 // to represent the space from 0 to 1. Note that the graph is at an offset of (50, 50). | |
| 100 // Also note that y increases as we move down the canvas. | |
| 101 rgb[0].fX = 50 + 1000*rgb[0].fX; | |
| 102 rgb[0].fY = 50 + 1000*(1 - rgb[0].fY); | |
| 103 rgb[1].fX = 50 + 1000*rgb[1].fX; | |
| 104 rgb[1].fY = 50 + 1000*(1 - rgb[1].fY); | |
| 105 rgb[2].fX = 50 + 1000*rgb[2].fX; | |
| 106 rgb[2].fY = 50 + 1000*(1 - rgb[2].fY); | |
| 107 | |
| 108 // Repeat the first point to connect the polygon. | |
| 109 rgb[3] = rgb[0]; | |
| 110 | |
| 111 SkPaint paint; | |
| 112 canvas.drawPoints(SkCanvas::kPolygon_PointMode, 4, rgb, paint); | |
| 113 | |
| 114 // Finally, encode the result to out.png. | |
| 115 SkAutoTUnref<SkData> out(SkImageEncoder::EncodeData(bitmap, SkImageEncoder:: kPNG_Type, 100)); | |
| 116 if (!out) { | |
| 117 SkDebugf("Failed to encode output.\n"); | |
| 118 return -1; | |
| 119 } | |
| 120 SkFILEWStream stream("out.png"); | |
|
jcgregorio
2016/05/13 13:36:36
Can the output filename be made into a flag?
msarett
2016/05/13 14:02:05
Yes! Done.
| |
| 121 bool result = stream.write(out->data(), out->size()); | |
| 122 if (!result) { | |
| 123 SkDebugf("Failed to write output.\n"); | |
| 124 return -1; | |
| 125 } | |
| 126 | |
| 127 return 0; | |
| 128 } | |
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