Chromium Code Reviews| Index: cc/output/overlay_strategy_single_on_top.cc |
| diff --git a/cc/output/overlay_strategy_single_on_top.cc b/cc/output/overlay_strategy_single_on_top.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..0b5cdac958fd6564db7be7d53b26c83edbde1bff |
| --- /dev/null |
| +++ b/cc/output/overlay_strategy_single_on_top.cc |
| @@ -0,0 +1,76 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/output/overlay_strategy_single_on_top.h" |
| + |
| +#include "cc/output/output_surface.h" |
| +#include "cc/quads/draw_quad.h" |
| +#include "cc/quads/texture_draw_quad.h" |
| +#include "ui/gfx/rect_conversions.h" |
| +#include "ui/gfx/transform.h" |
| + |
| +namespace cc { |
| + |
| +OverlayStrategySingleOnTop::OverlayStrategySingleOnTop( |
| + OverlayCandidateValidator* capability_checker, |
| + ResourceProvider* resource_provider) |
| + : capability_checker_(capability_checker), |
| + resource_provider_(resource_provider) {} |
| + |
| +bool OverlayStrategySingleOnTop::Attempt( |
| + RenderPassList* render_passes_in_draw_order) { |
| + // Only attempt to handle very simple case for now. |
| + if (render_passes_in_draw_order->size() != 1 || !capability_checker_) |
| + return false; |
| + |
| + RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| + DCHECK(root_render_pass); |
| + |
| + QuadList& quad_list = root_render_pass->quad_list; |
| + const DrawQuad* candidate_quad = quad_list.front(); |
| + if (candidate_quad->material != DrawQuad::TEXTURE_CONTENT) |
| + return false; |
| + |
| + ResourceProvider::ResourceId resource_id = |
| + TextureDrawQuad::MaterialCast(candidate_quad)->resource_id; |
| + if (!resource_provider_->AllowOverlay(resource_id)) |
| + return false; |
| + |
| + // Add our primary surface. |
| + OverlayCandidateValidator::OverlayCandidateList candidates; |
| + OverlayCandidate main_image; |
| + main_image.display_rect = root_render_pass->output_rect; |
| + main_image.format = RGBA_8888; |
| + candidates.push_back(main_image); |
| + |
| + // Add the overlay. |
| + OverlayCandidate candidate; |
| + const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(candidate_quad); |
| + if (!quad.quadTransform().IsIdentityOrTranslation()) |
| + return false; |
| + gfx::RectF float_rect(quad.rect); |
| + quad.quadTransform().TransformRect(&float_rect); |
| + candidate.display_rect = gfx::ToNearestRect(float_rect); |
| + candidate.uv_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
| + candidate.format = RGBA_8888; |
| + candidates.push_back(candidate); |
| + |
| + // Check for support. |
| + capability_checker_->CheckOverlaySupport(&candidates); |
| + |
| + // If the candidate can be handled by an overlay, create a pass for it. |
| + if (candidates[1].overlay_handled) { |
| + scoped_ptr<RenderPass> overlay_pass = RenderPass::Create(); |
| + overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY; |
| + |
| + scoped_ptr<DrawQuad> overlay_quad = quad_list.take(quad_list.begin()); |
| + quad_list.erase(quad_list.begin()); |
| + overlay_pass->quad_list.push_back(overlay_quad.Pass()); |
| + render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(), |
| + overlay_pass.Pass()); |
| + } |
| + return true; |
|
enne (OOO)
2014/03/18 17:35:14
Should this return false if the texture quad wasn'
|
| +} |
| + |
| +} // namespace cc |