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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_WASM_COMPILER_H_ | 5 #ifndef V8_COMPILER_WASM_COMPILER_H_ |
6 #define V8_COMPILER_WASM_COMPILER_H_ | 6 #define V8_COMPILER_WASM_COMPILER_H_ |
7 | 7 |
8 // Clients of this interface shouldn't depend on lots of compiler internals. | 8 // Clients of this interface shouldn't depend on lots of compiler internals. |
9 // Do not include anything from src/compiler here! | 9 // Do not include anything from src/compiler here! |
10 #include "src/wasm/wasm-opcodes.h" | 10 #include "src/wasm/wasm-opcodes.h" |
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260 Node* BuildI64SConvertF32(Node* input, wasm::WasmCodePosition position); | 260 Node* BuildI64SConvertF32(Node* input, wasm::WasmCodePosition position); |
261 Node* BuildI64UConvertF32(Node* input, wasm::WasmCodePosition position); | 261 Node* BuildI64UConvertF32(Node* input, wasm::WasmCodePosition position); |
262 Node* BuildI64SConvertF64(Node* input, wasm::WasmCodePosition position); | 262 Node* BuildI64SConvertF64(Node* input, wasm::WasmCodePosition position); |
263 Node* BuildI64UConvertF64(Node* input, wasm::WasmCodePosition position); | 263 Node* BuildI64UConvertF64(Node* input, wasm::WasmCodePosition position); |
264 | 264 |
265 Node* BuildI32DivS(Node* left, Node* right, wasm::WasmCodePosition position); | 265 Node* BuildI32DivS(Node* left, Node* right, wasm::WasmCodePosition position); |
266 Node* BuildI32RemS(Node* left, Node* right, wasm::WasmCodePosition position); | 266 Node* BuildI32RemS(Node* left, Node* right, wasm::WasmCodePosition position); |
267 Node* BuildI32DivU(Node* left, Node* right, wasm::WasmCodePosition position); | 267 Node* BuildI32DivU(Node* left, Node* right, wasm::WasmCodePosition position); |
268 Node* BuildI32RemU(Node* left, Node* right, wasm::WasmCodePosition position); | 268 Node* BuildI32RemU(Node* left, Node* right, wasm::WasmCodePosition position); |
269 | 269 |
270 Node* BuildI32AsmjsDivS(Node* left, Node* right); | |
271 Node* BuildI32AsmjsRemS(Node* left, Node* right); | |
272 Node* BuildI32AsmjsDivU(Node* left, Node* right); | |
273 Node* BuildI32AsmjsRemU(Node* left, Node* right); | |
274 | |
275 Node* BuildI64DivS(Node* left, Node* right, wasm::WasmCodePosition position); | 270 Node* BuildI64DivS(Node* left, Node* right, wasm::WasmCodePosition position); |
276 Node* BuildI64RemS(Node* left, Node* right, wasm::WasmCodePosition position); | 271 Node* BuildI64RemS(Node* left, Node* right, wasm::WasmCodePosition position); |
277 Node* BuildI64DivU(Node* left, Node* right, wasm::WasmCodePosition position); | 272 Node* BuildI64DivU(Node* left, Node* right, wasm::WasmCodePosition position); |
278 Node* BuildI64RemU(Node* left, Node* right, wasm::WasmCodePosition position); | 273 Node* BuildI64RemU(Node* left, Node* right, wasm::WasmCodePosition position); |
279 Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref, | 274 Node* BuildDiv64Call(Node* left, Node* right, ExternalReference ref, |
280 MachineType result_type, int trap_zero, | 275 MachineType result_type, int trap_zero, |
281 wasm::WasmCodePosition position); | 276 wasm::WasmCodePosition position); |
282 | 277 |
283 Node* BuildJavaScriptToNumber(Node* node, Node* context, Node* effect, | 278 Node* BuildJavaScriptToNumber(Node* node, Node* context, Node* effect, |
284 Node* control); | 279 Node* control); |
285 Node* BuildChangeInt32ToTagged(Node* value); | 280 Node* BuildChangeInt32ToTagged(Node* value); |
286 Node* BuildChangeFloat64ToTagged(Node* value); | 281 Node* BuildChangeFloat64ToTagged(Node* value); |
287 Node* BuildChangeTaggedToFloat64(Node* value); | 282 Node* BuildChangeTaggedToFloat64(Node* value); |
288 | 283 |
289 Node* BuildChangeInt32ToSmi(Node* value); | 284 Node* BuildChangeInt32ToSmi(Node* value); |
290 Node* BuildChangeSmiToInt32(Node* value); | 285 Node* BuildChangeSmiToInt32(Node* value); |
291 Node* BuildChangeSmiToFloat64(Node* value); | 286 Node* BuildChangeSmiToFloat64(Node* value); |
292 Node* BuildTestNotSmi(Node* value); | 287 Node* BuildTestNotSmi(Node* value); |
293 Node* BuildSmiShiftBitsConstant(); | 288 Node* BuildSmiShiftBitsConstant(); |
294 | 289 |
295 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); | 290 Node* BuildAllocateHeapNumberWithValue(Node* value, Node* control); |
296 Node* BuildLoadHeapNumberValue(Node* value, Node* control); | 291 Node* BuildLoadHeapNumberValue(Node* value, Node* control); |
297 Node* BuildHeapNumberValueIndexConstant(); | 292 Node* BuildHeapNumberValueIndexConstant(); |
298 | 293 |
| 294 // Asm.js specific functionality. |
| 295 Node* BuildI32AsmjsSConvertF32(Node* input); |
| 296 Node* BuildI32AsmjsSConvertF64(Node* input); |
| 297 Node* BuildI32AsmjsUConvertF32(Node* input); |
| 298 Node* BuildI32AsmjsUConvertF64(Node* input); |
| 299 Node* BuildI32AsmjsDivS(Node* left, Node* right); |
| 300 Node* BuildI32AsmjsRemS(Node* left, Node* right); |
| 301 Node* BuildI32AsmjsDivU(Node* left, Node* right); |
| 302 Node* BuildI32AsmjsRemU(Node* left, Node* right); |
| 303 |
299 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { | 304 Node** Realloc(Node** buffer, size_t old_count, size_t new_count) { |
300 Node** buf = Buffer(new_count); | 305 Node** buf = Buffer(new_count); |
301 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); | 306 if (buf != buffer) memcpy(buf, buffer, old_count * sizeof(Node*)); |
302 return buf; | 307 return buf; |
303 } | 308 } |
304 }; | 309 }; |
305 } // namespace compiler | 310 } // namespace compiler |
306 } // namespace internal | 311 } // namespace internal |
307 } // namespace v8 | 312 } // namespace v8 |
308 | 313 |
309 #endif // V8_COMPILER_WASM_COMPILER_H_ | 314 #endif // V8_COMPILER_WASM_COMPILER_H_ |
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