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Unified Diff: Source/core/rendering/RenderGrid.cpp

Issue 196943026: [CSS Grid Layout] Support span in auto-placement algorithm (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Patch for landing Created 6 years, 7 months ago
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Index: Source/core/rendering/RenderGrid.cpp
diff --git a/Source/core/rendering/RenderGrid.cpp b/Source/core/rendering/RenderGrid.cpp
index 55a7ea36b7e903fa67ffbfae48291a4aff4597b1..163edcffe0754ba440f5c24fba58f1a10b62528a 100644
--- a/Source/core/rendering/RenderGrid.cpp
+++ b/Source/core/rendering/RenderGrid.cpp
@@ -204,12 +204,6 @@ void RenderGrid::addChild(RenderObject* newChild, RenderObject* beforeChild)
dirtyGrid();
return;
} else {
- // Ensure that the grid is big enough to contain new grid item.
- if (gridRowCount() <= rowPositions->resolvedFinalPosition.toInt())
- growGrid(ForRows, rowPositions->resolvedFinalPosition.toInt());
- if (gridColumnCount() <= columnPositions->resolvedFinalPosition.toInt())
- growGrid(ForColumns, columnPositions->resolvedFinalPosition.toInt());
-
insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPositions));
addChildToIndexesMap(newChildBox);
}
@@ -751,6 +745,12 @@ void RenderGrid::growGrid(GridTrackSizingDirection direction, size_t maximumPosi
void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coordinate)
{
+ // Ensure that the grid is big enough to contain new grid item.
+ if (gridRowCount() <= coordinate.rows.resolvedFinalPosition.toInt())
+ growGrid(ForRows, coordinate.rows.resolvedFinalPosition.toInt());
+ if (gridColumnCount() <= coordinate.columns.resolvedFinalPosition.toInt())
+ growGrid(ForColumns, coordinate.columns.resolvedFinalPosition.toInt());
+
for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column)
m_grid[row.toInt()][column.toInt()].append(child);
@@ -759,13 +759,6 @@ void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coor
m_gridItemCoordinate.set(child, coordinate);
}
-void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridResolvedPosition& rowTrack, const GridResolvedPosition& columnTrack)
-{
- const GridSpan& rowSpan = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*child, ForRows, rowTrack);
- const GridSpan& columnSpan = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*child, ForColumns, columnTrack);
- insertItemIntoGrid(child, GridCoordinate(rowSpan, columnSpan));
-}
-
void RenderGrid::placeItemsOnGrid()
{
if (!gridIsDirty())
@@ -831,12 +824,22 @@ void RenderGrid::populateExplicitGridAndOrderIterator()
OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForRows);
OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForColumns);
- // |positions| is 0 if we need to run the auto-placement algorithm. Our estimation ignores
- // this case as the auto-placement algorithm will grow the grid as needed.
- if (rowPositions)
+ // |positions| is 0 if we need to run the auto-placement algorithm.
+ if (rowPositions) {
maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->resolvedFinalPosition.next().toInt());
- if (columnPositions)
+ } else {
+ // Grow the grid for items with a definite row span, getting the largest such span.
+ GridSpan positions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *child, ForRows, GridResolvedPosition(0));
+ maximumRowIndex = std::max<size_t>(maximumRowIndex, positions.resolvedFinalPosition.next().toInt());
+ }
+
+ if (columnPositions) {
maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPositions->resolvedFinalPosition.next().toInt());
+ } else {
+ // Grow the grid for items with a definite column span, getting the largest such span.
+ GridSpan positions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *child, ForColumns, GridResolvedPosition(0));
+ maximumColumnIndex = std::max<size_t>(maximumColumnIndex, positions.resolvedFinalPosition.next().toInt());
+ }
}
m_grid.grow(maximumRowIndex);
@@ -844,20 +847,59 @@ void RenderGrid::populateExplicitGridAndOrderIterator()
m_grid[i].grow(maximumColumnIndex);
}
+bool RenderGrid::checkEmptyCells(const GridCoordinate& coordinate) const
+{
+ // Ignore cells outside current grid as we will grow it later if needed.
+ size_t maxRows = std::min(coordinate.rows.resolvedFinalPosition.next().toInt(), gridRowCount());
+ size_t maxColumns = std::min(coordinate.columns.resolvedFinalPosition.next().toInt(), gridColumnCount());
+
+ // This adds a O(N^2) behavior that shouldn't be a big deal as we expect spanning areas to be small.
+ for (size_t row = coordinate.rows.resolvedInitialPosition.toInt(); row < maxRows; ++row) {
+ for (size_t column = coordinate.columns.resolvedInitialPosition.toInt(); column < maxColumns; ++column) {
+ const GridCell& children = m_grid[row][column];
+ if (!children.isEmpty())
+ return false;
+ }
+ }
+
+ return true;
+}
+
+PassOwnPtr<GridCoordinate> RenderGrid::createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(const RenderBox* gridItem, GridTrackSizingDirection specifiedDirection, const GridSpan& specifiedPositions) const
+{
+ GridTrackSizingDirection crossDirection = specifiedDirection == ForColumns ? ForRows : ForColumns;
+ const size_t endOfCrossDirection = crossDirection == ForColumns ? gridColumnCount() : gridRowCount();
+ GridSpan crossDirectionPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, crossDirection, GridResolvedPosition(endOfCrossDirection));
+ return adoptPtr(new GridCoordinate(specifiedDirection == ForColumns ? crossDirectionPositions : specifiedPositions, specifiedDirection == ForColumns ? specifiedPositions : crossDirectionPositions));
+}
+
+PassOwnPtr<GridCoordinate> RenderGrid::findEmptyGridAreaAtSpecifiedPositionsInsideGrid(const RenderBox* gridItem, GridTrackSizingDirection specifiedDirection, const GridSpan& specifiedPositions) const
+{
+ GridTrackSizingDirection crossDirection = specifiedDirection == ForColumns ? ForRows : ForColumns;
+
+ GridIterator iterator(m_grid, specifiedDirection, specifiedPositions.resolvedInitialPosition.toInt());
+ OwnPtr<GridCoordinate> emptyGridArea;
+ for (emptyGridArea = iterator.nextEmptyGridArea(); emptyGridArea; emptyGridArea = iterator.nextEmptyGridArea()) {
+ GridResolvedPosition crossDirectionInitialPositionIndex = crossDirection == ForColumns ? emptyGridArea->columns.resolvedInitialPosition : emptyGridArea->rows.resolvedInitialPosition;
+ GridSpan crossDirectionPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, crossDirection, crossDirectionInitialPositionIndex);
+
+ emptyGridArea->rows = specifiedDirection == ForColumns ? crossDirectionPositions : specifiedPositions;
+ emptyGridArea->columns = specifiedDirection == ForColumns ? specifiedPositions : crossDirectionPositions;
+ if (checkEmptyCells(*emptyGridArea))
+ break;
+ }
+
+ return emptyGridArea.release();
+}
+
void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
{
for (size_t i = 0; i < autoGridItems.size(); ++i) {
OwnPtr<GridSpan> majorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *autoGridItems[i], autoPlacementMajorAxisDirection());
- GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisPositions->resolvedInitialPosition.toInt());
- if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
- insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
- continue;
- }
-
- growGrid(autoPlacementMinorAxisDirection(), autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount());
- OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea();
- ASSERT(emptyGridArea);
- insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
+ OwnPtr<GridCoordinate> emptyGridArea = findEmptyGridAreaAtSpecifiedPositionsInsideGrid(autoGridItems[i], autoPlacementMajorAxisDirection(), *majorAxisPositions);
+ if (!emptyGridArea)
+ emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(autoGridItems[i], autoPlacementMajorAxisDirection(), *majorAxisPositions);
+ insertItemIntoGrid(autoGridItems[i], *emptyGridArea);
}
}
@@ -871,30 +913,35 @@ void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem)
{
OwnPtr<GridSpan> minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMinorAxisDirection());
ASSERT(!GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMajorAxisDirection()));
- size_t minorAxisIndex = 0;
+ OwnPtr<GridCoordinate> emptyGridArea;
if (minorAxisPositions) {
- minorAxisIndex = minorAxisPositions->resolvedInitialPosition.toInt();
- GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), minorAxisIndex);
- if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
- insertItemIntoGrid(gridItem, emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
- return;
- }
+ emptyGridArea = findEmptyGridAreaAtSpecifiedPositionsInsideGrid(gridItem, autoPlacementMinorAxisDirection(), *minorAxisPositions);
+ if (!emptyGridArea)
+ emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), *minorAxisPositions);
} else {
const size_t endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : gridRowCount();
for (size_t majorAxisIndex = 0; majorAxisIndex < endOfMajorAxis; ++majorAxisIndex) {
- GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisIndex);
- if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
- insertItemIntoGrid(gridItem, emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
- return;
+ // We need to resolve the position for every different index as the number of cells might vary depending on it.
+ // This will happen when we have "span <custom-indent>", which has a different resolution based on the position.
+ GridSpan majorAxisPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, autoPlacementMajorAxisDirection(), majorAxisIndex);
+ emptyGridArea = findEmptyGridAreaAtSpecifiedPositionsInsideGrid(gridItem, autoPlacementMajorAxisDirection(), majorAxisPositions);
+
+ if (emptyGridArea) {
+ // Check that it fits in the minor axis direction, as we shouldn't grow in that direction here (it was already managed in populateExplicitGridAndOrderIterator()).
+ GridResolvedPosition minorAxisFinalPositionIndex = autoPlacementMinorAxisDirection() == ForColumns ? emptyGridArea->columns.resolvedFinalPosition : emptyGridArea->rows.resolvedFinalPosition;
+ const size_t endOfMinorAxis = autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount();
+ if (minorAxisFinalPositionIndex.toInt() < endOfMinorAxis)
+ break;
}
}
+
+ if (!emptyGridArea) {
+ GridSpan minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*style(), *gridItem, autoPlacementMinorAxisDirection(), GridResolvedPosition(0));
+ emptyGridArea = createEmptyGridAreaAtSpecifiedPositionsOutsideGrid(gridItem, autoPlacementMinorAxisDirection(), minorAxisPositions);
+ }
}
- // We didn't find an empty grid area so we need to create an extra major axis line and insert our gridItem in it.
- const size_t columnIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : minorAxisIndex;
- const size_t rowIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? minorAxisIndex : gridRowCount();
- growGrid(autoPlacementMajorAxisDirection(), autoPlacementMajorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount());
- insertItemIntoGrid(gridItem, rowIndex, columnIndex);
+ insertItemIntoGrid(gridItem, *emptyGridArea);
}
GridTrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
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