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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrTextureDomain.h" | 11 #include "effects/GrTextureDomain.h" |
12 #include "effects/GrSimpleTextureEffect.h" | 12 #include "effects/GrSimpleTextureEffect.h" |
13 | 13 |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrBitmapTextContext.h" | 15 #include "GrBitmapTextContext.h" |
16 #include "GrDistanceFieldTextContext.h" | 16 #include "GrDistanceFieldTextContext.h" |
17 | 17 |
18 #include "SkGrTexturePixelRef.h" | 18 #include "SkGrTexturePixelRef.h" |
19 | 19 |
20 #include "SkBounder.h" | 20 #include "SkBounder.h" |
21 #include "SkColorFilter.h" | 21 #include "SkColorFilter.h" |
22 #include "SkDeviceImageFilterProxy.h" | 22 #include "SkDeviceImageFilterProxy.h" |
23 #include "SkDrawProcs.h" | 23 #include "SkDrawProcs.h" |
24 #include "SkGlyphCache.h" | 24 #include "SkGlyphCache.h" |
25 #include "SkImageFilter.h" | 25 #include "SkImageFilter.h" |
26 #include "SkMaskFilter.h" | 26 #include "SkMaskFilter.h" |
27 #include "SkPathEffect.h" | 27 #include "SkPathEffect.h" |
| 28 #include "SkPicture.h" |
28 #include "SkRRect.h" | 29 #include "SkRRect.h" |
29 #include "SkStroke.h" | 30 #include "SkStroke.h" |
30 #include "SkSurface.h" | 31 #include "SkSurface.h" |
31 #include "SkTLazy.h" | 32 #include "SkTLazy.h" |
32 #include "SkUtils.h" | 33 #include "SkUtils.h" |
33 #include "SkErrorInternals.h" | 34 #include "SkErrorInternals.h" |
34 | 35 |
35 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 | 36 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 |
36 | 37 |
37 #if 0 | 38 #if 0 |
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1996 GrTexture* texture, | 1997 GrTexture* texture, |
1997 bool needClear) | 1998 bool needClear) |
1998 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1999 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1999 | 2000 |
2000 SkASSERT(texture && texture->asRenderTarget()); | 2001 SkASSERT(texture && texture->asRenderTarget()); |
2001 // This constructor is called from onCreateDevice. It has locked the RT in t
he texture | 2002 // This constructor is called from onCreateDevice. It has locked the RT in t
he texture |
2002 // cache. We pass true for the third argument so that it will get unlocked. | 2003 // cache. We pass true for the third argument so that it will get unlocked. |
2003 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 2004 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
2004 fNeedClear = needClear; | 2005 fNeedClear = needClear; |
2005 } | 2006 } |
| 2007 |
| 2008 class GPUAccelData : public SkPicture::AccelData { |
| 2009 public: |
| 2010 GPUAccelData(Key key) : INHERITED(key) { } |
| 2011 |
| 2012 protected: |
| 2013 |
| 2014 private: |
| 2015 typedef SkPicture::AccelData INHERITED; |
| 2016 }; |
| 2017 |
| 2018 // In the future this may not be a static method if we need to incorporate the |
| 2019 // clip and matrix state into the key |
| 2020 SkPicture::AccelData::Key SkGpuDevice::ComputeAccelDataKey() { |
| 2021 static const SkPicture::AccelData::Key gGPUID = SkPicture::AccelData::Genera
teDomain(); |
| 2022 |
| 2023 return gGPUID; |
| 2024 } |
| 2025 |
| 2026 void SkGpuDevice::EXPERIMENTAL_optimize(SkPicture* picture) { |
| 2027 SkPicture::AccelData::Key key = ComputeAccelDataKey(); |
| 2028 |
| 2029 GPUAccelData* data = SkNEW_ARGS(GPUAccelData, (key)); |
| 2030 |
| 2031 picture->EXPERIMENTAL_addAccelData(data); |
| 2032 } |
| 2033 |
| 2034 bool SkGpuDevice::EXPERIMENTAL_drawPicture(const SkPicture& picture) { |
| 2035 SkPicture::AccelData::Key key = ComputeAccelDataKey(); |
| 2036 |
| 2037 const SkPicture::AccelData* data = picture.EXPERIMENTAL_getAccelData(key); |
| 2038 if (NULL == data) { |
| 2039 return false; |
| 2040 } |
| 2041 |
| 2042 #if 0 |
| 2043 const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data); |
| 2044 #endif |
| 2045 |
| 2046 return false; |
| 2047 } |
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