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Issue 1968363002: SurfaceAggregator should check whether output is secure when drawin (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/quads/texture_draw_quad.h" 5 #include "cc/quads/texture_draw_quad.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/trace_event/trace_event_argument.h" 10 #include "base/trace_event/trace_event_argument.h"
(...skipping 20 matching lines...) Expand all
31 const gfx::Rect& rect, 31 const gfx::Rect& rect,
32 const gfx::Rect& opaque_rect, 32 const gfx::Rect& opaque_rect,
33 const gfx::Rect& visible_rect, 33 const gfx::Rect& visible_rect,
34 unsigned resource_id, 34 unsigned resource_id,
35 bool premultiplied_alpha, 35 bool premultiplied_alpha,
36 const gfx::PointF& uv_top_left, 36 const gfx::PointF& uv_top_left,
37 const gfx::PointF& uv_bottom_right, 37 const gfx::PointF& uv_bottom_right,
38 SkColor background_color, 38 SkColor background_color,
39 const float vertex_opacity[4], 39 const float vertex_opacity[4],
40 bool y_flipped, 40 bool y_flipped,
41 bool nearest_neighbor) { 41 bool nearest_neighbor,
42 bool secure_output_only) {
42 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f 43 bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
43 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f; 44 || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
44 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 45 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
45 opaque_rect, visible_rect, needs_blending); 46 opaque_rect, visible_rect, needs_blending);
46 resources.ids[kResourceIdIndex] = resource_id; 47 resources.ids[kResourceIdIndex] = resource_id;
47 resources.count = 1; 48 resources.count = 1;
48 this->premultiplied_alpha = premultiplied_alpha; 49 this->premultiplied_alpha = premultiplied_alpha;
49 this->uv_top_left = uv_top_left; 50 this->uv_top_left = uv_top_left;
50 this->uv_bottom_right = uv_bottom_right; 51 this->uv_bottom_right = uv_bottom_right;
51 this->background_color = background_color; 52 this->background_color = background_color;
52 this->vertex_opacity[0] = vertex_opacity[0]; 53 this->vertex_opacity[0] = vertex_opacity[0];
53 this->vertex_opacity[1] = vertex_opacity[1]; 54 this->vertex_opacity[1] = vertex_opacity[1];
54 this->vertex_opacity[2] = vertex_opacity[2]; 55 this->vertex_opacity[2] = vertex_opacity[2];
55 this->vertex_opacity[3] = vertex_opacity[3]; 56 this->vertex_opacity[3] = vertex_opacity[3];
56 this->y_flipped = y_flipped; 57 this->y_flipped = y_flipped;
57 this->nearest_neighbor = nearest_neighbor; 58 this->nearest_neighbor = nearest_neighbor;
59 this->secure_output_only = secure_output_only;
58 } 60 }
59 61
60 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, 62 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
61 const gfx::Rect& rect, 63 const gfx::Rect& rect,
62 const gfx::Rect& opaque_rect, 64 const gfx::Rect& opaque_rect,
63 const gfx::Rect& visible_rect, 65 const gfx::Rect& visible_rect,
64 bool needs_blending, 66 bool needs_blending,
65 unsigned resource_id, 67 unsigned resource_id,
66 gfx::Size resource_size_in_pixels, 68 gfx::Size resource_size_in_pixels,
67 bool premultiplied_alpha, 69 bool premultiplied_alpha,
68 const gfx::PointF& uv_top_left, 70 const gfx::PointF& uv_top_left,
69 const gfx::PointF& uv_bottom_right, 71 const gfx::PointF& uv_bottom_right,
70 SkColor background_color, 72 SkColor background_color,
71 const float vertex_opacity[4], 73 const float vertex_opacity[4],
72 bool y_flipped, 74 bool y_flipped,
73 bool nearest_neighbor) { 75 bool nearest_neighbor,
76 bool secure_output_only) {
74 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 77 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
75 opaque_rect, visible_rect, needs_blending); 78 opaque_rect, visible_rect, needs_blending);
76 resources.ids[kResourceIdIndex] = resource_id; 79 resources.ids[kResourceIdIndex] = resource_id;
77 overlay_resources.size_in_pixels[kResourceIdIndex] = resource_size_in_pixels; 80 overlay_resources.size_in_pixels[kResourceIdIndex] = resource_size_in_pixels;
78 resources.count = 1; 81 resources.count = 1;
79 this->premultiplied_alpha = premultiplied_alpha; 82 this->premultiplied_alpha = premultiplied_alpha;
80 this->uv_top_left = uv_top_left; 83 this->uv_top_left = uv_top_left;
81 this->uv_bottom_right = uv_bottom_right; 84 this->uv_bottom_right = uv_bottom_right;
82 this->background_color = background_color; 85 this->background_color = background_color;
83 this->vertex_opacity[0] = vertex_opacity[0]; 86 this->vertex_opacity[0] = vertex_opacity[0];
84 this->vertex_opacity[1] = vertex_opacity[1]; 87 this->vertex_opacity[1] = vertex_opacity[1];
85 this->vertex_opacity[2] = vertex_opacity[2]; 88 this->vertex_opacity[2] = vertex_opacity[2];
86 this->vertex_opacity[3] = vertex_opacity[3]; 89 this->vertex_opacity[3] = vertex_opacity[3];
87 this->y_flipped = y_flipped; 90 this->y_flipped = y_flipped;
88 this->nearest_neighbor = nearest_neighbor; 91 this->nearest_neighbor = nearest_neighbor;
92 this->secure_output_only = secure_output_only;
89 } 93 }
90 94
91 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) { 95 const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
92 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); 96 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
93 return static_cast<const TextureDrawQuad*>(quad); 97 return static_cast<const TextureDrawQuad*>(quad);
94 } 98 }
95 99
96 void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const { 100 void TextureDrawQuad::ExtendValue(base::trace_event::TracedValue* value) const {
97 value->SetInteger("resource_id", resources.ids[kResourceIdIndex]); 101 value->SetInteger("resource_id", resources.ids[kResourceIdIndex]);
98 value->SetBoolean("premultiplied_alpha", premultiplied_alpha); 102 value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
99 103
100 MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value); 104 MathUtil::AddToTracedValue("uv_top_left", uv_top_left, value);
101 MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value); 105 MathUtil::AddToTracedValue("uv_bottom_right", uv_bottom_right, value);
102 106
103 value->SetInteger("background_color", background_color); 107 value->SetInteger("background_color", background_color);
104 108
105 value->BeginArray("vertex_opacity"); 109 value->BeginArray("vertex_opacity");
106 for (size_t i = 0; i < 4; ++i) 110 for (size_t i = 0; i < 4; ++i)
107 value->AppendDouble(vertex_opacity[i]); 111 value->AppendDouble(vertex_opacity[i]);
108 value->EndArray(); 112 value->EndArray();
109 113
110 value->SetBoolean("y_flipped", y_flipped); 114 value->SetBoolean("y_flipped", y_flipped);
111 value->SetBoolean("nearest_neighbor", nearest_neighbor); 115 value->SetBoolean("nearest_neighbor", nearest_neighbor);
112 } 116 }
113 117
114 TextureDrawQuad::OverlayResources::OverlayResources() { 118 TextureDrawQuad::OverlayResources::OverlayResources() {
115 } 119 }
116 120
117 } // namespace cc 121 } // namespace cc
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