| Index: cc/output/gl_renderer_unittest.cc
|
| diff --git a/cc/output/gl_renderer_unittest.cc b/cc/output/gl_renderer_unittest.cc
|
| index 0048cda6a759c6f40d7ef11f621857c9a4415527..ea53a5381217a800b9162990808cba1222b0b927 100644
|
| --- a/cc/output/gl_renderer_unittest.cc
|
| +++ b/cc/output/gl_renderer_unittest.cc
|
| @@ -1979,7 +1979,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) {
|
| viewport_rect, viewport_rect, viewport_rect, resource_id,
|
| premultiplied_alpha, gfx::PointF(0, 0),
|
| gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity,
|
| - flipped, nearest_neighbor);
|
| + flipped, nearest_neighbor, false);
|
|
|
| // DirectRenderer::DrawFrame calls into OverlayProcessor::ProcessForOverlays.
|
| // Attempt will be called for each strategy in OverlayProcessor. We have
|
| @@ -2003,7 +2003,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) {
|
| viewport_rect, viewport_rect, viewport_rect, resource_id,
|
| premultiplied_alpha, gfx::PointF(0, 0),
|
| gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity,
|
| - flipped, nearest_neighbor);
|
| + flipped, nearest_neighbor, false);
|
| EXPECT_CALL(*validator, AllowCALayerOverlays())
|
| .Times(1)
|
| .WillOnce(::testing::Return(false));
|
| @@ -2022,7 +2022,7 @@ TEST_F(GLRendererTest, DontOverlayWithCopyRequests) {
|
| viewport_rect, viewport_rect, viewport_rect, resource_id,
|
| premultiplied_alpha, gfx::PointF(0, 0),
|
| gfx::PointF(1, 1), SK_ColorTRANSPARENT, vertex_opacity,
|
| - flipped, nearest_neighbor);
|
| + flipped, nearest_neighbor, false);
|
| EXPECT_CALL(*validator, AllowCALayerOverlays())
|
| .Times(1)
|
| .WillOnce(::testing::Return(true));
|
| @@ -2141,7 +2141,7 @@ TEST_F(GLRendererTest, OverlaySyncTokensAreProcessed) {
|
| overlay_quad->SetNew(shared_state, viewport_rect, viewport_rect,
|
| viewport_rect, resource_id, premultiplied_alpha,
|
| uv_top_left, uv_bottom_right, SK_ColorTRANSPARENT,
|
| - vertex_opacity, flipped, nearest_neighbor);
|
| + vertex_opacity, flipped, nearest_neighbor, false);
|
|
|
| // Verify that overlay_quad actually gets turned into an overlay, and even
|
| // though it's not drawn, that its sync point is waited on.
|
|
|