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Side by Side Diff: cc/quads/render_pass.h

Issue 197223003: Start of hardware overlay support in CC with Ubercompositor. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 6 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_QUADS_RENDER_PASS_H_ 5 #ifndef CC_QUADS_RENDER_PASS_H_
6 #define CC_QUADS_RENDER_PASS_H_ 6 #define CC_QUADS_RENDER_PASS_H_
7 7
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 } 55 }
56 bool operator!=(const Id& other) const { 56 bool operator!=(const Id& other) const {
57 return !(*this == other); 57 return !(*this == other);
58 } 58 }
59 bool operator<(const Id& other) const { 59 bool operator<(const Id& other) const {
60 return layer_id < other.layer_id || 60 return layer_id < other.layer_id ||
61 (layer_id == other.layer_id && index < other.index); 61 (layer_id == other.layer_id && index < other.index);
62 } 62 }
63 }; 63 };
64 64
65 // Specifies whether the pass is going into an overlay, needs to be rendered
66 // into a buffer before it can be presented to overlay hardware or a quad
67 // inside it is presented as is.
68 enum OverlayState { NO_OVERLAY, RENDER_AND_OVERLAY, SIMPLE_OVERLAY, };
69
65 ~RenderPass(); 70 ~RenderPass();
66 71
67 static scoped_ptr<RenderPass> Create(); 72 static scoped_ptr<RenderPass> Create();
68 static scoped_ptr<RenderPass> Create(size_t num_layers); 73 static scoped_ptr<RenderPass> Create(size_t num_layers);
69 74
70 // A shallow copy of the render pass, which does not include its quads or copy 75 // A shallow copy of the render pass, which does not include its quads or copy
71 // requests. 76 // requests.
72 scoped_ptr<RenderPass> Copy(Id new_id) const; 77 scoped_ptr<RenderPass> Copy(Id new_id) const;
73 78
74 // A deep copy of the render passes in the list including the quads. 79 // A deep copy of the render passes in the list including the quads.
75 static void CopyAll(const ScopedPtrVector<RenderPass>& in, 80 static void CopyAll(const ScopedPtrVector<RenderPass>& in,
76 ScopedPtrVector<RenderPass>* out); 81 ScopedPtrVector<RenderPass>* out);
77 82
78 void SetNew(Id id, 83 void SetNew(Id id,
79 const gfx::Rect& output_rect, 84 const gfx::Rect& output_rect,
80 const gfx::RectF& damage_rect, 85 const gfx::RectF& damage_rect,
81 const gfx::Transform& transform_to_root_target); 86 const gfx::Transform& transform_to_root_target);
82 87
83 void SetAll(Id id, 88 void SetAll(Id id,
84 const gfx::Rect& output_rect, 89 const gfx::Rect& output_rect,
85 const gfx::RectF& damage_rect, 90 const gfx::RectF& damage_rect,
86 const gfx::Transform& transform_to_root_target, 91 const gfx::Transform& transform_to_root_target,
87 bool has_transparent_background); 92 bool has_transparent_background,
93 OverlayState overlay_state);
88 94
89 scoped_ptr<base::Value> AsValue() const; 95 scoped_ptr<base::Value> AsValue() const;
90 96
91 // Uniquely identifies the render pass in the compositor's current frame. 97 // Uniquely identifies the render pass in the compositor's current frame.
92 Id id; 98 Id id;
93 99
94 // These are in the space of the render pass' physical pixels. 100 // These are in the space of the render pass' physical pixels.
95 gfx::Rect output_rect; 101 gfx::Rect output_rect;
96 gfx::RectF damage_rect; 102 gfx::RectF damage_rect;
97 103
98 // Transforms from the origin of the |output_rect| to the origin of the root 104 // Transforms from the origin of the |output_rect| to the origin of the root
99 // render pass' |output_rect|. 105 // render pass' |output_rect|.
100 gfx::Transform transform_to_root_target; 106 gfx::Transform transform_to_root_target;
101 107
102 // If false, the pixels in the render pass' texture are all opaque. 108 // If false, the pixels in the render pass' texture are all opaque.
103 bool has_transparent_background; 109 bool has_transparent_background;
104 110
105 // If non-empty, the renderer should produce a copy of the render pass' 111 // If non-empty, the renderer should produce a copy of the render pass'
106 // contents as a bitmap, and give a copy of the bitmap to each callback in 112 // contents as a bitmap, and give a copy of the bitmap to each callback in
107 // this list. This property should not be serialized between compositors, as 113 // this list. This property should not be serialized between compositors, as
108 // it only makes sense in the root compositor. 114 // it only makes sense in the root compositor.
109 ScopedPtrVector<CopyOutputRequest> copy_requests; 115 ScopedPtrVector<CopyOutputRequest> copy_requests;
110 116
111 QuadList quad_list; 117 QuadList quad_list;
112 SharedQuadStateList shared_quad_state_list; 118 SharedQuadStateList shared_quad_state_list;
113 119
120 OverlayState overlay_state;
121
114 protected: 122 protected:
115 explicit RenderPass(size_t num_layers); 123 explicit RenderPass(size_t num_layers);
116 RenderPass(); 124 RenderPass();
117 125
118 private: 126 private:
119 DISALLOW_COPY_AND_ASSIGN(RenderPass); 127 DISALLOW_COPY_AND_ASSIGN(RenderPass);
120 }; 128 };
121 129
122 } // namespace cc 130 } // namespace cc
123 131
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137 #error define a hash function for your compiler 145 #error define a hash function for your compiler
138 #endif // COMPILER 146 #endif // COMPILER
139 } // namespace BASE_HASH_NAMESPACE 147 } // namespace BASE_HASH_NAMESPACE
140 148
141 namespace cc { 149 namespace cc {
142 typedef ScopedPtrVector<RenderPass> RenderPassList; 150 typedef ScopedPtrVector<RenderPass> RenderPassList;
143 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap; 151 typedef base::hash_map<RenderPass::Id, RenderPass*> RenderPassIdHashMap;
144 } // namespace cc 152 } // namespace cc
145 153
146 #endif // CC_QUADS_RENDER_PASS_H_ 154 #endif // CC_QUADS_RENDER_PASS_H_
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