| Index: cc/quads/render_pass.cc
|
| diff --git a/cc/quads/render_pass.cc b/cc/quads/render_pass.cc
|
| index cdf3b94c3c5635ec40cb6809e0c7914fd8a938c4..9491fc06254b7d49237b4a82d8ac20e78b5c132d 100644
|
| --- a/cc/quads/render_pass.cc
|
| +++ b/cc/quads/render_pass.cc
|
| @@ -35,14 +35,16 @@ scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
|
|
|
| RenderPass::RenderPass()
|
| : id(Id(-1, -1)),
|
| - has_transparent_background(true) {
|
| + has_transparent_background(true),
|
| + overlay_state(NO_OVERLAY) {
|
| shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve);
|
| quad_list.reserve(kDefaultNumQuadsToReserve);
|
| }
|
|
|
| RenderPass::RenderPass(size_t num_layers)
|
| : id(Id(-1, -1)),
|
| - has_transparent_background(true) {
|
| + has_transparent_background(true),
|
| + overlay_state(NO_OVERLAY) {
|
| // Each layer usually produces one shared quad state, so the number of layers
|
| // is a good hint for what to reserve here.
|
| shared_quad_state_list.reserve(num_layers);
|
|
|