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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/surfaces/surface_aggregator.h" | 5 #include "cc/surfaces/surface_aggregator.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <map> | 9 #include <map> |
10 | 10 |
11 #include "base/bind.h" | 11 #include "base/bind.h" |
12 #include "base/containers/adapters.h" | 12 #include "base/containers/adapters.h" |
13 #include "base/logging.h" | 13 #include "base/logging.h" |
14 #include "base/macros.h" | 14 #include "base/macros.h" |
15 #include "base/memory/ptr_util.h" | 15 #include "base/memory/ptr_util.h" |
16 #include "base/stl_util.h" | 16 #include "base/stl_util.h" |
17 #include "base/trace_event/trace_event.h" | 17 #include "base/trace_event/trace_event.h" |
18 #include "cc/base/math_util.h" | 18 #include "cc/base/math_util.h" |
19 #include "cc/output/compositor_frame.h" | 19 #include "cc/output/compositor_frame.h" |
20 #include "cc/output/delegated_frame_data.h" | 20 #include "cc/output/delegated_frame_data.h" |
21 #include "cc/quads/draw_quad.h" | 21 #include "cc/quads/draw_quad.h" |
22 #include "cc/quads/render_pass_draw_quad.h" | 22 #include "cc/quads/render_pass_draw_quad.h" |
23 #include "cc/quads/shared_quad_state.h" | 23 #include "cc/quads/shared_quad_state.h" |
| 24 #include "cc/quads/solid_color_draw_quad.h" |
24 #include "cc/quads/surface_draw_quad.h" | 25 #include "cc/quads/surface_draw_quad.h" |
| 26 #include "cc/quads/texture_draw_quad.h" |
25 #include "cc/surfaces/surface.h" | 27 #include "cc/surfaces/surface.h" |
26 #include "cc/surfaces/surface_factory.h" | 28 #include "cc/surfaces/surface_factory.h" |
27 #include "cc/surfaces/surface_manager.h" | 29 #include "cc/surfaces/surface_manager.h" |
28 #include "cc/trees/blocking_task_runner.h" | 30 #include "cc/trees/blocking_task_runner.h" |
29 | 31 |
30 namespace cc { | 32 namespace cc { |
31 namespace { | 33 namespace { |
32 | 34 |
33 void MoveMatchingRequests( | 35 void MoveMatchingRequests( |
34 RenderPassId id, | 36 RenderPassId id, |
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427 DrawQuad* dest_quad; | 429 DrawQuad* dest_quad; |
428 if (quad->material == DrawQuad::RENDER_PASS) { | 430 if (quad->material == DrawQuad::RENDER_PASS) { |
429 const RenderPassDrawQuad* pass_quad = | 431 const RenderPassDrawQuad* pass_quad = |
430 RenderPassDrawQuad::MaterialCast(quad); | 432 RenderPassDrawQuad::MaterialCast(quad); |
431 RenderPassId original_pass_id = pass_quad->render_pass_id; | 433 RenderPassId original_pass_id = pass_quad->render_pass_id; |
432 RenderPassId remapped_pass_id = | 434 RenderPassId remapped_pass_id = |
433 RemapPassId(original_pass_id, surface_id); | 435 RemapPassId(original_pass_id, surface_id); |
434 | 436 |
435 dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad( | 437 dest_quad = dest_pass->CopyFromAndAppendRenderPassDrawQuad( |
436 pass_quad, dest_shared_quad_state, remapped_pass_id); | 438 pass_quad, dest_shared_quad_state, remapped_pass_id); |
| 439 } else if (quad->material == DrawQuad::TEXTURE_CONTENT) { |
| 440 const TextureDrawQuad* texture_quad = |
| 441 TextureDrawQuad::MaterialCast(quad); |
| 442 if (texture_quad->secure_output_only && |
| 443 (!output_is_secure_ || copy_request_passes_.count(dest_pass->id))) { |
| 444 SolidColorDrawQuad* solid_color_quad = |
| 445 dest_pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>(); |
| 446 solid_color_quad->SetNew(dest_shared_quad_state, quad->rect, |
| 447 quad->visible_rect, SK_ColorBLACK, false); |
| 448 dest_quad = solid_color_quad; |
| 449 } else { |
| 450 dest_quad = dest_pass->CopyFromAndAppendDrawQuad( |
| 451 quad, dest_shared_quad_state); |
| 452 } |
437 } else { | 453 } else { |
438 dest_quad = | 454 dest_quad = |
439 dest_pass->CopyFromAndAppendDrawQuad(quad, dest_shared_quad_state); | 455 dest_pass->CopyFromAndAppendDrawQuad(quad, dest_shared_quad_state); |
440 } | 456 } |
441 if (!child_to_parent_map.empty()) { | 457 if (!child_to_parent_map.empty()) { |
442 for (ResourceId& resource_id : dest_quad->resources) { | 458 for (ResourceId& resource_id : dest_quad->resources) { |
443 ResourceProvider::ResourceIdMap::const_iterator it = | 459 ResourceProvider::ResourceIdMap::const_iterator it = |
444 child_to_parent_map.find(resource_id); | 460 child_to_parent_map.find(resource_id); |
445 DCHECK(it != child_to_parent_map.end()); | 461 DCHECK(it != child_to_parent_map.end()); |
446 | 462 |
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822 | 838 |
823 void SurfaceAggregator::SetFullDamageForSurface(SurfaceId surface_id) { | 839 void SurfaceAggregator::SetFullDamageForSurface(SurfaceId surface_id) { |
824 auto it = previous_contained_surfaces_.find(surface_id); | 840 auto it = previous_contained_surfaces_.find(surface_id); |
825 if (it == previous_contained_surfaces_.end()) | 841 if (it == previous_contained_surfaces_.end()) |
826 return; | 842 return; |
827 // Set the last drawn index as 0 to ensure full damage next time it's drawn. | 843 // Set the last drawn index as 0 to ensure full damage next time it's drawn. |
828 it->second = 0; | 844 it->second = 0; |
829 } | 845 } |
830 | 846 |
831 } // namespace cc | 847 } // namespace cc |
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