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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/renderer/render_widget.h" | 5 #include "content/renderer/render_widget.h" |
| 6 | 6 |
| 7 #include <memory> | 7 #include <memory> |
| 8 #include <utility> | 8 #include <utility> |
| 9 | 9 |
| 10 #include "base/auto_reset.h" | 10 #include "base/auto_reset.h" |
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| 754 frame_swap_message_queue_)); | 754 frame_swap_message_queue_)); |
| 755 } | 755 } |
| 756 | 756 |
| 757 scoped_refptr<ContextProviderCommandBuffer> worker_context_provider = | 757 scoped_refptr<ContextProviderCommandBuffer> worker_context_provider = |
| 758 RenderThreadImpl::current()->SharedCompositorWorkerContextProvider(); | 758 RenderThreadImpl::current()->SharedCompositorWorkerContextProvider(); |
| 759 if (!worker_context_provider) { | 759 if (!worker_context_provider) { |
| 760 // Cause the compositor to wait and try again. | 760 // Cause the compositor to wait and try again. |
| 761 return nullptr; | 761 return nullptr; |
| 762 } | 762 } |
| 763 | 763 |
| 764 gpu::SharedMemoryLimits limits; | |
| 765 // The renderer compositor context doesn't do a lot of stuff, so we don't | 764 // The renderer compositor context doesn't do a lot of stuff, so we don't |
| 766 // expect it to need a lot of space for commands or transfer. Raster and | 765 // expect it to need a lot of space for commands or transfer. Raster and |
| 767 // uploads happen on the worker context instead. | 766 // uploads happen on the worker context instead. |
| 768 limits.command_buffer_size = 64 * 1024; | 767 gpu::SharedMemoryLimits limits = gpu::SharedMemoryLimits::ForMailboxContext(); |
| 769 limits.start_transfer_buffer_size = 64 * 1024; | |
| 770 limits.min_transfer_buffer_size = 64 * 1024; | |
| 771 | 768 |
| 772 // This is for an offscreen context for the compositor. So the default | 769 // This is for an offscreen context for the compositor. So the default |
| 773 // framebuffer doesn't need alpha, depth, stencil, antialiasing. | 770 // framebuffer doesn't need alpha, depth, stencil, antialiasing. |
| 774 gpu::gles2::ContextCreationAttribHelper attributes; | 771 gpu::gles2::ContextCreationAttribHelper attributes; |
| 775 attributes.alpha_size = -1; | 772 attributes.alpha_size = -1; |
| 776 attributes.depth_size = 0; | 773 attributes.depth_size = 0; |
| 777 attributes.stencil_size = 0; | 774 attributes.stencil_size = 0; |
| 778 attributes.samples = 0; | 775 attributes.samples = 0; |
| 779 attributes.sample_buffers = 0; | 776 attributes.sample_buffers = 0; |
| 780 attributes.bind_generates_resource = false; | 777 attributes.bind_generates_resource = false; |
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| 2087 } | 2084 } |
| 2088 | 2085 |
| 2089 float RenderWidget::GetOriginalDeviceScaleFactor() const { | 2086 float RenderWidget::GetOriginalDeviceScaleFactor() const { |
| 2090 return | 2087 return |
| 2091 screen_metrics_emulator_ ? | 2088 screen_metrics_emulator_ ? |
| 2092 screen_metrics_emulator_->original_screen_info().deviceScaleFactor : | 2089 screen_metrics_emulator_->original_screen_info().deviceScaleFactor : |
| 2093 device_scale_factor_; | 2090 device_scale_factor_; |
| 2094 } | 2091 } |
| 2095 | 2092 |
| 2096 } // namespace content | 2093 } // namespace content |
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