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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/wasm/wasm-function-name-table.h" | 5 #include "src/wasm/wasm-function-name-table.h" |
6 | 6 |
7 #include "src/wasm/utf8.h" | 7 #include "src/wasm/utf8.h" |
8 #include "src/wasm/wasm-module.h" | 8 #include "src/wasm/wasm-module.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
11 namespace internal { | 11 namespace internal { |
12 namespace wasm { | 12 namespace wasm { |
13 | 13 |
14 // Build an array with all function names. If there are N functions in the | 14 // Build an array with all function names. If there are N functions in the |
15 // module, then the first (kIntSize * (N+1)) bytes are integer entries. | 15 // module, then the first (kIntSize * (N+1)) bytes are integer entries. |
16 // The first integer entry encodes the number of functions in the module. | 16 // The first integer entry encodes the number of functions in the module. |
17 // The entries 1 to N contain offsets into the second part of this array. | 17 // The entries 1 to N contain offsets into the second part of this array. |
18 // If a function is unnamed (not to be confused with an empty name), then the | |
19 // integer entry is the negative offset of the next function name. | |
titzer
2016/05/12 09:05:51
Why does it have to be the negative offset of the
Clemens Hammacher
2016/05/12 09:45:57
The negative offset of the next function name allo
titzer
2016/05/12 09:54:36
ok
| |
18 // After these N+1 integer entries, the second part begins, which holds a | 20 // After these N+1 integer entries, the second part begins, which holds a |
19 // concatenation of all function names. | 21 // concatenation of all function names. |
20 // | 22 // |
21 // Returns undefined if the array length would not fit in an integer value | 23 // Returns undefined if the array length would not fit in an integer value. |
22 Handle<Object> BuildFunctionNamesTable(Isolate* isolate, WasmModule* module) { | 24 Handle<Object> BuildFunctionNamesTable(Isolate* isolate, WasmModule* module) { |
23 uint64_t func_names_length = 0; | 25 uint64_t func_names_length = 0; |
24 for (auto& func : module->functions) func_names_length += func.name_length; | 26 for (auto& func : module->functions) func_names_length += func.name_length; |
25 int num_funcs_int = static_cast<int>(module->functions.size()); | 27 int num_funcs_int = static_cast<int>(module->functions.size()); |
26 int current_offset = (num_funcs_int + 1) * kIntSize; | 28 int current_offset = (num_funcs_int + 1) * kIntSize; |
27 uint64_t total_array_length = current_offset + func_names_length; | 29 uint64_t total_array_length = current_offset + func_names_length; |
28 int total_array_length_int = static_cast<int>(total_array_length); | 30 int total_array_length_int = static_cast<int>(total_array_length); |
29 // Check for overflow. Just skip function names if it happens. | 31 // Check for overflow. Just skip function names if it happens. |
30 if (total_array_length_int != total_array_length || num_funcs_int < 0 || | 32 if (total_array_length_int != total_array_length || num_funcs_int < 0 || |
31 num_funcs_int != module->functions.size()) | 33 num_funcs_int != module->functions.size()) |
32 return isolate->factory()->undefined_value(); | 34 return isolate->factory()->undefined_value(); |
33 Handle<ByteArray> func_names_array = | 35 Handle<ByteArray> func_names_array = |
34 isolate->factory()->NewByteArray(total_array_length_int, TENURED); | 36 isolate->factory()->NewByteArray(total_array_length_int, TENURED); |
35 if (func_names_array.is_null()) return isolate->factory()->undefined_value(); | 37 if (func_names_array.is_null()) return isolate->factory()->undefined_value(); |
36 func_names_array->set_int(0, num_funcs_int); | 38 func_names_array->set_int(0, num_funcs_int); |
37 int func_index = 0; | 39 int func_index = 0; |
38 for (WasmFunction& fun : module->functions) { | 40 for (WasmFunction& fun : module->functions) { |
39 WasmName name = module->GetNameOrNull(&fun); | 41 WasmName name = module->GetNameOrNull(&fun); |
40 func_names_array->copy_in(current_offset, | 42 if (name.start() == nullptr) { |
41 reinterpret_cast<const byte*>(name.start()), | 43 func_names_array->set_int(func_index + 1, -current_offset); |
42 name.length()); | 44 } else { |
43 func_names_array->set_int(func_index + 1, current_offset); | 45 func_names_array->copy_in(current_offset, |
44 current_offset += name.length(); | 46 reinterpret_cast<const byte*>(name.start()), |
47 name.length()); | |
48 func_names_array->set_int(func_index + 1, current_offset); | |
49 current_offset += name.length(); | |
50 } | |
45 ++func_index; | 51 ++func_index; |
46 } | 52 } |
47 return func_names_array; | 53 return func_names_array; |
48 } | 54 } |
49 | 55 |
56 // Extract the function name for the given function index from the function name | |
57 // table. | |
58 // | |
59 // Returns undefined if the function index is invalid or the respective function | |
60 // name is no valid UTF-8 string; returns null for unnamed functions (not to be | |
titzer
2016/05/12 09:05:51
s/no valid/not a valid/
Why not just return undef
Clemens Hammacher
2016/05/12 09:45:57
I am not the JavaScript expert, but I think undefi
titzer
2016/05/12 09:54:36
I think it's OK to use undefined for both here: th
| |
61 // confused with empty names). | |
50 Handle<Object> GetWasmFunctionNameFromTable(Handle<ByteArray> func_names_array, | 62 Handle<Object> GetWasmFunctionNameFromTable(Handle<ByteArray> func_names_array, |
51 uint32_t func_index) { | 63 uint32_t func_index) { |
52 uint32_t num_funcs = static_cast<uint32_t>(func_names_array->get_int(0)); | 64 uint32_t num_funcs = static_cast<uint32_t>(func_names_array->get_int(0)); |
53 DCHECK(static_cast<int>(num_funcs) >= 0); | 65 DCHECK(static_cast<int>(num_funcs) >= 0); |
54 auto undefined = [&func_names_array]() -> Handle<Object> { | 66 Factory* factory = func_names_array->GetIsolate()->factory(); |
55 return func_names_array->GetIsolate()->factory()->undefined_value(); | 67 if (func_index >= num_funcs) return factory->undefined_value(); |
56 }; | |
57 if (func_index >= num_funcs) return undefined(); | |
58 int offset = func_names_array->get_int(func_index + 1); | 68 int offset = func_names_array->get_int(func_index + 1); |
69 if (offset < 0) return factory->null_value(); | |
59 int next_offset = func_index == num_funcs - 1 | 70 int next_offset = func_index == num_funcs - 1 |
60 ? func_names_array->length() | 71 ? func_names_array->length() |
61 : func_names_array->get_int(func_index + 2); | 72 : abs(func_names_array->get_int(func_index + 2)); |
62 ScopedVector<byte> buffer(next_offset - offset); | 73 ScopedVector<byte> buffer(next_offset - offset); |
63 func_names_array->copy_out(offset, buffer.start(), next_offset - offset); | 74 func_names_array->copy_out(offset, buffer.start(), next_offset - offset); |
64 if (!IsValidUtf8(buffer.start(), buffer.length())) return undefined(); | 75 if (!IsValidUtf8(buffer.start(), buffer.length())) |
65 MaybeHandle<Object> maybe_name = | 76 return factory->undefined_value(); |
66 func_names_array->GetIsolate()->factory()->NewStringFromUtf8( | 77 Handle<Object> maybe_name; |
67 Vector<const char>::cast(buffer)); | 78 if (!factory->NewStringFromUtf8(Vector<const char>::cast(buffer)) |
68 return maybe_name.is_null() ? undefined() : maybe_name.ToHandleChecked(); | 79 .ToHandle(&maybe_name)) |
80 maybe_name = factory->undefined_value(); | |
81 return maybe_name; | |
69 } | 82 } |
70 | 83 |
71 } // namespace wasm | 84 } // namespace wasm |
72 } // namespace internal | 85 } // namespace internal |
73 } // namespace v8 | 86 } // namespace v8 |
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