Index: cc/output/gl_renderer_unittest.cc |
diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc |
index 0048cda6a759c6f40d7ef11f621857c9a4415527..ea53a5381217a800b9162990808cba1222b0b927 100644 |
--- a/cc/output/gl_renderer_unittest.cc |
+++ b/cc/output/gl_renderer_unittest.cc |
@@ -1979,7 +1979,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
viewport_rect, viewport_rect, viewport_rect, resource_id, |
premultiplied_alpha, gfx::PointF(0, 0), |
gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, |
- flipped, nearest_neighbor); |
+ flipped, nearest_neighbor, false); |
// DirectRenderer::DrawFrame calls into OverlayProcessor::ProcessForOverlays. |
// Attempt will be called for each strategy in OverlayProcessor. We have |
@@ -2003,7 +2003,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
viewport_rect, viewport_rect, viewport_rect, resource_id, |
premultiplied_alpha, gfx::PointF(0, 0), |
gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, |
- flipped, nearest_neighbor); |
+ flipped, nearest_neighbor, false); |
EXPECT_CALL(*validator, AllowCALayerOverlays()) |
.Times(1) |
.WillOnce(::testing::Return(false)); |
@@ -2022,7 +2022,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) { |
viewport_rect, viewport_rect, viewport_rect, resource_id, |
premultiplied_alpha, gfx::PointF(0, 0), |
gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity, |
- flipped, nearest_neighbor); |
+ flipped, nearest_neighbor, false); |
EXPECT_CALL(*validator, AllowCALayerOverlays()) |
.Times(1) |
.WillOnce(::testing::Return(true)); |
@@ -2141,7 +2141,7 @@ TEST_F(GLRendererTest, OverlaySyncTokensAreProcessed) { |
overlay_quad->SetNew(shared_state, viewport_rect, viewport_rect, |
viewport_rect, resource_id, premultiplied_alpha, |
uv_top_left, uv_bottom_right, SK_ColorTRANSPARENT, |
- vertex_opacity, flipped, nearest_neighbor); |
+ vertex_opacity, flipped, nearest_neighbor, false); |
// Verify that overlay_quad actually gets turned into an overlay, and even |
// though it's not drawn, that its sync point is waited on. |