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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
9 | 9 |
10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
11 #include "effects/GrTextureDomain.h" | 11 #include "effects/GrTextureDomain.h" |
12 #include "effects/GrSimpleTextureEffect.h" | 12 #include "effects/GrSimpleTextureEffect.h" |
13 | 13 |
14 #include "GrContext.h" | 14 #include "GrContext.h" |
15 #include "GrBitmapTextContext.h" | 15 #include "GrBitmapTextContext.h" |
16 #include "GrDistanceFieldTextContext.h" | 16 #include "GrDistanceFieldTextContext.h" |
17 | 17 |
18 #include "SkGrTexturePixelRef.h" | 18 #include "SkGrTexturePixelRef.h" |
19 | 19 |
20 #include "SkBounder.h" | 20 #include "SkBounder.h" |
21 #include "SkColorFilter.h" | 21 #include "SkColorFilter.h" |
22 #include "SkDeviceImageFilterProxy.h" | 22 #include "SkDeviceImageFilterProxy.h" |
23 #include "SkDrawProcs.h" | 23 #include "SkDrawProcs.h" |
24 #include "SkGlyphCache.h" | 24 #include "SkGlyphCache.h" |
25 #include "SkImageFilter.h" | 25 #include "SkImageFilter.h" |
26 #include "SkMaskFilter.h" | 26 #include "SkMaskFilter.h" |
27 #include "SkPathEffect.h" | 27 #include "SkPathEffect.h" |
28 #include "SkPicture.h" | |
28 #include "SkRRect.h" | 29 #include "SkRRect.h" |
29 #include "SkStroke.h" | 30 #include "SkStroke.h" |
30 #include "SkSurface.h" | 31 #include "SkSurface.h" |
31 #include "SkTLazy.h" | 32 #include "SkTLazy.h" |
32 #include "SkUtils.h" | 33 #include "SkUtils.h" |
33 #include "SkErrorInternals.h" | 34 #include "SkErrorInternals.h" |
34 | 35 |
35 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 | 36 #define CACHE_COMPATIBLE_DEVICE_TEXTURES 1 |
36 | 37 |
37 #if 0 | 38 #if 0 |
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1992 GrTexture* texture, | 1993 GrTexture* texture, |
1993 bool needClear) | 1994 bool needClear) |
1994 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { | 1995 : SkBitmapDevice(make_bitmap(context, texture->asRenderTarget())) { |
1995 | 1996 |
1996 SkASSERT(texture && texture->asRenderTarget()); | 1997 SkASSERT(texture && texture->asRenderTarget()); |
1997 // This constructor is called from onCreateDevice. It has locked the RT in t he texture | 1998 // This constructor is called from onCreateDevice. It has locked the RT in t he texture |
1998 // cache. We pass true for the third argument so that it will get unlocked. | 1999 // cache. We pass true for the third argument so that it will get unlocked. |
1999 this->initFromRenderTarget(context, texture->asRenderTarget(), true); | 2000 this->initFromRenderTarget(context, texture->asRenderTarget(), true); |
2000 fNeedClear = needClear; | 2001 fNeedClear = needClear; |
2001 } | 2002 } |
2003 | |
2004 class SkGPUAccelData : public SkPicture::SkAccelData { | |
2005 public: | |
2006 static const int32_t kGPUID = 0x01; | |
bsalomon
2014/03/12 15:34:34
Maybe can grab this from an atomic inc at runtime
robertphillips
2014/03/13 12:43:42
Done.
| |
2007 | |
2008 SkGPUAccelData() : INHERITED(kGPUID) { } | |
2009 | |
2010 protected: | |
2011 | |
2012 private: | |
2013 typedef SkPicture::SkAccelData INHERITED; | |
2014 }; | |
2015 | |
2016 void SkGpuDevice::optimize(SkPicture* picture) { | |
2017 SkGPUAccelData* data = SkNEW(SkGPUAccelData); | |
2018 | |
2019 picture->setAccelData(data); | |
2020 } | |
2021 | |
2022 bool SkGpuDevice::optimizedRender(SkPicture& picture) { | |
2023 const SkPicture::SkAccelData* data = picture.getAccelData(); | |
2024 if (NULL == data) { | |
2025 return false; | |
2026 } | |
2027 | |
2028 if (SkGPUAccelData::kGPUID != data->getID()) { | |
2029 return false; | |
2030 } | |
2031 | |
2032 const SkGPUAccelData *gpuData = static_cast<const SkGPUAccelData*>(data); | |
2033 gpuData; | |
2034 | |
2035 return false; | |
2036 } | |
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