Index: cc/output/overlay_renderer.cc |
diff --git a/cc/output/overlay_renderer.cc b/cc/output/overlay_renderer.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b9b3fcf64441f44bc574441be32516866735e9f5 |
--- /dev/null |
+++ b/cc/output/overlay_renderer.cc |
@@ -0,0 +1,124 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "cc/output/overlay_renderer.h" |
+ |
+#include "cc/output/output_surface.h" |
+#include "cc/quads/draw_quad.h" |
+#include "cc/quads/texture_draw_quad.h" |
+#include "ui/gfx/rect_conversions.h" |
+#include "ui/gfx/transform.h" |
+ |
+namespace cc { |
+ |
+namespace { |
+ |
+class SingleOverlayOnTop : public OverlayRenderer::Strategy { |
+ public: |
+ SingleOverlayOnTop(OverlayCandidates* capability_checker, |
+ ResourceProvider* resource_provider); |
+ virtual bool Attempt(RenderPassList* render_passes_in_draw_order) OVERRIDE; |
+ |
+ private: |
+ OverlayCandidates* capability_checker_; |
+ ResourceProvider* resource_provider_; |
piman
2014/03/14 03:42:34
nit: DISALLOW_COPY_AND_ASSIGN
alexst (slow to review)
2014/03/14 19:54:22
Done.
|
+}; |
+ |
+SingleOverlayOnTop::SingleOverlayOnTop(OverlayCandidates* capability_checker, |
+ ResourceProvider* resource_provider) |
+ : capability_checker_(capability_checker), |
+ resource_provider_(resource_provider) {} |
+ |
+bool SingleOverlayOnTop::Attempt(RenderPassList* render_passes_in_draw_order) { |
piman
2014/03/14 03:42:34
I think it would be nice to expose this so that we
alexst (slow to review)
2014/03/14 19:54:22
I was planning to do it as we added more strategie
|
+ // Only attempt to handle very simple case for now. |
+ if (render_passes_in_draw_order->size() != 1 || !capability_checker_) |
+ return false; |
+ |
+ RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
+ DCHECK(root_render_pass); |
+ |
+ QuadList& quad_list = root_render_pass->quad_list; |
+ QuadList::BackToFrontIterator candidate_quad = quad_list.BackToFrontEnd(); |
+ for (QuadList::BackToFrontIterator it = quad_list.BackToFrontBegin(); |
+ it != quad_list.BackToFrontEnd(); |
+ ++it) { |
+ const DrawQuad& quad = *(*it); |
+ // Don't try for multiple surfaces or if something is on top of |
+ // our candidate. |
+ if (candidate_quad != quad_list.BackToFrontEnd()) |
+ return false; |
piman
2014/03/14 03:42:34
You're only setting candidate_quad right before yo
alexst (slow to review)
2014/03/14 19:54:22
You are right, I was simplifying old test code for
|
+ |
+ if (quad.material == DrawQuad::TEXTURE_CONTENT) { |
+ ResourceProvider::ResourceId resource_id = |
+ TextureDrawQuad::MaterialCast(*it)->resource_id; |
+ |
+ if (!resource_provider_->HasNativeBufferBacking(resource_id)) |
+ continue; |
+ |
+ candidate_quad = it; |
+ break; |
+ } |
+ } |
+ |
+ // Found nothing useful. |
+ if (candidate_quad == quad_list.BackToFrontEnd()) |
+ return false; |
+ |
+ // Add our primary surface. |
+ OverlayCandidates::OverlaySurfaceCandidateList candidates; |
+ OverlayCandidates::OverlaySurfaceCandidate main_image; |
+ main_image.display_rect = root_render_pass->output_rect; |
+ main_image.format = RGBA_8888; |
+ candidates.push_back(main_image); |
+ |
+ // Add the overlay. |
+ OverlayCandidates::OverlaySurfaceCandidate candidate; |
+ const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(*candidate_quad); |
+ gfx::RectF float_rect(quad.rect); |
+ quad.quadTransform().TransformRect(&float_rect); |
piman
2014/03/14 03:42:34
This really computes the bounding box of the trans
alexst (slow to review)
2014/03/14 19:54:22
This meant to have a check for identity or transla
|
+ candidate.display_rect = gfx::ToNearestRect(float_rect); |
+ candidate.crop_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
+ candidate.format = RGBA_8888; |
+ candidates.push_back(candidate); |
+ |
+ // Check for support. |
+ capability_checker_->CheckOverlaySupport(&candidates); |
enne (OOO)
2014/03/14 18:13:41
I'm sure there's a wrinkle I'm not seeing, but why
alexst (slow to review)
2014/03/14 19:54:22
Exactly right. Maybe HW can't handle 4 things, but
|
+ |
+ // If the candidate can be handled by an overlay, create a pass for it. |
+ if (candidates[1].overlay_handled) { |
+ scoped_ptr<RenderPass> overlay_pass = RenderPass::Create(); |
+ overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY; |
+ |
+ scoped_ptr<DrawQuad> overlay_quad = |
+ quad_list.take((candidate_quad + 1).base()); |
piman
2014/03/14 03:42:34
I think it would be clearer if candidate_quad was
|
+ quad_list.erase((candidate_quad + 1).base()); |
+ overlay_pass->quad_list.push_back(overlay_quad.PassAs<DrawQuad>()); |
piman
2014/03/14 03:42:34
nit: just Pass() ?
|
+ render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(), |
+ overlay_pass.PassAs<RenderPass>()); |
piman
2014/03/14 03:42:34
nit: just Pass()?
|
+ } |
+ return true; |
+} |
+} |
+ |
+OverlayRenderer::OverlayRenderer(OutputSurface* surface, |
+ ResourceProvider* resource_provider) { |
+ DCHECK(surface); |
+ OverlayCandidates* candidates = surface->overlay_candidates(); |
+ if (candidates) { |
+ strategies_.push_back(scoped_ptr<Strategy>( |
+ new SingleOverlayOnTop(candidates, resource_provider))); |
+ } |
+} |
+ |
+OverlayRenderer::~OverlayRenderer() {} |
+ |
+void OverlayRenderer::ProcessForOverlays( |
+ RenderPassList* render_passes_in_draw_order) { |
+ for (size_t i = 0; i < strategies_.size(); i++) { |
piman
2014/03/14 03:42:34
nit: use iterators and win on the bounds checks.
|
+ if (strategies_[i]->Attempt(render_passes_in_draw_order)) |
+ return; |
+ } |
+} |
+ |
+} // namespace cc |