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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_QUADS_RENDER_PASS_H_ | 5 #ifndef CC_QUADS_RENDER_PASS_H_ |
6 #define CC_QUADS_RENDER_PASS_H_ | 6 #define CC_QUADS_RENDER_PASS_H_ |
7 | 7 |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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55 } | 55 } |
56 bool operator!=(const Id& other) const { | 56 bool operator!=(const Id& other) const { |
57 return !(*this == other); | 57 return !(*this == other); |
58 } | 58 } |
59 bool operator<(const Id& other) const { | 59 bool operator<(const Id& other) const { |
60 return layer_id < other.layer_id || | 60 return layer_id < other.layer_id || |
61 (layer_id == other.layer_id && index < other.index); | 61 (layer_id == other.layer_id && index < other.index); |
62 } | 62 } |
63 }; | 63 }; |
64 | 64 |
| 65 // Specifies whether the pass is going into an overlay, needs to be rendered |
| 66 // into a buffer before it can be presented to overlay hardware or a quad |
| 67 // inside it is presented as is. |
| 68 enum OverlayState { NO_OVERLAY, RENDER_AND_OVERLAY, SIMPLE_OVERLAY, }; |
| 69 |
65 ~RenderPass(); | 70 ~RenderPass(); |
66 | 71 |
67 static scoped_ptr<RenderPass> Create(); | 72 static scoped_ptr<RenderPass> Create(); |
68 static scoped_ptr<RenderPass> Create(size_t num_layers); | 73 static scoped_ptr<RenderPass> Create(size_t num_layers); |
69 | 74 |
70 // A shallow copy of the render pass, which does not include its quads or copy | 75 // A shallow copy of the render pass, which does not include its quads or copy |
71 // requests. | 76 // requests. |
72 scoped_ptr<RenderPass> Copy(Id new_id) const; | 77 scoped_ptr<RenderPass> Copy(Id new_id) const; |
73 | 78 |
74 // A deep copy of the render passes in the list including the quads. | 79 // A deep copy of the render passes in the list including the quads. |
75 static void CopyAll(const ScopedPtrVector<RenderPass>& in, | 80 static void CopyAll(const ScopedPtrVector<RenderPass>& in, |
76 ScopedPtrVector<RenderPass>* out); | 81 ScopedPtrVector<RenderPass>* out); |
77 | 82 |
78 void SetNew(Id id, | 83 void SetNew(Id id, |
79 const gfx::Rect& output_rect, | 84 const gfx::Rect& output_rect, |
80 const gfx::RectF& damage_rect, | 85 const gfx::RectF& damage_rect, |
81 const gfx::Transform& transform_to_root_target); | 86 const gfx::Transform& transform_to_root_target); |
82 | 87 |
83 void SetAll(Id id, | 88 void SetAll(Id id, |
84 const gfx::Rect& output_rect, | 89 const gfx::Rect& output_rect, |
85 const gfx::RectF& damage_rect, | 90 const gfx::RectF& damage_rect, |
86 const gfx::Transform& transform_to_root_target, | 91 const gfx::Transform& transform_to_root_target, |
87 bool has_transparent_background); | 92 bool has_transparent_background, |
| 93 OverlayState overlay_state); |
88 | 94 |
89 scoped_ptr<base::Value> AsValue() const; | 95 scoped_ptr<base::Value> AsValue() const; |
90 | 96 |
91 // Uniquely identifies the render pass in the compositor's current frame. | 97 // Uniquely identifies the render pass in the compositor's current frame. |
92 Id id; | 98 Id id; |
93 | 99 |
94 // These are in the space of the render pass' physical pixels. | 100 // These are in the space of the render pass' physical pixels. |
95 gfx::Rect output_rect; | 101 gfx::Rect output_rect; |
96 gfx::RectF damage_rect; | 102 gfx::RectF damage_rect; |
97 | 103 |
98 // Transforms from the origin of the |output_rect| to the origin of the root | 104 // Transforms from the origin of the |output_rect| to the origin of the root |
99 // render pass' |output_rect|. | 105 // render pass' |output_rect|. |
100 gfx::Transform transform_to_root_target; | 106 gfx::Transform transform_to_root_target; |
101 | 107 |
102 // If false, the pixels in the render pass' texture are all opaque. | 108 // If false, the pixels in the render pass' texture are all opaque. |
103 bool has_transparent_background; | 109 bool has_transparent_background; |
104 | 110 |
105 // If non-empty, the renderer should produce a copy of the render pass' | 111 // If non-empty, the renderer should produce a copy of the render pass' |
106 // contents as a bitmap, and give a copy of the bitmap to each callback in | 112 // contents as a bitmap, and give a copy of the bitmap to each callback in |
107 // this list. This property should not be serialized between compositors, as | 113 // this list. This property should not be serialized between compositors, as |
108 // it only makes sense in the root compositor. | 114 // it only makes sense in the root compositor. |
109 ScopedPtrVector<CopyOutputRequest> copy_requests; | 115 ScopedPtrVector<CopyOutputRequest> copy_requests; |
110 | 116 |
111 QuadList quad_list; | 117 QuadList quad_list; |
112 SharedQuadStateList shared_quad_state_list; | 118 SharedQuadStateList shared_quad_state_list; |
113 | 119 |
| 120 OverlayState overlay_state; |
| 121 |
114 protected: | 122 protected: |
115 explicit RenderPass(size_t num_layers); | 123 explicit RenderPass(size_t num_layers); |
116 RenderPass(); | 124 RenderPass(); |
117 | 125 |
118 private: | 126 private: |
119 DISALLOW_COPY_AND_ASSIGN(RenderPass); | 127 DISALLOW_COPY_AND_ASSIGN(RenderPass); |
120 }; | 128 }; |
121 | 129 |
122 } // namespace cc | 130 } // namespace cc |
123 | 131 |
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137 #error define a hash function for your compiler | 145 #error define a hash function for your compiler |
138 #endif // COMPILER | 146 #endif // COMPILER |
139 } // namespace BASE_HASH_NAMESPACE | 147 } // namespace BASE_HASH_NAMESPACE |
140 | 148 |
141 namespace cc { | 149 namespace cc { |
142 typedef ScopedPtrVector<RenderPass> RenderPassList; | 150 typedef ScopedPtrVector<RenderPass> RenderPassList; |
143 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; | 151 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; |
144 } // namespace cc | 152 } // namespace cc |
145 | 153 |
146 #endif // CC_QUADS_RENDER_PASS_H_ | 154 #endif // CC_QUADS_RENDER_PASS_H_ |
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