Chromium Code Reviews| Index: cc/output/overlay_renderer.cc |
| diff --git a/cc/output/overlay_renderer.cc b/cc/output/overlay_renderer.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..b9b3fcf64441f44bc574441be32516866735e9f5 |
| --- /dev/null |
| +++ b/cc/output/overlay_renderer.cc |
| @@ -0,0 +1,124 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "cc/output/overlay_renderer.h" |
| + |
| +#include "cc/output/output_surface.h" |
| +#include "cc/quads/draw_quad.h" |
| +#include "cc/quads/texture_draw_quad.h" |
| +#include "ui/gfx/rect_conversions.h" |
| +#include "ui/gfx/transform.h" |
| + |
| +namespace cc { |
| + |
| +namespace { |
| + |
| +class SingleOverlayOnTop : public OverlayRenderer::Strategy { |
| + public: |
| + SingleOverlayOnTop(OverlayCandidates* capability_checker, |
| + ResourceProvider* resource_provider); |
| + virtual bool Attempt(RenderPassList* render_passes_in_draw_order) OVERRIDE; |
| + |
| + private: |
| + OverlayCandidates* capability_checker_; |
| + ResourceProvider* resource_provider_; |
|
piman
2014/03/14 03:42:34
nit: DISALLOW_COPY_AND_ASSIGN
alexst (slow to review)
2014/03/14 19:54:22
Done.
|
| +}; |
| + |
| +SingleOverlayOnTop::SingleOverlayOnTop(OverlayCandidates* capability_checker, |
| + ResourceProvider* resource_provider) |
| + : capability_checker_(capability_checker), |
| + resource_provider_(resource_provider) {} |
| + |
| +bool SingleOverlayOnTop::Attempt(RenderPassList* render_passes_in_draw_order) { |
|
piman
2014/03/14 03:42:34
I think it would be nice to expose this so that we
alexst (slow to review)
2014/03/14 19:54:22
I was planning to do it as we added more strategie
|
| + // Only attempt to handle very simple case for now. |
| + if (render_passes_in_draw_order->size() != 1 || !capability_checker_) |
| + return false; |
| + |
| + RenderPass* root_render_pass = render_passes_in_draw_order->back(); |
| + DCHECK(root_render_pass); |
| + |
| + QuadList& quad_list = root_render_pass->quad_list; |
| + QuadList::BackToFrontIterator candidate_quad = quad_list.BackToFrontEnd(); |
| + for (QuadList::BackToFrontIterator it = quad_list.BackToFrontBegin(); |
| + it != quad_list.BackToFrontEnd(); |
| + ++it) { |
| + const DrawQuad& quad = *(*it); |
| + // Don't try for multiple surfaces or if something is on top of |
| + // our candidate. |
| + if (candidate_quad != quad_list.BackToFrontEnd()) |
| + return false; |
|
piman
2014/03/14 03:42:34
You're only setting candidate_quad right before yo
alexst (slow to review)
2014/03/14 19:54:22
You are right, I was simplifying old test code for
|
| + |
| + if (quad.material == DrawQuad::TEXTURE_CONTENT) { |
| + ResourceProvider::ResourceId resource_id = |
| + TextureDrawQuad::MaterialCast(*it)->resource_id; |
| + |
| + if (!resource_provider_->HasNativeBufferBacking(resource_id)) |
| + continue; |
| + |
| + candidate_quad = it; |
| + break; |
| + } |
| + } |
| + |
| + // Found nothing useful. |
| + if (candidate_quad == quad_list.BackToFrontEnd()) |
| + return false; |
| + |
| + // Add our primary surface. |
| + OverlayCandidates::OverlaySurfaceCandidateList candidates; |
| + OverlayCandidates::OverlaySurfaceCandidate main_image; |
| + main_image.display_rect = root_render_pass->output_rect; |
| + main_image.format = RGBA_8888; |
| + candidates.push_back(main_image); |
| + |
| + // Add the overlay. |
| + OverlayCandidates::OverlaySurfaceCandidate candidate; |
| + const TextureDrawQuad& quad = *TextureDrawQuad::MaterialCast(*candidate_quad); |
| + gfx::RectF float_rect(quad.rect); |
| + quad.quadTransform().TransformRect(&float_rect); |
|
piman
2014/03/14 03:42:34
This really computes the bounding box of the trans
alexst (slow to review)
2014/03/14 19:54:22
This meant to have a check for identity or transla
|
| + candidate.display_rect = gfx::ToNearestRect(float_rect); |
| + candidate.crop_rect = BoundingRect(quad.uv_top_left, quad.uv_bottom_right); |
| + candidate.format = RGBA_8888; |
| + candidates.push_back(candidate); |
| + |
| + // Check for support. |
| + capability_checker_->CheckOverlaySupport(&candidates); |
|
enne (OOO)
2014/03/14 18:13:41
I'm sure there's a wrinkle I'm not seeing, but why
alexst (slow to review)
2014/03/14 19:54:22
Exactly right. Maybe HW can't handle 4 things, but
|
| + |
| + // If the candidate can be handled by an overlay, create a pass for it. |
| + if (candidates[1].overlay_handled) { |
| + scoped_ptr<RenderPass> overlay_pass = RenderPass::Create(); |
| + overlay_pass->overlay_state = RenderPass::SIMPLE_OVERLAY; |
| + |
| + scoped_ptr<DrawQuad> overlay_quad = |
| + quad_list.take((candidate_quad + 1).base()); |
|
piman
2014/03/14 03:42:34
I think it would be clearer if candidate_quad was
|
| + quad_list.erase((candidate_quad + 1).base()); |
| + overlay_pass->quad_list.push_back(overlay_quad.PassAs<DrawQuad>()); |
|
piman
2014/03/14 03:42:34
nit: just Pass() ?
|
| + render_passes_in_draw_order->insert(render_passes_in_draw_order->begin(), |
| + overlay_pass.PassAs<RenderPass>()); |
|
piman
2014/03/14 03:42:34
nit: just Pass()?
|
| + } |
| + return true; |
| +} |
| +} |
| + |
| +OverlayRenderer::OverlayRenderer(OutputSurface* surface, |
| + ResourceProvider* resource_provider) { |
| + DCHECK(surface); |
| + OverlayCandidates* candidates = surface->overlay_candidates(); |
| + if (candidates) { |
| + strategies_.push_back(scoped_ptr<Strategy>( |
| + new SingleOverlayOnTop(candidates, resource_provider))); |
| + } |
| +} |
| + |
| +OverlayRenderer::~OverlayRenderer() {} |
| + |
| +void OverlayRenderer::ProcessForOverlays( |
| + RenderPassList* render_passes_in_draw_order) { |
| + for (size_t i = 0; i < strategies_.size(); i++) { |
|
piman
2014/03/14 03:42:34
nit: use iterators and win on the bounds checks.
|
| + if (strategies_[i]->Attempt(render_passes_in_draw_order)) |
| + return; |
| + } |
| +} |
| + |
| +} // namespace cc |